2 * freeglut_window_mswin.c
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4 * The Windows-specific mouse cursor related stuff.
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6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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7 * Written by John F. Fay, <fayjf@sourceforge.net>
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8 * Creation date: Sun Jan 22, 2012
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10 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * copy of this software and associated documentation files (the "Software"),
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12 * to deal in the Software without restriction, including without limitation
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13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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14 * and/or sell copies of the Software, and to permit persons to whom the
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15 * Software is furnished to do so, subject to the following conditions:
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17 * The above copyright notice and this permission notice shall be included
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18 * in all copies or substantial portions of the Software.
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20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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28 #include <GL/freeglut.h>
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29 #include "freeglut_internal_mswin.h"
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32 /* The following include file is available from SGI but is not standard:
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33 * #include <GL/wglext.h>
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34 * So we copy the necessary parts out of it.
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35 * XXX: should local definitions for extensions be put in a separate include file?
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37 typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
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39 typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
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41 #define WGL_DRAW_TO_WINDOW_ARB 0x2001
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42 #define WGL_ACCELERATION_ARB 0x2003
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43 #define WGL_SUPPORT_OPENGL_ARB 0x2010
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44 #define WGL_DOUBLE_BUFFER_ARB 0x2011
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45 #define WGL_COLOR_BITS_ARB 0x2014
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46 #define WGL_ALPHA_BITS_ARB 0x201B
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47 #define WGL_DEPTH_BITS_ARB 0x2022
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48 #define WGL_STENCIL_BITS_ARB 0x2023
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49 #define WGL_FULL_ACCELERATION_ARB 0x2027
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51 #define WGL_SAMPLE_BUFFERS_ARB 0x2041
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52 #define WGL_SAMPLES_ARB 0x2042
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54 #define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
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56 #define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
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58 #ifndef WGL_ARB_create_context
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59 #define WGL_ARB_create_context 1
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60 #ifdef WGL_WGLEXT_PROTOTYPES
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61 extern HGLRC WINAPI wglCreateContextAttribsARB (HDC, HGLRC, const int *);
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62 #endif /* WGL_WGLEXT_PROTOTYPES */
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63 typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
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65 #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
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66 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
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67 #define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
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68 #define WGL_CONTEXT_FLAGS_ARB 0x2094
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69 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
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71 #define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
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72 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
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74 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
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75 #define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
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77 #define ERROR_INVALID_VERSION_ARB 0x2095
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78 #define ERROR_INVALID_PROFILE_ARB 0x2096
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80 /* End of copying the necessary parts out of it. */
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82 /* pushing attribute/value pairs into an array */
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83 #define ATTRIB(a) attributes[where++]=(a)
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84 #define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
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87 extern int fghIsLegacyContextVersionRequested( void );
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88 extern int fghMapBit( int mask, int from, int to );
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89 extern int fghIsLegacyContextRequested( void );
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90 extern void fghContextCreationError( void );
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91 extern int fghNumberOfAuxBuffersRequested( void );
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94 typedef BOOL (WINAPI *pRegisterTouchWindow)(HWND,ULONG);
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95 static pRegisterTouchWindow fghRegisterTouchWindow = (pRegisterTouchWindow)0xDEADBEEF;
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100 * Setup the pixel format for a Win32 window
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103 #if defined(_WIN32_WCE)
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104 static wchar_t* fghWstrFromStr(const char* str)
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106 int i,len=strlen(str);
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107 wchar_t* wstr = (wchar_t*)malloc(2*len+2);
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108 for(i=0; i<len; i++)
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113 #endif /* defined(_WIN32_WCE) */
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116 static void fghFillContextAttributes( int *attributes ) {
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117 int where = 0, contextFlags, contextProfile;
