Splitting some Windows-specific "freeglut_window.c" functions into their own file
[freeglut] / freeglut.rc
1
2 /* 0 ICON DISCARDABLE "OpenGL.ico" */
3
4 1 VERSIONINFO
5  FILEVERSION 2,8,0,0
6  PRODUCTVERSION 2,8,0,0
7  FILEFLAGSMASK 0x3fL
8 #ifdef _DEBUG
9  FILEFLAGS 0x1L
10 #else
11  FILEFLAGS 0x0L
12 #endif
13  FILEOS 0x40004L
14  FILETYPE 0x1L
15  FILESUBTYPE 0x0L
16 BEGIN
17     BLOCK "StringFileInfo"
18     BEGIN
19         BLOCK "080904b0"
20         BEGIN
21             /* VALUE "Comments", "\0" */
22             /* VALUE "CompanyName", "\0" */
23             VALUE "FileDescription", "Freeglut OpenGL Utility Toolkit\0"
24             VALUE "FileVersion", "2, 8, 0, 0\0"
25             VALUE "InternalName", "freeglutdll\0"
26             VALUE "LegalCopyright", "Copyright © 1999-2000 Pawel W. Olszta, 2000-2011 Stephen J. Baker\0"
27             /* VALUE "LegalTrademarks", "\0" */
28             VALUE "OriginalFilename", "freeglut.dll\0"
29             /* VALUE "PrivateBuild", "\0" */
30             VALUE "ProductName", "Freeglut OpenGL Utility Toolkit\0"
31             VALUE "ProductVersion", "2, 8, 0, 0\0"
32             /* VALUE "SpecialBuild", "\0" */
33         END
34     END
35     BLOCK "VarFileInfo"
36     BEGIN
37         VALUE "Translation", 0x809, 1200
38     END
39 END
40