now we have UBOs/GLSL450 we can use the same shaders for every backend
authorEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 10:53:21 +0000 (12:53 +0200)
committerEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 10:53:21 +0000 (12:53 +0200)
commit0f6519c2606f2863d9c7ee8b9754b9f23df281ab
treefa84c6109af25a37b0bf0769777895d741a27e9a
parent05d269a194496bcef85da78652b947f5bf1c9bcf
now we have UBOs/GLSL450 we can use the same shaders for every backend
25 files changed:
gl_shaders/debug.f.glsl [deleted file]
gl_shaders/debug.v.glsl [deleted file]
gl_shaders/default.f.glsl [deleted file]
gl_shaders/default.v.glsl [deleted file]
gl_shaders/morphing.f.glsl [deleted file]
gl_shaders/morphing.v.glsl [deleted file]
gl_shaders/sky.f.glsl [deleted file]
gl_shaders/sky.v.glsl [deleted file]
shaders/debug.f.glsl [new file with mode: 0644]
shaders/debug.v.glsl [new file with mode: 0644]
shaders/default.f.glsl [new file with mode: 0644]
shaders/default.v.glsl [new file with mode: 0644]
shaders/morphing.f.glsl [new file with mode: 0644]
shaders/morphing.v.glsl [new file with mode: 0644]
shaders/sky.f.glsl [new file with mode: 0644]
shaders/sky.v.glsl [new file with mode: 0644]
src/gfxapi.cc
vk_shaders/debug.f.glsl [deleted file]
vk_shaders/debug.v.glsl [deleted file]
vk_shaders/default.f.glsl [deleted file]
vk_shaders/default.v.glsl [deleted file]
vk_shaders/morphing.f.glsl [deleted file]
vk_shaders/morphing.v.glsl [deleted file]
vk_shaders/sky.f.glsl [deleted file]
vk_shaders/sky.v.glsl [deleted file]