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119 if ( !fghIsLegacyContextVersionRequested() ) {
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120 ATTRIB_VAL( WGL_CONTEXT_MAJOR_VERSION_ARB, fgState.MajorVersion );
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121 ATTRIB_VAL( WGL_CONTEXT_MINOR_VERSION_ARB, fgState.MinorVersion );
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125 fghMapBit( fgState.ContextFlags, GLUT_DEBUG, WGL_CONTEXT_DEBUG_BIT_ARB ) |
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126 fghMapBit( fgState.ContextFlags, GLUT_FORWARD_COMPATIBLE, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB );
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127 if ( contextFlags != 0 ) {
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128 ATTRIB_VAL( WGL_CONTEXT_FLAGS_ARB, contextFlags );
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132 fghMapBit( fgState.ContextProfile, GLUT_CORE_PROFILE, WGL_CONTEXT_CORE_PROFILE_BIT_ARB ) |
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133 fghMapBit( fgState.ContextProfile, GLUT_COMPATIBILITY_PROFILE, WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB );
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134 if ( contextProfile != 0 ) {
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135 ATTRIB_VAL( WGL_CONTEXT_PROFILE_MASK_ARB, contextProfile );
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141 static int fghIsExtensionSupported( HDC hdc, const char *extension ) {
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142 const char *pWglExtString;
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143 PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetEntensionsStringARB =
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144 (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
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145 if ( wglGetEntensionsStringARB == NULL )
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149 pWglExtString = wglGetEntensionsStringARB( hdc );
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150 return ( pWglExtString != NULL ) && ( strstr(pWglExtString, extension) != NULL );
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153 void fgNewWGLCreateContext( SFG_Window* window )
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157 PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB;
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159 /* If nothing fancy has been required, leave the context as it is */
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160 if ( fghIsLegacyContextRequested() )
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165 wglMakeCurrent( window->Window.Device, window->Window.Context );
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167 if ( !fghIsExtensionSupported( window->Window.Device, "WGL_ARB_create_context" ) )
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172 /* new context creation */
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173 fghFillContextAttributes( attributes );
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175 wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) wglGetProcAddress( "wglCreateContextAttribsARB" );
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176 if ( wglCreateContextAttribsARB == NULL )
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178 fgError( "wglCreateContextAttribsARB not found" );
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181 context = wglCreateContextAttribsARB( window->Window.Device, 0, attributes );
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182 if ( context == NULL )
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184 fghContextCreationError();
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187 wglMakeCurrent( NULL, NULL );
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188 wglDeleteContext( window->Window.Context );
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189 window->Window.Context = context;
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192 #if !defined(_WIN32_WCE)
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194 static void fghFillPFD( PIXELFORMATDESCRIPTOR *ppfd, HDC hdc, unsigned char layer_type )
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196 int flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
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197 if ( fgState.DisplayMode & GLUT_DOUBLE ) {
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198 flags |= PFD_DOUBLEBUFFER;
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200 if ( fgState.DisplayMode & GLUT_STEREO ) {
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201 flags |= PFD_STEREO;
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204 #if defined(_MSC_VER)
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205 #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
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208 /* Specify which pixel format do we opt for... */
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209 ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
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210 ppfd->nVersion = 1;
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211 ppfd->dwFlags = flags;
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213 if( fgState.DisplayMode & GLUT_INDEX ) {
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214 ppfd->iPixelType = PFD_TYPE_COLORINDEX;
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215 ppfd->cRedBits = 0;
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216 ppfd->cGreenBits = 0;
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217 ppfd->cBlueBits = 0;
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218 ppfd->cAlphaBits = 0;
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220 ppfd->iPixelType = PFD_TYPE_RGBA;
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221 ppfd->cRedBits = 8;
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222 ppfd->cGreenBits = 8;
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223 ppfd->cBlueBits = 8;
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224 ppfd->cAlphaBits = ( fgState.DisplayMode & GLUT_ALPHA ) ? 8 : 0;
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227 ppfd->cColorBits = 24;
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228 ppfd->cRedShift = 0;
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229 ppfd->cGreenShift = 0;
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230 ppfd->cBlueShift = 0;
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231 ppfd->cAlphaShift = 0;
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232 ppfd->cAccumBits = ( fgState.DisplayMode & GLUT_ACCUM ) ? 1 : 0;
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233 ppfd->cAccumRedBits = 0;
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234 ppfd->cAccumGreenBits = 0;
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235 ppfd->cAccumBlueBits = 0;
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236 ppfd->cAccumAlphaBits = 0;
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238 /* Hmmm, or 32/0 instead of 24/8? */
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239 ppfd->cDepthBits = 24;
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240 ppfd->cStencilBits = 8;
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242 ppfd->cAuxBuffers = fghNumberOfAuxBuffersRequested();
