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682c177d1ca893a680501de97b61889bf4dea97b
[andemo]
/
sdr
/
foo.v.glsl
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attribute vec4 attr_vertex;
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attribute vec2 attr_texcoord;
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varying vec2 texcoord;
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void main()
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{
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gl_Position = attr_vertex;
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texcoord = attr_texcoord;
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}