void Window::draw(const Rect &dirty_region)
{
- Rect intersect = rect_intersection(rect, dirty_region);
+ Rect abs_rect = get_absolute_rect();
+ Rect intersect = rect_intersection(abs_rect, dirty_region);
if(intersect.width && intersect.height) {
if(callbacks.display) {
callbacks.display(this);
}
dirty = false;
- draw_children(rect);
+ draw_children(abs_rect);
}
}