3 //layout(location = 1) in vec4 vcol;
4 layout(location = 0) out vec4 out_color;
5 const vec4 vcol = vec4(0.1, 1.0, 1.0, 1.0);
7 /*layout(std140, binding = 0) uniform Ubo {
11 vec4 ambient(float num, vec4 c);
15 out_color = ambient(0.1, vcol);// + u.color);