1 # Microsoft Developer Studio Project File - Name="freeglut_static" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
7 CFG=freeglut_static - Win32 Debug
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9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "freeglut_static.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
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18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "freeglut_static - Win32 Release" (based on "Win32 (x86) Static Library")
21 !MESSAGE "freeglut_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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81 # Name "freeglut_static - Win32 Release"
82 # Name "freeglut_static - Win32 Debug"
83 # Begin Group "Source Files"
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88 SOURCE=.\src\freeglut_callbacks.c
92 SOURCE=.\src\freeglut_cursor.c
96 SOURCE=.\src\freeglut_display.c
100 SOURCE=.\src\freeglut_ext.c
104 SOURCE=.\src\freeglut_font.c
108 SOURCE=.\src\freeglut_font_data.c
112 SOURCE=.\src\freeglut_gamemode.c
116 SOURCE=.\src\freeglut_geometry.c
120 SOURCE=.\src\freeglut_init.c
124 SOURCE=.\src\freeglut_joystick.c
128 SOURCE=.\src\freeglut_main.c
132 SOURCE=.\src\freeglut_menu.c
136 SOURCE=.\src\freeglut_misc.c
140 SOURCE=.\src\freeglut_overlay.c
144 SOURCE=.\src\freeglut_state.c
148 SOURCE=.\src\freeglut_stroke_mono_roman.c
152 SOURCE=.\src\freeglut_stroke_roman.c
156 SOURCE=.\src\freeglut_structure.c
160 SOURCE=.\src\freeglut_teapot.c
164 SOURCE=.\src\freeglut_videoresize.c
168 SOURCE=.\src\freeglut_window.c
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176 SOURCE=.\include\GL\freeglut.h
180 SOURCE=.\include\GL\freeglut_ext.h
184 SOURCE=.\src\freeglut_internal.h
188 SOURCE=.\include\GL\glut.h