1 # --- particle system options ---
2 # psize: <scalar> (particle size)
3 # psize-r: <scalar> (particle size range, unused currently)
4 # life: <scalar> (particle life in seconds)
5 # life-r: <scalar> (particle life range)
6 # birth-rate: <scalar> (birth rate, particles/sec)
7 # birth-rate-r: <scalar> (birth rate range)
8 # grav: <vecror3> (gravity vector)
9 # shoot: <vector3> (shoot vector, direction AND force)
10 # shoot-r: <vector3> (shoot vector range)
11 # friction: <scalar> (environment friction multiplier)
12 # spawn_off: <vector3> (spawn particles in specified offset from the emitter position)
13 # spawn_off-r: <vector3> (range of spawn-offset random vector)
14 # tex: <string> (texture filename)
15 # color_start: <vector4> (color at time of birth, alpha included)
16 # color_end: <vector4> (color at time of death, alpha included)
17 # color: <vector4> (specify the same color for start/end)
18 # rot: <scalar> (particle rotation in rad/sec)
19 # halo: <string> (halo texture filename)
20 # halo_size: <scalar> (halo size)
21 # halo_rot: <scalar> (halo rotation in rad/sec)
22 # big_particles: <boolean> (requirement for big screen-space particles)
29 shoot-r: 0.5, 0.5, 0.5;
31 spawn_off: 0, 150.0, 0
33 tex: data/img/psys03.png
34 color_start: 1.0, 0.61, 0.18, 1.0
35 color_end: 1.0, 0.91, 0.18, 1.0
39 halo: data/img/psys03.png