4 * The freeglut library private include file.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Thu Dec 2 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #ifndef FREEGLUT_INTERNAL_H
29 #define FREEGLUT_INTERNAL_H
32 * Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
35 # define TARGET_HOST_UNIX_X11 1
36 # define TARGET_HOST_WIN32 0
38 # define TARGET_HOST_UNIX_X11 0
39 # define TARGET_HOST_WIN32 1
42 #define FREEGLUT_MAX_MENUS 3
43 #define FREEGLUT_DEBUG 1
46 #undef G_DISABLE_ASSERT
47 #undef G_DISABLE_CHECKS
49 #define G_DISABLE_ASSERT
50 #define G_DISABLE_CHECKS
54 * Somehow all Win32 include headers depend on this one:
60 #define strdup _strdup
64 * Those files should be available on every platform.
74 #if TARGET_HOST_UNIX_X11
79 * The system-dependant include files should go here:
81 #if TARGET_HOST_UNIX_X11
84 #include <X11/Xatom.h>
85 #include <X11/keysym.h>
88 #include <X11/extensions/xf86vmode.h>
93 * Microsoft VisualC++ 5.0's <math.h> does not define the PI
96 # define M_PI 3.14159265358979323846
107 /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
110 * Freeglut callbacks type definitions
112 typedef void (* FGCBdisplay )( void );
113 typedef void (* FGCBreshape )( int, int );
114 typedef void (* FGCBvisibility )( int );
115 typedef void (* FGCBkeyboard )( unsigned char, int, int );
116 typedef void (* FGCBspecial )( int, int, int );
117 typedef void (* FGCBmouse )( int, int, int, int );
118 typedef void (* FGCBmotion )( int, int );
119 typedef void (* FGCBpassive )( int, int );
120 typedef void (* FGCBentry )( int );
121 typedef void (* FGCBwindowStatus )( int );
122 typedef void (* FGCBmenuState )( int );
123 typedef void (* FGCBmenuStatus )( int, int, int );
124 typedef void (* FGCBselect )( int, int, int );
125 typedef void (* FGCBjoystick )( unsigned int, int, int, int );
126 typedef void (* FGCBkeyboardUp )( unsigned char, int, int );
127 typedef void (* FGCBspecialUp )( int, int, int );
128 typedef void (* FGCBoverlayDisplay)( void );
129 typedef void (* FGCBspaceMotion )( int, int, int );
130 typedef void (* FGCBspaceRotate )( int, int, int );
131 typedef void (* FGCBspaceButton )( int, int );
132 typedef void (* FGCBdials )( int, int );
133 typedef void (* FGCBbuttonBox )( int, int );
134 typedef void (* FGCBtabletMotion )( int, int );
135 typedef void (* FGCBtabletButton )( int, int, int, int );
136 typedef void (* FGCBdestroy )( void );
139 * The global callbacks type definitions
141 typedef void (* FGCBidle )( void );
142 typedef void (* FGCBtimer )( int );
145 * The callback used when creating/using menus
147 typedef void (* FGCBmenu )( int );
153 typedef struct tagSFG_List SFG_List;
161 * A list node structure
163 typedef struct tagSFG_Node SFG_Node;
171 * A helper structure holding two ints and a boolean
173 typedef struct tagSFG_XYUse SFG_XYUse;
176 GLint X, Y; /* The two integers... */
177 GLboolean Use; /* ...and a single boolean. */
181 * A helper structure holding a timeval and a boolean
183 typedef struct tagSFG_Time SFG_Time;
189 struct timeval Value;
195 * An enumeration containing the state of the GLUT execution: initializing, running, or stopping
198 GLUT_EXEC_STATE_INIT,
199 GLUT_EXEC_STATE_RUNNING,
204 * This structure holds different freeglut settings
206 typedef struct tagSFG_State SFG_State;
209 SFG_XYUse Position; /* The default windows' position */
210 SFG_XYUse Size; /* The default windows' size */
211 unsigned int DisplayMode; /* The display mode for new windows */
213 GLboolean ForceDirectContext; /* Should we force direct contexts? */
214 GLboolean TryDirectContext; /* What about giving a try to? */
216 GLboolean ForceIconic; /* All new top windows are iconified */
218 GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
219 GLboolean XSyncSwitch; /* X11 sync protocol switch */
221 GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat... */
223 SFG_Time Time; /* The time that glutInit was called */
224 SFG_List Timers; /* The freeglut timer hooks */
226 FGCBidle IdleCallback; /* The global idle callback */
228 FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
229 FGCBmenuStatus MenuStatusCallback;
231 SFG_XYUse GameModeSize; /* The game mode screen's dimensions */
232 int GameModeDepth; /* The pixel depth for game mode */
233 int GameModeRefresh; /* The refresh rate for game mode */
235 int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
