added SDL backend for easier testing
[winnie] / src / wm.cc
index 6577a67..89b709f 100644 (file)
--- a/src/wm.cc
+++ b/src/wm.cc
@@ -130,6 +130,8 @@ void WindowManager::process_windows()
 
        Rect mouse_rect = {mouse_x, mouse_y, mouse_cursor.get_width(), mouse_cursor.get_height()};
        invalidate_region(mouse_rect);
+
+       gfx_update();
 }
 
 void WindowManager::add_window(Window *win)
@@ -163,6 +165,18 @@ void WindowManager::remove_window(Window *win)
 
 void WindowManager::set_focused_window(Window *win)
 {
+       if(win == focused_win) {
+               return;
+       }
+
+       if(focused_win) {
+               // invalidate the frame (if any)
+               Window *parent = focused_win->get_parent();
+               if(parent && parent != root_win) {
+                       parent->invalidate();
+               }
+       }
+
        if(!win) {
                focused_win = 0;
                return;
@@ -211,10 +225,7 @@ Window *WindowManager::get_window_at_pos(int pointer_x, int pointer_y)
 
 static void display(Window *win)
 {
-       if(win->get_managed()) {
-               fill_rect(win->get_rect(), 255, 211, 5);
-               win->draw(win->get_parent()->get_rect());
-       }
+       fill_rect(win->get_rect(), 255, 211, 5);
 }
 
 static int prev_x = -1, prev_y;