1 # Microsoft Developer Studio Project File - Name="freeglut_static" - Package Owner=<4>
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2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
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5 # TARGTYPE "Win32 (x86) Static Library" 0x0104
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7 CFG=freeglut_static - Win32 Debug
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8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
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9 !MESSAGE use the Export Makefile command and run
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11 !MESSAGE NMAKE /f "freeglut_static.mak".
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13 !MESSAGE You can specify a configuration when running NMAKE
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14 !MESSAGE by defining the macro CFG on the command line. For example:
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16 !MESSAGE NMAKE /f "freeglut_static.mak" CFG="freeglut_static - Win32 Debug"
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18 !MESSAGE Possible choices for configuration are:
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20 !MESSAGE "freeglut_static - Win32 Release" (based on "Win32 (x86) Static Library")
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21 !MESSAGE "freeglut_static - Win32 Debug" (based on "Win32 (x86) Static Library")
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25 # PROP AllowPerConfigDependencies 0
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26 # PROP Scc_ProjName ""
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27 # PROP Scc_LocalPath ""
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31 !IF "$(CFG)" == "freeglut_static - Win32 Release"
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44 # ADD CPP /nologo /W3 /GX /O2 /I "include" /D "NDEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /FD /c
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51 # ADD BASE LIB32 /nologo
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67 # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "include" /D "_DEBUG" /D "FREEGLUT_STATIC" /D "WIN32" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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81 # Name "freeglut_static - Win32 Release"
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82 # Name "freeglut_static - Win32 Debug"
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88 SOURCE=.\src\freeglut_callbacks.c
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92 SOURCE=.\src\freeglut_cursor.c
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96 SOURCE=.\src\freeglut_display.c
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184 SOURCE=.\include\GL\freeglut.h
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186 # Begin Source File
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190 # Begin Source File
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192 SOURCE=.\src\freeglut_internal.h
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204 SOURCE=.\include\GL\glut.h
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