2 * smooth_opengl3.c, based on smooth.c, which is (c) by SGI, see below.
3 * This program demonstrates smooth shading in a way which is fully
4 * OpenGL-3.0-compliant.
5 * A smooth shaded polygon is drawn in a 2-D projection.
9 * Original copyright notice from smooth.c:
11 * License Applicability. Except to the extent portions of this file are
12 * made subject to an alternative license as permitted in the SGI Free
13 * Software License B, Version 1.1 (the "License"), the contents of this
14 * file are subject only to the provisions of the License. You may not use
15 * this file except in compliance with the License. You may obtain a copy
16 * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
17 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
19 * http://oss.sgi.com/projects/FreeB
21 * Note that, as provided in the License, the Software is distributed on an
22 * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
23 * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
24 * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
25 * PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
27 * Original Code. The Original Code is: OpenGL Sample Implementation,
28 * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
29 * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
30 * Copyright in any portions created by third parties is as indicated
31 * elsewhere herein. All Rights Reserved.
33 * Additional Notice Provisions: The application programming interfaces
34 * established by SGI in conjunction with the Original Code are The
35 * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
36 * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
37 * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
38 * Window System(R) (Version 1.3), released October 19, 1998. This software
39 * was created using the OpenGL(R) version 1.2.1 Sample Implementation
40 * published by SGI, but has not been independently verified as being
41 * compliant with the OpenGL(R) version 1.2.1 Specification.
45 #include <GL/freeglut.h>
49 /* report GL errors, if any, to stderr */
50 void checkError(const char *functionName)
53 while (( error = glGetError() ) != GL_NO_ERROR) {
54 fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName);
58 /* extension types and entries, avoiding a dependency on additional libraries
59 like GLEW or the GL/glext.h header */
60 typedef void (*PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
61 PFNGLGENBUFFERSPROC gl_GenBuffers;
63 typedef void (*PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
64 PFNGLBINDBUFFERPROC gl_BindBuffer;
66 typedef void (*PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size,
67 const GLvoid *data, GLenum usage);
68 PFNGLBUFFERDATAPROC gl_BufferData;
70 void initExtensionEntries(void)
72 gl_GenBuffers = (PFNGLGENBUFFERSPROC) glutGetProcAddress ("glGenBuffers");
73 gl_BindBuffer = (PFNGLBINDBUFFERPROC) glutGetProcAddress ("glBindBuffer");
74 gl_BufferData = (PFNGLBUFFERDATAPROC) glutGetProcAddress ("glBufferData");
77 /* vertex array data for a colored 2D triangle, consisting of RGB color values
79 const GLfloat varray[] = {
80 1.0f, 0.0f, 0.0f, /* red */
81 5.0f, 5.0f, /* lower left */
83 0.0f, 1.0f, 0.0f, /* green */
84 25.0f, 5.0f, /* lower right */
86 0.0f, 0.0f, 1.0f, /* blue */
87 5.0f, 25.0f /* upper left */
90 /* ISO C somehow enforces this silly use of 'enum' for compile-time constants */
92 numColorComponents = 3,
93 numVertexComponents = 2,
94 stride = sizeof(GLfloat) * (numColorComponents + numVertexComponents),
95 numElements = sizeof(varray) / stride
98 /* the name of the vertex buffer object */
99 GLuint vertexBufferName;
101 void initBuffer(void)
103 gl_GenBuffers (1, &vertexBufferName);
104 gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName);
105 gl_BufferData (GL_ARRAY_BUFFER, sizeof(varray), varray, GL_STATIC_DRAW);
106 glEnableClientState (GL_COLOR_ARRAY);
107 glEnableClientState (GL_VERTEX_ARRAY);
108 checkError ("initBuffer");
111 void initRendering(void)
113 glClearColor (0.0, 0.0, 0.0, 0.0);
114 glShadeModel (GL_SMOOTH);
115 checkError ("initRendering");
120 initExtensionEntries();
125 const GLvoid *bufferObjectPtr (GLsizei index)
127 return (const GLvoid *) (((char *) NULL) + index);
132 gl_BindBuffer (GL_ARRAY_BUFFER, vertexBufferName);
133 glColorPointer (numColorComponents, GL_FLOAT, stride, bufferObjectPtr (0));
134 glVertexPointer(numVertexComponents, GL_FLOAT, stride,
135 bufferObjectPtr (sizeof(GLfloat) * numColorComponents));
136 glDrawArrays(GL_TRIANGLES, 0, numElements);
137 checkError ("triangle");
142 glClear (GL_COLOR_BUFFER_BIT);
145 checkError ("display");
148 void loadOrthof(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t,
149 GLfloat n, GLfloat f)
151 m[ 0] = 2.0f / (r - l);
157 m[ 5] = 2.0f / (t - b);
163 m[10] = -2.0f / (f - n);
166 m[12] = -(r + l) / (r - l);
167 m[13] = -(t + b) / (t - b);
168 m[14] = -(f + n) / (f - n);
172 void loadOrtho2Df(GLfloat *m, GLfloat l, GLfloat r, GLfloat b, GLfloat t)
174 loadOrthof (m, l, r, b, t, -1.0f, 1.0f);
177 void reshape (int w, int h)
180 glViewport (0, 0, (GLsizei) w, (GLsizei) h);
181 glMatrixMode (GL_PROJECTION);
183 loadOrtho2Df (m, 0.0, 30.0, 0.0, 30.0 * (GLfloat) h/(GLfloat) w);
185 loadOrtho2Df (m, 0.0, 30.0 * (GLfloat) w/(GLfloat) h, 0.0, 30.0);
188 glMatrixMode (GL_MODELVIEW);
189 checkError ("reshape");
192 void keyboard(unsigned char key, int x, int y)
201 int main(int argc, char** argv)
203 glutInit(&argc, argv);
204 glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
205 /* add command line argument "classic" for a pre-3.0 context */
206 if ((argc != 2) || (strcmp (argv[1], "classic") != 0)) {
207 glutInitContextVersion (3, 0);
208 glutInitContextFlags (GLUT_FORWARD_COMPATIBLE | GLUT_DEBUG);
210 glutInitWindowSize (500, 500);
211 glutInitWindowPosition (100, 100);
212 glutCreateWindow (argv[0]);
214 glutDisplayFunc(display);
215 glutReshapeFunc(reshape);
216 glutKeyboardFunc (keyboard);