2 * fg_spaceball_android.c
4 * Spaceball support for Windows
6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
7 * Written by Evan Felix <karcaw at gmail.com>
8 * Creation date: Sat Feb 4, 2012
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * This code is a very complicated way of doing nothing.
29 * But is needed for Android platform builds.
32 #include <GL/freeglut.h>
33 #include "fg_internal.h"
35 void fgPlatformInitializeSpaceball(void)
40 void fgPlatformSpaceballClose(void)
45 int fgPlatformHasSpaceball(void)
50 int fgPlatformSpaceballNumButtons(void)
55 void fgPlatformSpaceballSetWindow(SFG_Window *window)