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243 ppfd->iLayerType = layer_type;
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244 ppfd->bReserved = 0;
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245 ppfd->dwLayerMask = 0;
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246 ppfd->dwVisibleMask = 0;
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247 ppfd->dwDamageMask = 0;
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249 ppfd->cColorBits = (BYTE) GetDeviceCaps( hdc, BITSPIXEL );
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252 static void fghFillPixelFormatAttributes( int *attributes, const PIXELFORMATDESCRIPTOR *ppfd )
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256 ATTRIB_VAL( WGL_DRAW_TO_WINDOW_ARB, GL_TRUE );
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257 ATTRIB_VAL( WGL_SUPPORT_OPENGL_ARB, GL_TRUE );
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258 ATTRIB_VAL( WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB );
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260 ATTRIB_VAL( WGL_COLOR_BITS_ARB, ppfd->cColorBits );
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261 ATTRIB_VAL( WGL_ALPHA_BITS_ARB, ppfd->cAlphaBits );
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262 ATTRIB_VAL( WGL_DEPTH_BITS_ARB, ppfd->cDepthBits );
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263 ATTRIB_VAL( WGL_STENCIL_BITS_ARB, ppfd->cStencilBits );
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265 ATTRIB_VAL( WGL_DOUBLE_BUFFER_ARB, ( fgState.DisplayMode & GLUT_DOUBLE ) != 0 );
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267 if ( fgState.DisplayMode & GLUT_SRGB ) {
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268 ATTRIB_VAL( WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB, TRUE );
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271 ATTRIB_VAL( WGL_SAMPLE_BUFFERS_ARB, GL_TRUE );
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272 ATTRIB_VAL( WGL_SAMPLES_ARB, fgState.SampleNumber );
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277 GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
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278 unsigned char layer_type )
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280 #if defined(_WIN32_WCE)
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283 PIXELFORMATDESCRIPTOR pfd;
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284 PIXELFORMATDESCRIPTOR* ppfd = &pfd;
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290 current_hDC = CreateDC(TEXT("DISPLAY"), NULL ,NULL ,NULL);
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292 current_hDC = window->Window.Device;
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294 fghFillPFD( ppfd, current_hDC, layer_type );
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295 pixelformat = ChoosePixelFormat( current_hDC, ppfd );
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297 /* windows hack for multismapling/sRGB */
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298 if ( ( fgState.DisplayMode & GLUT_MULTISAMPLE ) ||
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299 ( fgState.DisplayMode & GLUT_SRGB ) )
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301 HGLRC rc, rc_before=wglGetCurrentContext();
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303 HDC hDC, hDC_before=wglGetCurrentDC();
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306 /* create a dummy window */
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307 ZeroMemory(&wndCls, sizeof(wndCls));
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308 wndCls.lpfnWndProc = DefWindowProc;
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309 wndCls.hInstance = fgDisplay.Instance;
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310 wndCls.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
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311 wndCls.lpszClassName = _T("FREEGLUT_dummy");
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312 RegisterClass( &wndCls );
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314 hWnd=CreateWindow(_T("FREEGLUT_dummy"), _T(""), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW , 0,0,0,0, 0, 0, fgDisplay.Instance, 0 );
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316 SetPixelFormat( hDC, pixelformat, ppfd );
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318 rc = wglCreateContext( hDC );
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319 wglMakeCurrent(hDC, rc);
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321 if ( fghIsExtensionSupported( hDC, "WGL_ARB_multisample" ) )
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323 PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARBProc =
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324 (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
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325 if ( wglChoosePixelFormatARBProc )
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327 int attributes[100];
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330 float fAttributes[] = { 0, 0 };
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332 fghFillPixelFormatAttributes( attributes, ppfd );
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333 bValid = wglChoosePixelFormatARBProc(hDC, attributes, fAttributes, 1, &iPixelFormat, &numFormats);
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335 if ( bValid && numFormats > 0 )
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337 pixelformat = iPixelFormat;
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342 wglMakeCurrent( hDC_before, rc_before);
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343 wglDeleteContext(rc);
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344 ReleaseDC(hWnd, hDC);
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345 DestroyWindow(hWnd);
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346 UnregisterClass(_T("FREEGLUT_dummy"), fgDisplay.Instance);
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349 success = ( pixelformat != 0 ) && ( checkOnly || SetPixelFormat( current_hDC, pixelformat, ppfd ) );
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352 DeleteDC(current_hDC);
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355 #endif /* defined(_WIN32_WCE) */
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360 void fgPlatformSetWindow ( SFG_Window *window )
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362 if ( window != fgStructure.CurrentWindow )
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364 if( fgStructure.CurrentWindow )
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365 ReleaseDC( fgStructure.CurrentWindow->Window.Handle,
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366 fgStructure.CurrentWindow->Window.Device );
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370 window->Window.Device = GetDC( window->Window.Handle );
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372 window->Window.Device,
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373 window->Window.Context
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381 /* Computes position of corners of window Rect (outer position including
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382 * decorations) based on the provided client rect and based on the style
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383 * of the window in question.