237 fgExecutionState ExecState ; /* Current state of the GLUT execution */
241 * The structure used by display initialization in freeglut_init.c
243 typedef struct tagSFG_Display SFG_Display;
244 struct tagSFG_Display
246 #if TARGET_HOST_UNIX_X11
247 Display* Display; /* The display we are being run in. */
248 int Screen; /* The screen we are about to use. */
249 Window RootWindow; /* The screen's root window. */
250 int Connection; /* The display's connection number */
251 Atom DeleteWindow; /* The window deletion atom */
253 #ifdef X_XF86VidModeGetModeLine
254 XF86VidModeModeLine DisplayMode; /* Current screen's display settings */
255 int DisplayModeClock; /* The display mode's refresh rate */
258 #elif TARGET_HOST_WIN32
259 HINSTANCE Instance; /* The application's instance */
260 DEVMODE DisplayMode; /* Desktop's display settings */
264 int ScreenWidth; /* The screen's width in pixels */
265 int ScreenHeight; /* The screen's height in pixels */
266 int ScreenWidthMM; /* The screen's width in milimeters */
267 int ScreenHeightMM; /* The screen's height in milimeters */
272 * The user can create any number of timer hooks
274 typedef struct tagSFG_Timer SFG_Timer;
278 int ID; /* The timer ID integer */
279 FGCBtimer Callback; /* The timer callback */
280 long TriggerTime; /* The timer trigger time */
284 * A window and its OpenGL context. The contents of this structure
285 * are highly dependant on the target operating system we aim at...
287 typedef struct tagSFG_Context SFG_Context;
288 struct tagSFG_Context
290 #if TARGET_HOST_UNIX_X11
291 Window Handle; /* The window's handle */
292 GLXContext Context; /* The OpenGL context */
293 XVisualInfo* VisualInfo; /* The window's visual information */
294 int DoubleBuffered; /* Treat the window as double-buffered */
296 #elif TARGET_HOST_WIN32
297 HWND Handle; /* The window's handle */
298 HDC Device; /* The window's device context */
299 HGLRC Context; /* The window's WGL context */
305 * Window's state description. This structure should be kept portable.
307 typedef struct tagSFG_WindowState SFG_WindowState;
308 struct tagSFG_WindowState
310 int Width; /* Window's width in pixels */
311 int Height; /* The same about the height */
313 GLboolean Redisplay; /* Do we have to redisplay? */
314 GLboolean Visible; /* Is the window visible now */
316 int Cursor; /* The currently selected cursor */
317 int Modifiers; /* The current ALT/SHIFT/CTRL state */
319 long JoystickPollRate; /* The joystick polling rate */
320 long JoystickLastPoll; /* When the last poll has happened */
322 int MouseX, MouseY; /* The most recent mouse position */
324 GLboolean IsGameMode; /* Is this the game mode window? */
326 #if TARGET_HOST_WIN32
327 GLboolean NeedToResize; /* Do we need to explicitly resize? */
332 * The window callbacks the user can supply us with. Should be kept portable.
334 typedef struct tagSFG_WindowCallbacks SFG_WindowCallbacks;
335 struct tagSFG_WindowCallbacks
338 * Following callbacks are fully supported right now
339 * and are ready to be tested for GLUT conformance:
343 FGCBkeyboard Keyboard;
344 FGCBkeyboardUp KeyboardUp;
346 FGCBspecialUp SpecialUp;
351 FGCBvisibility Visibility;
352 FGCBwindowStatus WindowStatus;
353 FGCBjoystick Joystick;
357 * Those callbacks are being ignored for the moment
360 FGCBoverlayDisplay OverlayDisplay;
361 FGCBspaceMotion SpaceMotion;
362 FGCBspaceRotate SpaceRotation;
363 FGCBspaceButton SpaceButton;
365 FGCBbuttonBox ButtonBox;
366 FGCBtabletMotion TabletMotion;
367 FGCBtabletButton TabletButton;
371 * This structure describes a menu
373 typedef struct tagSFG_Menu SFG_Menu;
377 int ID; /* The global menu ID */
378 SFG_List Entries; /* The menu entries list */
379 FGCBmenu Callback; /* The menu callback */
380 GLboolean IsActive; /* Is the menu selected? */
381 int Width; /* Menu box width in pixels */
382 int Height; /* Menu box height in pixels */
383 int X, Y; /* Menu box raster position */
387 * This is a menu entry
389 typedef struct tagSFG_MenuEntry SFG_MenuEntry;
390 struct tagSFG_MenuEntry
393 int ID; /* The menu entry ID (local) */
394 int Ordinal; /* The menu's ordinal number */
395 char* Text; /* The text to be displayed */
396 SFG_Menu* SubMenu; /* Optional sub-menu tree */
397 GLboolean IsActive; /* Is the entry highlighted? */
398 int Width; /* Label's width in pixels */
402 * A window, making part of FreeGLUT windows hierarchy. Should be kept portable.
