2 * fg_internal_blackberry.h
4 * The freeglut library private include file.
6 * Copyright (C) 2012 Sylvain Beucler
7 * Copyright (C) 2013 Vincent Simonetti
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
23 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef FREEGLUT_INTERNAL_BLACKBERRY_H
28 #define FREEGLUT_INTERNAL_BLACKBERRY_H
30 //Minor modified version of fg_internal_android.h
32 /* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
33 /* BlackBerry OpenGL ES is accessed through EGL */
34 #include "egl/fg_internal_egl.h"
35 #include <screen/screen.h>
36 #include <bps/event.h>
38 /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
39 /* The structure used by display initialization in freeglut_init.c */
40 typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
41 struct tagSFG_PlatformDisplay
43 struct tagSFG_PlatformDisplayEGL egl;
44 screen_context_t screenContext;
46 EGLNativeWindowType single_native_window;
49 typedef struct tagSFG_PlatformContext SFG_PlatformContext;
50 /* SFG_PlatformContext is used for SFG_Window.Window */
51 struct tagSFG_PlatformContext
53 struct tagSFG_PlatformContextEGL egl;
58 * Virtual PAD (spots on touchscreen that simulate keys)
68 struct vpad_state vpad;
72 /* -- INPUT DEFINITIONS ---------------------------------------------------- */
73 #define WHEEL_DELTA 120 //This is taken from http://msdn.microsoft.com/en-us/library/windows/desktop/ms646254(v=vs.85).aspx
76 /* -- JOYSTICK-SPECIFIC STRUCTURES AND TYPES ------------------------------- */
78 * Initial defines from "js.h" starting around line 33 with the existing "freeglut_joystick.c"
83 * We'll put these values in and that should
84 * allow the code to at least compile when there is
85 * no support. The JS open routine should error out
86 * and shut off all the code downstream anyway and if
87 * the application doesn't use a joystick we'll be fine.
97 #define JS_RETURN (sizeof(struct JS_DATA_TYPE))
99 /* XXX It might be better to poll the operating system for the numbers of buttons and
100 * XXX axes and then dynamically allocate the arrays.
102 #define _JS_MAX_AXES 16
103 typedef struct tagSFG_PlatformJoystick SFG_PlatformJoystick;
104 struct tagSFG_PlatformJoystick
106 struct JS_DATA_TYPE js;
112 /* Window's state description. This structure should be kept portable. */
113 typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
114 struct tagSFG_PlatformWindowState
119 /* Menu font and color definitions */
120 #define FREEGLUT_MENU_FONT NULL
122 #define FREEGLUT_MENU_PEN_FORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
123 #define FREEGLUT_MENU_PEN_BACK_COLORS {0.70f, 0.70f, 0.70f, 1.0f}
124 #define FREEGLUT_MENU_PEN_HFORE_COLORS {0.0f, 0.0f, 0.0f, 1.0f}
125 #define FREEGLUT_MENU_PEN_HBACK_COLORS {1.0f, 1.0f, 1.0f, 1.0f}
127 #endif /* FREEGLUT_INTERNAL_BLACKBERRY_H */