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384 * If posIsOutside is set to true, the input client Rect is taken to follow
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385 * freeGLUT's window specification convention in which the top-left corner
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386 * is at the outside of the window, while the size
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387 * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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390 void fghComputeWindowRectFromClientArea_UseStyle( const DWORD windowStyle, RECT *clientRect, BOOL posIsOutside )
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392 int xBorderWidth = 0, yBorderWidth = 0;
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394 /* If window has title bar, correct rect for it */
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395 if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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397 clientRect->bottom += GetSystemMetrics( SM_CYCAPTION );
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399 clientRect->top -= GetSystemMetrics( SM_CYCAPTION );
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401 /* get width of window's borders (frame), correct rect for it.
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402 * Note, borders can be of zero width if style does not specify borders
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404 fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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407 clientRect->right += xBorderWidth * 2;
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408 clientRect->bottom += yBorderWidth * 2;
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412 clientRect->left -= xBorderWidth;
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413 clientRect->right += xBorderWidth;
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414 clientRect->top -= yBorderWidth;
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415 clientRect->bottom += yBorderWidth;
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419 /* Computes position of corners of window Rect (outer position including
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420 * decorations) based on the provided client rect and based on the style
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421 * of the window in question. If the window pointer or the window handle
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422 * is NULL, a fully decorated window (caption and border) is assumed.
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423 * Furthermore, if posIsOutside is set to true, the input client Rect is
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424 * taken to follow freeGLUT's window specification convention in which the
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425 * top-left corner is at the outside of the window, while the size
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426 * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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429 void fghComputeWindowRectFromClientArea_QueryWindow( const SFG_Window *window, RECT *clientRect, BOOL posIsOutside )
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431 DWORD windowStyle = 0;
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433 if (window && window->Window.Handle)
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434 windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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436 windowStyle = WS_OVERLAPPEDWINDOW;
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438 fghComputeWindowRectFromClientArea_UseStyle(windowStyle, clientRect, posIsOutside);
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441 /* Computes position of corners of client area (drawable area) of a window
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442 * based on the provided window Rect (outer position including decorations)
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443 * and based on the style of the window in question. If the window pointer
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444 * or the window handle is NULL, a fully decorated window (caption and
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445 * border) is assumed.
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446 * Furthermore, if wantPosOutside is set to true, the output client Rect
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447 * will follow freeGLUT's window specification convention in which the
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448 * top-left corner is at the outside of the window, the size
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449 * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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452 void fghComputeClientAreaFromWindowRect( const SFG_Window *window, RECT *windowRect, BOOL wantPosOutside )
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454 DWORD windowStyle = 0;
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455 int xBorderWidth = 0, yBorderWidth = 0;
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457 if (window && window->Window.Handle)
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458 windowStyle = GetWindowLong(window->Window.Handle, GWL_STYLE);
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460 windowStyle = WS_OVERLAPPEDWINDOW;
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462 /* If window has title bar, correct rect for it */
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463 if (windowStyle & WS_MAXIMIZEBOX) /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
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464 if (wantPosOutside)
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465 windowRect->bottom -= GetSystemMetrics( SM_CYCAPTION );
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467 windowRect->top += GetSystemMetrics( SM_CYCAPTION );
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469 /* get width of window's borders (frame), correct rect for it.
