10 unsigned char r, g, b, a;
20 /* g3d_enable/g3d_disable bits */
22 G3D_CULL_FACE = 0x0001,
23 G3D_DEPTH_TEST = 0x0002, /* XXX not implemented */
24 G3D_LIGHTING = 0x0004,
31 G3D_TEXTURE_GEN = 0x0200,
36 /* arg to g3d_front_face */
37 enum { G3D_CCW, G3D_CW };
39 /* arg to g3d_polygon_mode */
57 void g3d_destroy(void);
59 void g3d_framebuffer(int width, int height, void *pixels);
60 void g3d_viewport(int x, int y, int w, int h);
62 void g3d_enable(unsigned int opt);
63 void g3d_disable(unsigned int opt);
64 void g3d_setopt(unsigned int opt, unsigned int mask);
65 unsigned int g3d_getopt(unsigned int mask);
67 void g3d_front_face(unsigned int order);
68 void g3d_polygon_mode(int pmode);
70 void g3d_matrix_mode(int mmode);
72 void g3d_load_identity(void);
73 void g3d_load_matrix(const float *m);
74 void g3d_mult_matrix(const float *m);
75 void g3d_push_matrix(void);
76 void g3d_pop_matrix(void);
78 void g3d_translate(float x, float y, float z);
79 void g3d_rotate(float angle, float x, float y, float z);
80 void g3d_scale(float x, float y, float z);
81 void g3d_ortho(float left, float right, float bottom, float top, float znear, float zfar);
82 void g3d_frustum(float left, float right, float bottom, float top, float znear, float zfar);
83 void g3d_perspective(float vfov, float aspect, float znear, float zfar);
85 const float *g3d_get_matrix(int which, float *m);
87 void g3d_light_pos(int idx, float x, float y, float z);
88 void g3d_light_color(int idx, float r, float g, float b);
90 void g3d_light_ambient(float r, float g, float b);
92 void g3d_mtl_diffuse(float r, float g, float b);
93 void g3d_mtl_specular(float r, float g, float b);
94 void g3d_mtl_shininess(float shin);
96 void g3d_set_texture(int xsz, int ysz, void *pixels);
98 void g3d_draw(int prim, const struct g3d_vertex *varr, int varr_size);
99 void g3d_draw_indexed(int prim, const struct g3d_vertex *varr, int varr_size,
100 const uint16_t *iarr, int iarr_size);
102 void g3d_begin(int prim);
104 void g3d_vertex(float x, float y, float z);
105 void g3d_normal(float x, float y, float z);
106 void g3d_color3b(unsigned char r, unsigned char g, unsigned char b);
107 void g3d_color4b(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
108 void g3d_color3f(float r, float g, float b);
109 void g3d_color4f(float r, float g, float b, float a);
110 void g3d_texcoord(float u, float v);
112 #endif /* THREEDGFX_H_ */