2 * freeglut_window_android.c
4 * Window management methods for Android
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
25 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #define FREEGLUT_BUILDING_LIB
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
35 * Opens a window. Requires a SFG_Window object created and attached
36 * to the freeglut structure. OpenGL context is created here.
38 void fgPlatformOpenWindow( SFG_Window* window, const char* title,
39 GLboolean positionUse, int x, int y,
40 GLboolean sizeUse, int w, int h,
41 GLboolean gameMode, GLboolean isSubWindow )
43 printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
45 /* TODO: only one full-screen window possible? */
46 static int nb_windows = 0;
47 if (nb_windows == 0) {
49 fgDisplay.pDisplay.single_window = window;
50 printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
55 fghChooseConfigEGL(&window->Window.pContext.egl.Config);
56 fghCreateNewContextEGL(window);
58 /* Wait until window is available and OpenGL context is created */
59 /* Normally events are processed through glutMainLoop(), but the
60 user didn't call it yet, and the Android may not have initialized
61 the View yet. So we need to wait for that to happen. */
62 /* We can't return from this function before the OpenGL context is
63 properly made current with a valid surface. So we wait for the
65 while (fgDisplay.pDisplay.single_window->Window.Handle == NULL) {
66 /* APP_CMD_INIT_WINDOW will do the job */
67 fgPlatformProcessSingleEvent();
70 EGLDisplay display = fgDisplay.pDisplay.egl.Display;
72 /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
73 * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
74 * As soon as we picked a EGLConfig, we can safely reconfigure the
75 * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
77 eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
78 EGL_NATIVE_VISUAL_ID, &vid);
80 ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
81 fghPlatformOpenWindowEGL(window);
83 window->State.Visible = GL_TRUE;
87 * Closes a window, destroying the frame and OpenGL context
89 void fgPlatformCloseWindow( SFG_Window* window )
91 fghPlatformCloseWindowEGL(window);
92 /* Window pre-created by Android, no way to delete it */
95 void fgPlatformSetWindow ( SFG_Window *window )
97 /* TODO: only a single window possible? */
101 * This function makes the current window visible
103 void fgPlatformGlutShowWindow( void )
105 fprintf(stderr, "fgPlatformGlutShowWindow: STUB\n");
109 * This function hides the current window
111 void fgPlatformGlutHideWindow( void )
113 fprintf(stderr, "fgPlatformGlutHideWindow: STUB\n");
117 * Iconify the current window (top-level windows only)
119 void fgPlatformGlutIconifyWindow( void )
121 fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
125 * Set the current window's title
127 void fgPlatformGlutSetWindowTitle( const char* title )
129 fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
133 * Set the current window's iconified title
135 void fgPlatformGlutSetIconTitle( const char* title )
137 fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
140 * Change the current window's position
142 void fgPlatformGlutPositionWindow( int x, int y )
144 fprintf(stderr, "fgPlatformGlutPositionWindow: STUB\n");
148 * Lowers the current window (by Z order change)
150 void fgPlatformGlutPushWindow( void )
152 fprintf(stderr, "fgPlatformGlutPushWindow: STUB\n");
156 * Raises the current window (by Z order change)
158 void fgPlatformGlutPopWindow( void )
160 fprintf(stderr, "fgPlatformGlutPopWindow: STUB\n");
164 * Resize the current window so that it fits the whole screen
166 void fgPlatformGlutFullScreen( SFG_Window *win )
168 fprintf(stderr, "fgPlatformGlutFullScreen: STUB\n");
172 * If we are fullscreen, resize the current window back to its original size
174 void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
176 fprintf(stderr, "fgPlatformGlutLeaveFullScreen: STUB\n");
180 * Toggle the window's full screen state.
182 void fgPlatformGlutFullScreenToggle( SFG_Window *win )
184 fprintf(stderr, "fgPlatformGlutFullScreenToggle: STUB\n");