key = "max texture size";
break;
+ case GL_MAX_TEXTURE_COORDS:
+ key = "max texture coordinates";
+ break;
+
+ case GL_MAX_VERTEX_ATTRIBS:
+ key = "max vertex attributes";
+ break;
+
+ case GL_MAX_RENDERBUFFER_SIZE_EXT:
+ key = "max renderbuffer size";
+ break;
+
default:
key = 0;
}