404 typedef struct tagSFG_Window SFG_Window;
408 int ID; /* Window's ID number */
410 SFG_Context Window; /* Window and OpenGL context */
411 SFG_WindowState State; /* The window state */
412 SFG_WindowCallbacks Callbacks; /* The window callbacks */
414 SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
415 SFG_Menu* ActiveMenu; /* The window's active menu */
417 SFG_Window* Parent; /* The parent to this window */
418 SFG_List Children; /* The subwindows d.l. list */
422 * A linked list structure of windows
424 typedef struct tagSFG_WindowList SFG_WindowList ;
425 struct tagSFG_WindowList
428 GLboolean needToClose ;
429 SFG_WindowList *next ;
433 * This holds information about all the windows, menus etc.
435 typedef struct tagSFG_Structure SFG_Structure;
436 struct tagSFG_Structure
438 SFG_List Windows; /* The global windows list */
439 SFG_List Menus; /* The global menus list */
441 SFG_Window* Window; /* The currently active win. */
442 SFG_Menu* Menu; /* Same, but menu... */
444 SFG_Window* GameMode; /* The game mode window */
446 int WindowID; /* The new current window ID */
447 int MenuID; /* The new current menu ID */
451 * This structure is used for the enumeration purposes.
452 * You can easily extend its functionalities by declaring
453 * a structure containing enumerator's contents and custom
454 * data, then casting its pointer to (SFG_Enumerator *).
456 typedef struct tagSFG_Enumerator SFG_Enumerator;
457 struct tagSFG_Enumerator
459 GLboolean found; /* Used to terminate search */
460 void* data; /* Custom data pointer */
462 typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
465 * The bitmap font structure
467 typedef struct tagSFG_Font SFG_Font;
470 char* Name; /* The source font name */
471 int Quantity; /* Number of chars in font */
472 int Height; /* Height of the characters */
473 const GLubyte** Characters; /* The characters mapping */
475 float xorig, yorig ; /* The origin of the character relative to the draw location */
479 * The stroke font structures
482 typedef struct tagSFG_StrokeVertex SFG_StrokeVertex;
483 struct tagSFG_StrokeVertex
488 typedef struct tagSFG_StrokeStrip SFG_StrokeStrip;
489 struct tagSFG_StrokeStrip
492 const SFG_StrokeVertex* Vertices;
495 typedef struct tagSFG_StrokeChar SFG_StrokeChar;
496 struct tagSFG_StrokeChar
500 const SFG_StrokeStrip* Strips;
503 typedef struct tagSFG_StrokeFont SFG_StrokeFont;
504 struct tagSFG_StrokeFont
506 char* Name; /* The source font name */
507 int Quantity; /* Number of chars in font */
508 GLfloat Height; /* Height of the characters */
509 const SFG_StrokeChar** Characters; /* The characters mapping */
512 /* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */
515 * Freeglut display related stuff (initialized once per session)
517 extern SFG_Display fgDisplay;
520 * Freeglut internal structure
522 extern SFG_Structure fgStructure;
525 * The current freeglut settings
527 extern SFG_State fgState;
530 /* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */
533 * A call to this function makes us sure that the Display and Structure
534 * subsystems have been properly initialized and are ready to be used
536 #define freeglut_assert_ready assert( fgState.Time.Set );
539 * Following definitions are somewhat similiar to GLib's,
540 * but do not generate any log messages:
542 #define freeglut_return_if_fail( expr ) if( !(expr) ) return;
543 #define freeglut_return_val_if_fail( expr, val ) if( !(expr) ) return( val );
546 * A call to those macros assures us that there is a current
547 * window and menu set, respectively:
549 #define freeglut_assert_window assert( fgStructure.Window != NULL );
550 #define freeglut_assert_menu assert( fgStructure.Menu != NULL );
553 * The initialize and deinitialize functions get called on glutInit()
554 * and glutMainLoop() end respectively. They should create/clean up
555 * everything inside of the freeglut
557 void fgInitialize( const char* displayName );
558 void fgDeinitialize( void );
561 * Those two functions are used to create/destroy the freeglut internal
562 * structures. This actually happens when calling glutInit() and when
563 * quitting the glutMainLoop() (which actually happens, when all windows
566 void fgCreateStructure( void );
567 void fgDestroyStructure( void );
570 * A helper function to check if a display mode is possible to use
572 #if TARGET_HOST_UNIX_X11
573 XVisualInfo* fgChooseVisual( void );
577 * The window procedure for Win32 events handling
579 #if TARGET_HOST_WIN32
580 LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
581 GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly, unsigned char layer_type );
585 * Window creation, opening, closing and destruction.
