+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ key = "max vertex texture image units";
+ break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ key = "max vertex uniform vectors";
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ key = "max fragment uniform vectors";
+ break;
+
+ case GL_MAX_VARYING_VECTORS:
+ key = "max varying vectors";
+ break;
+
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ key = "max color attachments";
+ break;
+