#version 450 //layout(location = 1) in vec4 vcol; layout(location = 0) out vec4 out_color; const vec4 vcol = vec4(0.1, 1.0, 1.0, 1.0); /*layout(std140, binding = 0) uniform Ubo { vec4 color; } u;*/ vec4 ambient(float num, vec4 c); void main() { out_color = ambient(0.1, vcol);// + u.color); }