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470 * Note, borders can be of zero width if style does not specify borders
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472 fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
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473 if (wantPosOutside)
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475 windowRect->right -= xBorderWidth * 2;
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476 windowRect->bottom -= yBorderWidth * 2;
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480 windowRect->left += xBorderWidth;
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481 windowRect->right -= xBorderWidth;
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482 windowRect->top += yBorderWidth;
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483 windowRect->bottom -= yBorderWidth;
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487 /* Gets the rect describing the client area (drawable area) of the
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488 * specified window.
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489 * Returns an empty rect if window pointer or window handle is NULL.
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490 * If wantPosOutside is set to true, the output client Rect
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491 * will follow freeGLUT's window specification convention in which the
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492 * top-left corner is at the outside of the window, while the size
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493 * (rect.right-rect.left,rect.bottom-rect.top) is the size of the drawable
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496 RECT fghGetClientArea( const SFG_Window *window, BOOL wantPosOutside )
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498 RECT windowRect = {0,0,0,0};
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500 freeglut_return_val_if_fail((window && window->Window.Handle),windowRect);
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503 * call GetWindowRect()
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504 * (this returns the pixel coordinates of the outside of the window)
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506 GetWindowRect( window->Window.Handle, &windowRect );
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508 /* Then correct the results */
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509 fghComputeClientAreaFromWindowRect(window, &windowRect, wantPosOutside);
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514 /* Returns the width of the window borders based on the window's style.
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516 void fghGetBorderWidth(const DWORD windowStyle, int* xBorderWidth, int* yBorderWidth)
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518 if (windowStyle & WS_THICKFRAME)
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520 *xBorderWidth = GetSystemMetrics(SM_CXSIZEFRAME);
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521 *yBorderWidth = GetSystemMetrics(SM_CYSIZEFRAME);
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523 else if (windowStyle & WS_DLGFRAME)
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525 *xBorderWidth = GetSystemMetrics(SM_CXFIXEDFRAME);
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526 *yBorderWidth = GetSystemMetrics(SM_CYFIXEDFRAME);
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535 #if(WINVER >= 0x500)
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543 static BOOL CALLBACK m_proc(HMONITOR mon,
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548 m_proc_t *dp=(m_proc_t *)data;
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549 MONITORINFOEX info;
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551 info.cbSize=sizeof(info);
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552 res=GetMonitorInfo(mon,(LPMONITORINFO)&info);
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555 if( strcmp(dp->name,info.szDevice)==0 )
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557 *(dp->x)=info.rcMonitor.left;
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558 *(dp->y)=info.rcMonitor.top;
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566 * this function returns the origin of the screen identified by
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567 * fgDisplay.DisplayName, and 0 otherwise.
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568 * This is used in fgOpenWindow to open the gamemode window on the screen
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569 * identified by the -display command line argument. The function should
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570 * not be called otherwise.
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573 static void get_display_origin(int *xp,int *yp)
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578 if( fgDisplay.DisplayName )
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583 st.name=fgDisplay.DisplayName;
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584 EnumDisplayMonitors(0,0,m_proc,(LPARAM)&st);
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588 #pragma message( "-display parameter only works if compiled with WINVER >= 0x0500")
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590 static void get_display_origin(int *xp,int *yp)
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595 if( fgDisplay.DisplayName )
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597 fgWarning( "for working -display support FreeGLUT must be compiled with WINVER >= 0x0500");
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605 * Opens a window. Requires a SFG_Window object created and attached
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606 * to the freeglut structure. OpenGL context is created here.
