2 * freeglut_internal_android.h
4 * The freeglut library private include file.
6 * Copyright (C) 2012 Sylvain Beucler
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
22 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #ifndef FREEGLUT_INTERNAL_ANDROID_H
27 #define FREEGLUT_INTERNAL_ANDROID_H
30 /* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
31 /* Android OpenGL ES is accessed through EGL */
32 #include "../egl/freeglut_internal_egl.h"
35 * Virtual PAD (spots on touchscreen that simulate keys)
45 struct vpad_state vpad;
50 /* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
52 * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
57 * We'll put these values in and that should
58 * allow the code to at least compile when there is
59 * no support. The JS open routine should error out
60 * and shut off all the code downstream anyway and if
61 * the application doesn't use a joystick we'll be fine.
71 # define JS_RETURN (sizeof(struct JS_DATA_TYPE))
73 /* XXX It might be better to poll the operating system for the numbers of buttons and
74 * XXX axes and then dynamically allocate the arrays.
76 # define _JS_MAX_AXES 16
77 typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
78 struct tagSFG_PlatformJoystick
80 struct JS_DATA_TYPE js;
86 #endif /* FREEGLUT_INTERNAL_ANDROID_H */