X-Git-Url: http://git.mutantstargoat.com?p=winnie;a=blobdiff_plain;f=src%2Fmain.cc;h=b04d4dcad708cd8a1a1fa12728dd3f72b3d067f7;hp=8b3644921165ab75216c8b82e3c1b9d8b6167f47;hb=287b4d5d1b7eadfe9d5d0aa3b33700f3e1bed55e;hpb=6dc42c0e7292d6d94de640ddd7de3ee5c808e9c2 diff --git a/src/main.cc b/src/main.cc index 8b36449..b04d4dc 100644 --- a/src/main.cc +++ b/src/main.cc @@ -1,25 +1,43 @@ #include #include +#include #include "winnie.h" static void display(Window *win); static void keyboard(Window *win, int key, bool pressed); +static void button(Window *win, int bn, bool pressed, int x, int y); +static void motion(Window *win, int x, int y); static void cleanup(); int main() { - winnie_init(); + if(!winnie_init()) { + exit(1); + } + atexit(cleanup); Window *win1 = new Window; - win1->set_title("title1"); + win1->set_title("red"); win1->move(5, 10); win1->resize(200, 300); win1->set_display_callback(display); win1->set_keyboard_callback(keyboard); + win1->set_mouse_button_callback(button); + win1->set_mouse_motion_callback(motion); + + Window *win2 = new Window; + win2->set_title("green"); + win2->move(150, 10); + win2->resize(200, 300); + win2->set_display_callback(display); + win2->set_keyboard_callback(keyboard); + win2->set_mouse_button_callback(button); + win2->set_mouse_motion_callback(motion); wm->add_window(win1); + wm->add_window(win2); while(1) { process_events(); @@ -28,13 +46,16 @@ int main() static void display(Window *win) { - if(wm->get_focused_window() != win) { - fill_rect(win->get_rect(), 106, 106, 250); - printf("drawing unfocused\n"); + const char *win_title = win->get_title(); + const char *t1 = "red"; + const char *t2 = "green"; + + if(!strcmp(win_title, t1)) { + fill_rect(win->get_absolute_rect(), 255, 0, 0); } - else { - fill_rect(win->get_rect(), 0, 0, 255); - printf("drawing FOCUSED\n"); + + if(!strcmp(win_title, t2)) { + fill_rect(win->get_absolute_rect(), 0, 255, 0); } } @@ -46,6 +67,16 @@ static void keyboard(Window *win, int key, bool pressed) } } +static void button(Window *win, int bn, bool pressed, int x, int y) +{ + printf("WINDOW(%p) button %d %s\n", (void*)win, bn, pressed ? "press" : "release"); +} + +static void motion(Window *win, int x, int y) +{ + printf("WINDOW(%p) motion %d %d\n", (void*)win, x, y); +} + static void cleanup() { winnie_shutdown();