*in progress*
authorEleni Maria Stea <elene.mst@gmail.com>
Thu, 21 Feb 2013 13:36:09 +0000 (15:36 +0200)
committerEleni Maria Stea <elene.mst@gmail.com>
Thu, 21 Feb 2013 13:36:09 +0000 (15:36 +0200)
f***ed up :p
TODO:
1- v-sync
2- relative pos

src/geom.h
src/gfx.cc
src/window.cc
src/window.h
src/wm.cc

index 9c00b41..8b596ce 100644 (file)
@@ -2,7 +2,7 @@
 #define GEOM_H_
 
 struct Rect {
-       int x, y;
+       mutable int x, y;
        int width, height;
 };
 
index 5c04d1e..45c918b 100644 (file)
@@ -92,6 +92,14 @@ void clear_screen(int r, int g, int b)
 
 void fill_rect(const Rect &rect, int r, int g, int b)
 {
+       if(rect.x < 0) {
+               rect.x = 0;
+       }
+
+       if(rect.y < 0) {
+               rect.y = 0;
+       }
+
        unsigned char *fb = framebuffer + (rect.x + screen_rect.width * rect.y) * 4;
        for(int i=0; i<rect.height; i++) {
                for(int j=0; j<rect.width; j++) {
index f5b1ada..2a8b6f5 100644 (file)
@@ -13,6 +13,7 @@ Window::Window()
        memset(&callbacks, 0, sizeof callbacks);
        dirty = true;
        managed = true;
+       focusable = true;
 }
 
 Window::~Window()
@@ -113,6 +114,16 @@ bool Window::get_managed() const
        return managed;
 }
 
+void Window::set_focusable(bool focusable)
+{
+       this->focusable = focusable;
+}
+
+bool Window::get_focusable() const
+{
+       return focusable;
+}
+
 void Window::set_display_callback(DisplayFuncType func)
 {
        callbacks.display = func;
@@ -172,6 +183,19 @@ void Window::remove_child(Window *win)
        }
 }
 
+Window **Window::get_children()
+{
+       if(children.empty()) {
+               return 0;
+       }
+       return &children[0];
+}
+
+int Window::get_children_count() const
+{
+       return (int)children.size();
+}
+
 const Window *Window::get_parent() const
 {
        return parent;
index 040f6b5..1eebed0 100644 (file)
@@ -17,6 +17,7 @@ private:
 
        bool dirty;
        bool managed; // whether the wm manages (+decorates) this win
+       bool focusable;
 
 public:
        Window();
@@ -45,6 +46,9 @@ public:
        void set_managed(bool managed);
        bool get_managed() const;
 
+       void set_focusable(bool focusable);
+       bool get_focusable() const;
+
        void set_display_callback(DisplayFuncType func);
        void set_keyboard_callback(KeyboardFuncType func);
        void set_mouse_button_callback(MouseButtonFuncType func);
@@ -59,6 +63,9 @@ public:
        void add_child(Window *win);
        void remove_child(Window *win);
 
+       Window **get_children();
+       int get_children_count() const;
+
        const Window *get_parent() const;
        Window *get_parent();
 
index d3b3c95..ec73a5b 100644 (file)
--- a/src/wm.cc
+++ b/src/wm.cc
@@ -1,5 +1,6 @@
 #include <algorithm>
 #include <stdexcept>
+#include <stdio.h>     // TODO
 
 #include "gfx.h"
 #include "wm.h"
@@ -11,7 +12,7 @@ WindowManager *wm;
 static WindowManager wminst;
 
 static void display(Window *win);
-static void mouse(Window *win, int key, bool pressed);
+static void mouse(Window *win, int bn, bool pressed);
 static void motion(Window *win, int x, int y);
 
 void WindowManager::create_frame(Window *win)
@@ -20,11 +21,13 @@ void WindowManager::create_frame(Window *win)
        Window *parent = win->get_parent();
 
        frame->set_display_callback(display);
-//     frame->set_mouse_button_callback(mouse);
-//     frame->set_mouse_motion_callback(motion);
+       frame->set_mouse_button_callback(mouse);
+       frame->set_mouse_motion_callback(motion);
 
        frame->add_child(win);
-       frames.push_back(frame);
+       frame->set_focusable(false);
+
+       windows.push_back(frame);
 
        Rect win_rect = win->get_rect();
        frame->move(win_rect.x - frame_thickness, 
@@ -43,10 +46,10 @@ void WindowManager::destroy_frame(Window *win)
        }
 
        std::list<Window*>::iterator it;
-       it = std::find(frames.begin(), frames.end(), frame);
-       if(it != frames.end()) {
+       it = std::find(windows.begin(), windows.end(), frame);
+       if(it != windows.end()) {
                root_win->add_child(win);
-               frames.erase(it);
+               windows.erase(it);
                delete frame;
        }
 }
@@ -160,7 +163,25 @@ void WindowManager::remove_window(Window *win)
 
 void WindowManager::set_focused_window(Window *win)
 {
-       focused_win = win;
+       if(!win) {
+               focused_win = 0;
+               return;
+       }
+
+       if(win->get_focusable()) {
+               focused_win = win;
+               return;
+       }
+
+       Window **children = win->get_children();
+       for(int i=0; i<win->get_children_count(); i++) {
+               if(children[0]->get_focusable()) {
+                       set_focused_window(children[0]);
+                       return;
+               }
+       }
+
+       focused_win = 0;
 }
 
 const Window *WindowManager::get_focused_window() const
@@ -175,17 +196,17 @@ Window *WindowManager::get_focused_window()
 
 Window *WindowManager::get_window_at_pos(int pointer_x, int pointer_y)
 {
-       Window *win = 0;
        std::list<Window*>::reverse_iterator rit = windows.rbegin();
        while(rit != windows.rend()) {
-               if((*rit)->contains_point(pointer_x, pointer_y)) {
-                       win = *rit;
-                       break;
+               Window *w = *rit++;
+               Window *parent = w->get_parent();
+
+               if(parent == root_win && w->contains_point(pointer_x, pointer_y)) {
+                       return w;
                }
-               rit++;
        }
 
-       return win;
+       return 0;
 }
 
 static void display(Window *win)
@@ -196,5 +217,30 @@ static void display(Window *win)
        }
 }
 
-//static void mouse(Window *win, int key, bool pressed);
-//static void motion(Window *win, int x, int y);
+static int prev_x = -1, prev_y;
+
+static void mouse(Window *win, int bn, bool pressed)
+{
+       printf("mouse callback (%d, %s)\n", bn, pressed ? "pressed" : "released");
+       if(bn == 0) {
+               if(pressed) {
+                       get_pointer_pos(&prev_x, &prev_y);
+               } else {
+                       prev_x = -1;
+               }
+       }
+}
+
+static void motion(Window *win, int x, int y)
+{
+       int left_bn = get_button(0);
+       if(left_bn && prev_x != -1) {
+               int dx = x - prev_x;
+               int dy = y - prev_y;
+               prev_x = x;
+               prev_y = y;
+
+               Rect rect = win->get_rect();
+               win->move(rect.x + dx, rect.y + dy);
+       }
+}