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608 void fgPlatformOpenWindow( SFG_Window* window, const char* title,
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609 GLboolean positionUse, int x, int y,
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610 GLboolean sizeUse, int w, int h,
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611 GLboolean gameMode, GLboolean isSubWindow )
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619 /* Grab the window class we have registered on glutInit(): */
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620 atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
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621 FREEGLUT_INTERNAL_ERROR_EXIT ( atom, "Window Class Info Not Found",
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624 /* Determine window style flags*/
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627 FREEGLUT_INTERNAL_ERROR_EXIT ( window->Parent == NULL,
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628 "Game mode being invoked on a subwindow",
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632 * Set the window creation flags appropriately to make the window
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633 * entirely visible:
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635 flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
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639 flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
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642 * There's a small difference between creating the top, child and
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645 if ( window->IsMenu )
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648 exFlags |= WS_EX_TOOLWINDOW;
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650 #if defined(_WIN32_WCE)
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651 /* no decorations for windows CE */
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653 /* if this is not a subwindow (child), set its style based on the requested display mode */
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654 else if( window->Parent == NULL )
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655 if ( fgState.DisplayMode & GLUT_BORDERLESS )
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657 /* no window decorations needed */
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659 else if ( fgState.DisplayMode & GLUT_CAPTIONLESS )
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660 /* only window decoration is a border, no title bar or buttons */
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661 flags |= WS_DLGFRAME;
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663 /* window decoration are a border, title bar and buttons.
\r
664 * NB: we later query whether the window has a title bar or
\r
665 * not by testing for the maximize button, as the test for
\r
666 * WS_CAPTION can be true without the window having a title
\r
667 * bar. This style WS_OVERLAPPEDWINDOW gives you a maximize
\r
669 flags |= WS_OVERLAPPEDWINDOW;
\r
672 /* subwindows always have no decoration, but are marked as a child window to the OS */
\r
676 /* determine window size and position */
\r
679 /* if in gamemode, query the origin of specified by the -display
\r
680 * command line parameter (if any) and offset the upper-left corner
\r
681 * of the window so we create the window on that screen.
\r
682 * The -display argument doesn't do anything if not trying to enter
\r
685 int xoff=0, yoff=0;
\r
686 get_display_origin(&xoff,&yoff);
\r
697 if( ! window->IsMenu )
\r
702 else /* fail safe - Windows can make a window of size (0, 0) */
\r
703 w = h = 300; /* default window size */
\r
705 /* store requested client area width and height */
\r
706 window->State.Width = w;
\r
707 window->State.Height = h;
\r
709 #if !defined(_WIN32_WCE) /* no decorations for windows CE */
\r
714 * Update the window dimensions, taking the window decorations
\r
715 * into account. FreeGLUT is to create the window with the
\r
716 * topleft outside corner at (x,y) and with client area
\r
717 * dimensions (w,h).
\r
