4 * Various freeglut initialization functions.
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
23 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include <GL/freeglut.h>
28 #include "fg_internal.h"
30 #include "egl/fg_init_egl.h"
32 #include <screen/screen.h>
34 void fgPlatformInitialize()
38 fghPlatformInitializeEGL();
40 /* Prepare for screen events */
41 fgDisplay.pDisplay.event = NULL;
42 fgDisplay.pDisplay.screenContext = NULL;
45 if (screen_create_context(&fgDisplay.pDisplay.screenContext, 0)) {
46 fgError("Could not create screen context");
51 fgState.Time = fgSystemTime();
53 fgState.Initialised = GL_TRUE;
56 void fgPlatformCloseDisplay()
58 fghPlatformCloseDisplayEGL();
60 screen_destroy_context(fgDisplay.pDisplay.screenContext);
61 fgDisplay.pDisplay.screenContext = NULL;
67 * Close joystick and serial input devices
69 void fgPlatformDeinitialiseInputDevices ( void )
71 fghCloseInputDevices ();
72 fgState.JoysticksInitialised = GL_FALSE;
73 fgState.InputDevsInitialised = GL_FALSE;