2 * freeglut_window_android.c
4 * Window management methods for Android
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
25 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #define FREEGLUT_BUILDING_LIB
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 extern EGLSurface fghEGLPlatformOpenWindow( EGLNativeWindowType handle );
35 * Opens a window. Requires a SFG_Window object created and attached
36 * to the freeglut structure. OpenGL context is created here.
38 void fgPlatformOpenWindow( SFG_Window* window, const char* title,
39 GLboolean positionUse, int x, int y,
40 GLboolean sizeUse, int w, int h,
41 GLboolean gameMode, GLboolean isSubWindow )
43 printf("fgPlatformOpenWindow %p ID=%d\n", (void*)window, window->ID);
45 /* TODO: only one full-screen window possible? */
46 static int nb_windows = 0;
47 if (nb_windows == 0) {
49 fgDisplay.pDisplay.single_window = window;
50 printf("=> %p ID=%d\n", (void*)fgDisplay.pDisplay.single_window, fgDisplay.pDisplay.single_window->ID);
55 /* Wait until window is available and OpenGL context is created */
56 /* Normally events are processed through glutMainLoop(), but the
57 user didn't call it yet, and the Android may not have initialized
58 the View yet. So we need to wait for that to happen. */
59 /* We can't return from this function before the OpenGL context is
60 properly made current with a valid surface. So we wait for the
62 while (fgDisplay.pDisplay.single_window->Window.Handle == NULL) {
63 /* APP_CMD_INIT_WINDOW will do the job */
64 fgPlatformProcessSingleEvent();
67 EGLDisplay display = fgDisplay.pDisplay.eglDisplay;
68 EGLint format = fgDisplay.pDisplay.eglContextFormat;
69 ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, format);
70 window->Window.pContext.eglSurface = fghEGLPlatformOpenWindow(window->Window.Handle);
72 window->State.Visible = GL_TRUE;
75 void fgPlatformSetWindow ( SFG_Window *window )
77 /* TODO: only a single window possible? */
81 * This function makes the current window visible
83 void fgPlatformGlutShowWindow( void )
85 fprintf(stderr, "fgPlatformGlutShowWindow: STUB\n");
89 * This function hides the current window
91 void fgPlatformGlutHideWindow( void )
93 fprintf(stderr, "fgPlatformGlutHideWindow: STUB\n");
97 * Iconify the current window (top-level windows only)
99 void fgPlatformGlutIconifyWindow( void )
101 fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
105 * Set the current window's title
107 void fgPlatformGlutSetWindowTitle( const char* title )
109 fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
113 * Set the current window's iconified title
115 void fgPlatformGlutSetIconTitle( const char* title )
117 fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
120 * Change the current window's position
122 void fgPlatformGlutPositionWindow( int x, int y )
124 fprintf(stderr, "fgPlatformGlutPositionWindow: STUB\n");
128 * Lowers the current window (by Z order change)
130 void fgPlatformGlutPushWindow( void )
132 fprintf(stderr, "fgPlatformGlutPushWindow: STUB\n");
136 * Raises the current window (by Z order change)
138 void fgPlatformGlutPopWindow( void )
140 fprintf(stderr, "fgPlatformGlutPopWindow: STUB\n");
144 * Resize the current window so that it fits the whole screen
146 void fgPlatformGlutFullScreen( SFG_Window *win )
148 fprintf(stderr, "fgPlatformGlutFullScreen: STUB\n");
152 * If we are fullscreen, resize the current window back to its original size
154 void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
156 fprintf(stderr, "fgPlatformGlutLeaveFullScreen: STUB\n");
160 * Toggle the window's full screen state.
162 void fgPlatformGlutFullScreenToggle( SFG_Window *win )
164 fprintf(stderr, "fgPlatformGlutFullScreenToggle: STUB\n");