586 * Defined in freeglut_structure.c, freeglut_window.c.
588 SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title, int x, int y, int w, int h, GLboolean gameMode );
589 void fgSetWindow ( SFG_Window *window ) ;
590 void fgOpenWindow( SFG_Window* window, const char* title, int x, int y, int w, int h, GLboolean gameMode, int isSubWindow );
591 void fgCloseWindow( SFG_Window* window );
592 void fgAddToWindowDestroyList ( SFG_Window* window, GLboolean needToClose ) ;
593 void fgCloseWindows () ;
594 void fgDestroyWindow( SFG_Window* window, GLboolean needToClose );
597 * Menu creation and destruction. Defined in freeglut_structure.c
599 SFG_Menu* fgCreateMenu( FGCBmenu menuCallback );
600 void fgDestroyMenu( SFG_Menu* menu );
603 * Joystick device management functions, defined in freeglut_joystick.c
605 void fgJoystickInit( int ident );
606 void fgJoystickClose( void );
607 void fgJoystickPollWindow( SFG_Window* window );
610 * Helper function to enumerate through all registered windows
611 * and one to enumerate all of a window's subwindows...
613 * The GFunc callback for those functions will be defined as:
615 * void enumCallback( gpointer window, gpointer enumerator );
617 * where window is the enumerated (sub)window pointer (SFG_Window *),
618 * and userData is the a custom user-supplied pointer. Functions
619 * are defined and exported from freeglut_structure.c file.
621 void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
622 void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
625 * fgWindowByHandle returns a (SFG_Window *) value pointing to the
626 * first window in the queue matching the specified window handle.
627 * The function is defined in freeglut_structure.c file.
629 #if TARGET_HOST_UNIX_X11
630 SFG_Window* fgWindowByHandle( Window hWindow );
631 #elif TARGET_HOST_WIN32
633 SFG_Window* fgWindowByHandle( HWND hWindow );
637 * This function is similiar to the previous one, except it is
638 * looking for a specified (sub)window identifier. The function
639 * is defined in freeglut_structure.c file.
641 SFG_Window* fgWindowByID( int windowID );
644 * Looks up a menu given its ID. This is easier that fgWindowByXXX
645 * as all menus are placed in a single doubly linked list...
647 SFG_Menu* fgMenuByID( int menuID );
650 * The menu activation and deactivation the code. This is the meat
651 * of the menu user interface handling code...
653 void fgActivateMenu( SFG_Window* window, int button );
654 void fgExecuteMenuCallback( SFG_Menu* menu ) ;
655 GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu ) ;
656 void fgDeactivateMenu( SFG_Window *window );
659 * This function gets called just before the buffers swap, so that
660 * freeglut can display the pull-down menus via OpenGL. The function
661 * is defined in freeglut_menu.c file.
663 void fgDisplayMenu( void );
666 * Display the mouse cursor using OpenGL calls. The function
667 * is defined in freeglut_cursor.c file.
669 void fgDisplayCursor( void );
672 * Elapsed time as per glutGet(GLUT_ELAPSED_TIME).
674 long fgElapsedTime( void );
679 void fgListInit(SFG_List *list);
680 void fgListAppend(SFG_List *list, SFG_Node *node);
681 void fgListRemove(SFG_List *list, SFG_Node *node);
682 int fgListLength(SFG_List *list);
685 * Error Messages functions
687 void fgError( const char *fmt, ... );
688 void fgWarning( const char *fmt, ... );
690 #endif /* FREEGLUT_INTERNAL_H */
692 /*** END OF FILE ***/