718 * note: don't need to do this when w=h=CW_USEDEFAULT, so in the
\r
719 * if( sizeUse ) here is convenient.
\r
721 windowRect.left = x;
\r
722 windowRect.top = y;
\r
723 windowRect.right = x+w;
\r
724 windowRect.bottom = y+h;
\r
726 fghComputeWindowRectFromClientArea_UseStyle(flags,&windowRect,TRUE);
\r
728 w = windowRect.right - windowRect.left;
\r
729 h = windowRect.bottom- windowRect.top;
\r
731 #endif /* !defined(_WIN32_WCE) */
\r
733 #if defined(_WIN32_WCE)
\r
735 wchar_t* wstr = fghWstrFromStr(title);
\r
737 window->Window.Handle = CreateWindow(
\r
740 WS_VISIBLE | WS_POPUP,
\r
744 fgDisplay.Instance,
\r
750 SHFullScreen(window->Window.Handle, SHFS_HIDESTARTICON);
\r
751 SHFullScreen(window->Window.Handle, SHFS_HIDESIPBUTTON);
\r
752 SHFullScreen(window->Window.Handle, SHFS_HIDETASKBAR);
\r
753 MoveWindow(window->Window.Handle, 0, 0, 240, 320, TRUE);
\r
754 ShowWindow(window->Window.Handle, SW_SHOW);
\r
755 UpdateWindow(window->Window.Handle);
\r
758 window->Window.Handle = CreateWindowEx(
\r
764 (HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
\r
766 fgDisplay.Instance,
\r
769 #endif /* defined(_WIN32_WCE) */
\r
771 if( !( window->Window.Handle ) )
\r
772 fgError( "Failed to create a window (%s)!", title );
\r
774 #if !defined(_WIN32_WCE)
\r
775 /* Need to set requested style again, apparently Windows doesn't listen when requesting windows without title bar or borders */
\r
776 SetWindowLong(window->Window.Handle, GWL_STYLE, flags);
\r
777 SetWindowPos(window->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
\r
778 #endif /* defined(_WIN32_WCE) */
\r
780 /* Make a menu window always on top - fix Feature Request 947118 */
\r
781 if( window->IsMenu || gameMode )
\r
783 window->Window.Handle,
\r
786 SWP_NOMOVE | SWP_NOSIZE
\r
789 /* Enable multitouch: additional flag TWF_FINETOUCH, TWF_WANTPALM */
\r
791 if (fghRegisterTouchWindow == (pRegisterTouchWindow)0xDEADBEEF)
\r
792 fghRegisterTouchWindow = (pRegisterTouchWindow)GetProcAddress(GetModuleHandle("user32"),"RegisterTouchWindow");
\r
793 if (fghRegisterTouchWindow)
\r
794 fghRegisterTouchWindow( window->Window.Handle, TWF_FINETOUCH | TWF_WANTPALM );
\r
797 #if defined(_WIN32_WCE)
\r
798 ShowWindow( window->Window.Handle, SW_SHOW );
\r
800 ShowWindow( window->Window.Handle,
\r
801 fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
\r
802 #endif /* defined(_WIN32_WCE) */
\r
804 UpdateWindow( window->Window.Handle );
\r
805 ShowCursor( TRUE ); /* XXX Old comments say "hide cursor"! */
\r
811 * Closes a window, destroying the frame and OpenGL context
\r
813 void fgPlatformCloseWindow( SFG_Window* window )
\r
815 /* Make sure we don't close a window with current context active */
\r
816 if( fgStructure.CurrentWindow == window )
\r
817 wglMakeCurrent( NULL, NULL );
\r
820 * Step through the list of windows. If the rendering context
\r
821 * is not being used by another window, then we delete it.
\r
827 for( iter = (SFG_Window *)fgStructure.Windows.First;
\r
829 iter = (SFG_Window *)iter->Node.Next )
\r
831 if( ( iter->Window.Context == window->Window.Context ) &&
\r
832 ( iter != window ) )
\r
837 wglDeleteContext( window->Window.Context );
\r
840 DestroyWindow( window->Window.Handle );
\r
846 * This function makes the current window visible
\r
848 void fgPlatformGlutShowWindow( void )
\r
850 ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_SHOW );
\r
854 * This function hides the current window
\r
856 void fgPlatformGlutHideWindow( void )
\r
858 ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_HIDE );
\r
862 * Iconify the current window (top-level windows only)
\r
864 void fgPlatformGlutIconifyWindow( void )
\r
866 ShowWindow( fgStructure.CurrentWindow->Window.Handle, SW_MINIMIZE );
\r
870 * Set the current window's title
\r
872 void fgPlatformGlutSetWindowTitle( const char* title )
\r
876 wchar_t* wstr = fghWstrFromStr(title);
\r
877 SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
\r
881 SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
\r
886 * Set the current window's iconified title
\r
888 void fgPlatformGlutSetIconTitle( const char* title )
\r
892 wchar_t* wstr = fghWstrFromStr(title);
\r
