4 * Various freeglut initialization functions.
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include <GL/freeglut.h>
28 #include "fg_internal.h"
30 #include "egl/fg_init_egl.h"
33 void fgPlatformInitialize()
37 fghPlatformInitializeEGL();
40 fgState.Time = fgSystemTime();
42 fgState.Initialised = GL_TRUE;
45 void fgPlatformCloseDisplay()
47 fghPlatformCloseDisplayEGL();
53 * Close joystick and serial input devices
55 void fgPlatformDeinitialiseInputDevices ( void )
57 fghCloseInputDevices ();
58 fgState.JoysticksInitialised = GL_FALSE;
59 fgState.InputDevsInitialised = GL_FALSE;