4 * Window management methods for Android
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
11 * Permission is hereby granted, free of charge, to any person obtaining a
12 * copy of this software and associated documentation files (the "Software"),
13 * to deal in the Software without restriction, including without limitation
14 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
15 * and/or sell copies of the Software, and to permit persons to whom the
16 * Software is furnished to do so, subject to the following conditions:
18 * The above copyright notice and this permission notice shall be included
19 * in all copies or substantial portions of the Software.
21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
22 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
24 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
25 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
26 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #define FREEGLUT_BUILDING_LIB
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
33 #include <android/native_app_glue/android_native_app_glue.h>
36 * Opens a window. Requires a SFG_Window object created and attached
37 * to the freeglut structure. OpenGL context is created here.
39 void fgPlatformOpenWindow( SFG_Window* window, const char* title,
40 GLboolean positionUse, int x, int y,
41 GLboolean sizeUse, int w, int h,
42 GLboolean gameMode, GLboolean isSubWindow )
44 /* TODO: only one full-screen window possible? */
45 if (fgDisplay.pDisplay.single_native_window != NULL) {
46 fgWarning("You can't have more than one window on Android");
50 /* First, wait until Activity surface is available */
51 /* Normally events are processed through glutMainLoop(), but the
52 user didn't call it yet, and the Android may not have initialized
53 the View yet. So we need to wait for that to happen. */
54 /* We can't return from this function before the OpenGL context is
55 properly made current with a valid surface. So we wait for the
57 while (fgDisplay.pDisplay.single_native_window == NULL) {
58 /* APP_CMD_INIT_WINDOW will do the job */
61 struct android_poll_source* source;
62 if ((ident=ALooper_pollOnce(0, NULL, &events, (void**)&source)) >= 0)
63 if (source != NULL) source->process(source->app, source);
64 /* fgPlatformProcessSingleEvent(); */
66 window->Window.Handle = fgDisplay.pDisplay.single_native_window;
67 window->State.WorkMask |= GLUT_INIT_WORK;
70 fghChooseConfig(&window->Window.pContext.egl.Config);
71 window->Window.Context = fghCreateNewContextEGL(window);
73 EGLDisplay display = fgDisplay.pDisplay.egl.Display;
75 /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
76 * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
77 * As soon as we picked a EGLConfig, we can safely reconfigure the
78 * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
80 eglGetConfigAttrib(display, window->Window.pContext.egl.Config,
81 EGL_NATIVE_VISUAL_ID, &vid);
82 ANativeWindow_setBuffersGeometry(window->Window.Handle, 0, 0, vid);
84 fghPlatformOpenWindowEGL(window);
86 /* Bind context to the current thread if it's lost */
87 if (eglGetCurrentContext() == EGL_NO_CONTEXT &&
88 eglMakeCurrent(fgDisplay.pDisplay.egl.Display,
89 window->Window.pContext.egl.Surface,
90 window->Window.pContext.egl.Surface,
91 window->Window.Context) == EGL_FALSE)
92 fgError("eglMakeCurrent: err=%x\n", eglGetError());
94 window->State.Visible = GL_TRUE;
98 * Request a window resize
100 void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height )
102 fprintf(stderr, "fgPlatformReshapeWindow: STUB\n");
106 * Closes a window, destroying the frame and OpenGL context
108 void fgPlatformCloseWindow( SFG_Window* window )
110 fghPlatformCloseWindowEGL(window);
111 /* Window pre-created by Android, no way to delete it */
115 * This function makes the specified window visible
117 void fgPlatformShowWindow( void )
119 fprintf(stderr, "fgPlatformShowWindow: STUB\n");
123 * This function hides the specified window
125 void fgPlatformHideWindow( SFG_Window *window )
127 fprintf(stderr, "fgPlatformHideWindow: STUB\n");
131 * Iconify the specified window (top-level windows only)
133 void fgPlatformIconifyWindow( SFG_Window *window )
135 fprintf(stderr, "fgPlatformGlutIconifyWindow: STUB\n");
139 * Set the current window's title
141 void fgPlatformGlutSetWindowTitle( const char* title )
143 fprintf(stderr, "fgPlatformGlutSetWindowTitle: STUB\n");
147 * Set the current window's iconified title
149 void fgPlatformGlutSetIconTitle( const char* title )
151 fprintf(stderr, "fgPlatformGlutSetIconTitle: STUB\n");}
154 * Change the specified window's position
156 void fgPlatformPositionWindow( SFG_Window *window, int x, int y )
158 fprintf(stderr, "fgPlatformPositionWindow: STUB\n");
162 * Lowers the specified window (by Z order change)
164 void fgPlatformPushWindow( SFG_Window *window )
166 fprintf(stderr, "fgPlatformPushWindow: STUB\n");
170 * Raises the specified window (by Z order change)
172 void fgPlatformPopWindow( SFG_Window *window )
174 fprintf(stderr, "fgPlatformPopWindow: STUB\n");
178 * Toggle the window's full screen state.
180 void fgPlatformFullScreenToggle( SFG_Window *win )
182 fprintf(stderr, "fgPlatformFullScreenToggle: STUB\n");