fixed indentation :p
authorEleni Maria Stea <elene.mst@gmail.com>
Mon, 17 Jul 2017 10:55:24 +0000 (13:55 +0300)
committerEleni Maria Stea <elene.mst@gmail.com>
Mon, 17 Jul 2017 10:55:24 +0000 (13:55 +0300)
src/shader_manager.cc

index 2b683d6..3927969 100644 (file)
@@ -15,16 +15,16 @@ void ShaderManager::add_shader(Shader *sdr, const char *name)
 
 Shader *ShaderManager::load_shader(const char *name, SType type)
 {
-       std::map<std::string, Shader*>::const_iterator it;
+       std::map<std::string, Shader *>::const_iterator it;
        it = shaders.find(name);
 
        if(it != shaders.end()) {
                return it->second;
        }
 
-       Shader* sdr;
+       Shader *sdr;
        if(use_vulkan) {
-       //      sdr = new ShaderVK;
+               //      sdr = new ShaderVK;
        }
        else {
                sdr = new ShaderGL;