893 SetWindowText( fgStructure.CurrentWindow->Window.Handle, wstr );
\r
897 SetWindowText( fgStructure.CurrentWindow->Window.Handle, title );
\r
902 * Change the current window's position
\r
904 void fgPlatformGlutPositionWindow( int x, int y )
\r
908 /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
\r
909 GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
\r
911 fgStructure.CurrentWindow->Window.Handle,
\r
914 winRect.right - winRect.left,
\r
915 winRect.bottom - winRect.top,
\r
921 * Lowers the current window (by Z order change)
\r
923 void fgPlatformGlutPushWindow( void )
\r
926 fgStructure.CurrentWindow->Window.Handle,
\r
929 SWP_NOSIZE | SWP_NOMOVE
\r
934 * Raises the current window (by Z order change)
\r
936 void fgPlatformGlutPopWindow( void )
\r
939 fgStructure.CurrentWindow->Window.Handle,
\r
942 SWP_NOSIZE | SWP_NOMOVE
\r
947 * Resize the current window so that it fits the whole screen
\r
949 void fgPlatformGlutFullScreen( SFG_Window *win )
\r
951 #if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
\r
953 if (glutGet(GLUT_FULL_SCREEN))
\r
955 /* Leave full screen state before entering fullscreen again (resizing?) */
\r
956 glutLeaveFullScreen();
\r
960 #if(WINVER >= 0x0500) /* Windows 2000 or later */
\r
966 /* For fullscreen mode, first remove all window decoration
\r
967 * and set style to popup so it will overlap the taskbar
\r
968 * then force to maximize on the screen on which it has the most
\r
973 /* store current window rect */
\r
974 GetWindowRect( win->Window.Handle, &win->State.OldRect );
\r
976 /* store current window style */
\r
977 win->State.OldStyle = s = GetWindowLong(win->Window.Handle, GWL_STYLE);
\r
979 /* remove decorations from style and add popup style*/
\r
980 s &= ~WS_OVERLAPPEDWINDOW;
\r
982 SetWindowLong(win->Window.Handle, GWL_STYLE, s);
\r
983 SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
\r
985 /* For fullscreen mode, find the monitor that is covered the most
\r
986 * by the window and get its rect as the resize target.
\r
988 hMonitor= MonitorFromRect(&win->State.OldRect, MONITOR_DEFAULTTONEAREST);
\r
989 mi.cbSize = sizeof(mi);
\r
990 GetMonitorInfo(hMonitor, &mi);
\r
991 rect = mi.rcMonitor;
\r
992 #else /* if (WINVER >= 0x0500) */
\r
995 /* For fullscreen mode, force the top-left corner to 0,0
\r
996 * and adjust the window rectangle so that the client area
\r
997 * covers the whole screen.
\r
1002 rect.right = fgDisplay.ScreenWidth;
\r
1003 rect.bottom = fgDisplay.ScreenHeight;
\r
1005 AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
\r
1006 WS_CLIPCHILDREN, FALSE );
\r
1007 #endif /* (WINVER >= 0x0500) */
\r
1010 * then resize window
\r
1011 * SWP_NOACTIVATE Do not activate the window
\r
1012 * SWP_NOOWNERZORDER Do not change position in z-order
\r
1013 * SWP_NOSENDCHANGING Suppress WM_WINDOWPOSCHANGING message
\r
1014 * SWP_NOZORDER Retains the current Z order (ignore 2nd param)
\r
1016 SetWindowPos( fgStructure.CurrentWindow->Window.Handle,
\r
1020 rect.right - rect.left,
\r
1021 rect.bottom - rect.top,
\r
1022 SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
\r
1026 win->State.IsFullscreen = GL_TRUE;
\r
1032 * If we are fullscreen, resize the current window back to its original size
\r
1034 void fgPlatformGlutLeaveFullScreen( SFG_Window *win )
\r
1036 #if !defined(_WIN32_WCE) /* FIXME: what about WinCE */
\r
1037 if (!glutGet(GLUT_FULL_SCREEN))
\r
1039 /* nothing to do */
\r
1043 /* restore style of window before making it fullscreen */
\r
1044 SetWindowLong(win->Window.Handle, GWL_STYLE, win->State.OldStyle);
\r
1045 SetWindowPos(win->Window.Handle, HWND_TOP, 0,0,0,0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
\r
1048 SetWindowPos(win->Window.Handle,
\r
1050 win->State.OldRect.left,
\r
1051 win->State.OldRect.top,
\r
1052 win->State.OldRect.right - win->State.OldRect.left,
\r
1053 win->State.OldRect.bottom - win->State.OldRect.top,
\r
1054 SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
\r
1058 win->State.IsFullscreen = GL_FALSE;
\r
1063 * Toggle the window's full screen state.
\r
1065 void fgPlatformGlutFullScreenToggle( SFG_Window *win )
\r
1067 if (!win->State.IsFullscreen)
\r
1070 glutLeaveFullScreen();
\r