2 * fg_internal_blackberry.h
4 * The freeglut library private include file.
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
23 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef FREEGLUT_INTERNAL_BLACKBERRY_H
28 #define FREEGLUT_INTERNAL_BLACKBERRY_H
30 //Minor modified version of fg_internal_android.h
32 /* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
33 /* BlackBerry OpenGL ES is accessed through EGL */
34 #include "egl/fg_internal_egl.h"
35 #include <screen/screen.h>
36 #include <bps/event.h>
37 #include <bps/navigator.h>
39 /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
40 /* The structure used by display initialization in freeglut_init.c */
41 typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
42 struct tagSFG_PlatformDisplay
44 struct tagSFG_PlatformDisplayEGL egl;
45 screen_context_t screenContext;
47 EGLNativeWindowType single_native_window;
50 typedef struct tagSFG_PlatformContext SFG_PlatformContext;
51 /* SFG_PlatformContext is used for SFG_Window.Window */
52 struct tagSFG_PlatformContext
54 struct tagSFG_PlatformContextEGL egl;
59 * Virtual PAD (spots on touchscreen that simulate keys)
69 struct vpad_state vpad;
73 /* -- INPUT DEFINITIONS ---------------------------------------------------- */
74 #define WHEEL_DELTA 120 //This is taken from http://msdn.microsoft.com/en-us/library/windows/desktop/ms646254(v=vs.85).aspx
77 /* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
79 * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
84 * We'll put these values in and that should
85 * allow the code to at least compile when there is
86 * no support. The JS open routine should error out
87 * and shut off all the code downstream anyway and if
88 * the application doesn't use a joystick we'll be fine.
98 #define JS_RETURN (sizeof(struct JS_DATA_TYPE))
100 /* XXX It might be better to poll the operating system for the numbers of buttons and
101 * XXX axes and then dynamically allocate the arrays.
103 #define _JS_MAX_AXES 16
104 typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
105 struct tagSFG_PlatformJoystick
107 struct JS_DATA_TYPE js;
113 /* Window's state description. This structure should be kept portable. */
114 typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
115 struct tagSFG_PlatformWindowState
119 int originalRotation;
120 navigator_window_state_t windowState;
121 GLboolean windowCovered;
124 GLboolean keyboardOpen;
128 /* Menu font and color definitions */
129 #define FREEGLUT_MENU_FONT NULL
131 #define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
132 #define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f}
133 #define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
134 #define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f}
136 #endif /* FREEGLUT_INTERNAL_BLACKBERRY_H */