X-Git-Url: http://git.mutantstargoat.com?p=winnie;a=blobdiff_plain;f=src%2Fsdl%2Fmouse.cc;h=db39d4a89fa77974ba4394f6d170738dcd24390f;hp=c5663f6d1bdaae987d343bc69ab869cf5f330617;hb=e2626c41c841dbbfb64ddf6341b4e23089036299;hpb=d02747c88b1df856c5531cdc4b7af5b3ac8a0dc3 diff --git a/src/sdl/mouse.cc b/src/sdl/mouse.cc index c5663f6..db39d4a 100644 --- a/src/sdl/mouse.cc +++ b/src/sdl/mouse.cc @@ -1,22 +1,54 @@ +/* +winnie - an experimental window system + +Copyright (C) 2013 Eleni Maria Stea + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . + +Author: Eleni Maria Stea +*/ + #ifdef WINNIE_SDL #include #include "mouse.h" +#include "shalloc.h" #include "window.h" #include "wm.h" extern SDL_Event sdl_event; -static int pointer_x, pointer_y; -static int bnstate; +struct Mouse { + int pointer_x; + int pointer_y; + int bnstate; +}; + +static Mouse *mouse; bool init_mouse() { + if(!(mouse = (Mouse*)sh_malloc(sizeof *mouse))) { + return false; + } + memset(mouse, 0, sizeof *mouse); return true; } void destroy_mouse() { + sh_free(mouse); } void set_mouse_bounds(const Rect &rect) @@ -36,7 +68,7 @@ void process_mouse_event() Window *win; if(!(win = wm->get_grab_window())) { - win = wm->get_window_at_pos(pointer_x, pointer_y); + win = wm->get_window_at_pos(mouse->pointer_x, mouse->pointer_y); if(win) { wm->set_focused_window(win); } @@ -47,11 +79,11 @@ void process_mouse_event() switch(sdl_event.type) { case SDL_MOUSEMOTION: - pointer_x = sdl_event.motion.x; - pointer_y = sdl_event.motion.y; + mouse->pointer_x = sdl_event.motion.x; + mouse->pointer_y = sdl_event.motion.y; if(win && (motion_callback = win->get_mouse_motion_callback())) { Rect rect = win->get_absolute_rect(); - motion_callback(win, pointer_x - rect.x, pointer_y - rect.y); + motion_callback(win, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } break; @@ -59,27 +91,27 @@ void process_mouse_event() case SDL_MOUSEBUTTONDOWN: bn = sdl_event.button.button - SDL_BUTTON_LEFT; if(sdl_event.button.state == SDL_PRESSED) { - bnstate |= 1 << bn; + mouse->bnstate |= 1 << bn; } else { - bnstate &= ~(1 << bn); + mouse->bnstate &= ~(1 << bn); } if(win && (button_callback = win->get_mouse_button_callback())) { Rect rect = win->get_absolute_rect(); - button_callback(win, bn, sdl_event.button.state, pointer_x - rect.x, pointer_y - rect.y); + button_callback(win, bn, sdl_event.button.state, mouse->pointer_x - rect.x, mouse->pointer_y - rect.y); } } } void get_pointer_pos(int *x, int *y) { - *x = pointer_x; - *y = pointer_y; + *x = mouse->pointer_x; + *y = mouse->pointer_y; } int get_button_state() { - return bnstate; + return mouse->bnstate; } int get_button(int bn) @@ -87,6 +119,6 @@ int get_button(int bn) if(bn < 0 || bn >= 3) { return 0; } - return (bnstate & (1 << bn)) != 0; + return (mouse->bnstate & (1 << bn)) != 0; } #endif // WINNIE_SDL