Fixed shaders to be SPIR-V compatible, added a script that converts
authorEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 11:30:46 +0000 (13:30 +0200)
committerEleni Maria Stea <estea@igalia.com>
Thu, 15 Mar 2018 11:30:46 +0000 (13:30 +0200)
commite04bbfa8eb50d10fc87c3cbd6667de5de767eaa7
treece3c138069725381d8d2ebe113ef75a3db4e9319
parent0f6519c2606f2863d9c7ee8b9754b9f23df281ab
Fixed shaders to be SPIR-V compatible, added a script that converts
GLSL to SPIRV
compile_spirv.sh [new file with mode: 0755]
shaders/default.f.glsl
shaders/morphing.f.glsl
shaders/sky.f.glsl
shaders/sky.v.glsl