4 * The BlackBerry-specific windows message processing methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
10 * Copyright (C) 2013 Vincent Simonetti
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
35 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
36 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
37 #include <sys/keycodes.h>
38 #include <input/screen_helpers.h>
40 #include <bps/event.h>
41 #include <bps/screen.h>
42 #include <bps/navigator.h>
44 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
45 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
46 extern void fgPlatformFullScreenToggle( SFG_Window *win );
47 extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
48 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
49 extern void fgPlatformPushWindow( SFG_Window *window );
50 extern void fgPlatformPopWindow( SFG_Window *window );
51 extern void fgPlatformHideWindow( SFG_Window *window );
52 extern void fgPlatformIconifyWindow( SFG_Window *window );
53 extern void fgPlatformShowWindow( SFG_Window *window );
54 extern void fgPlatformMainLoopPostWork ( void );
56 static struct touchscreen touchscreen;
58 unsigned int key_special(int qnxKeycode)
86 return GLUT_KEY_PAGE_UP;
88 return GLUT_KEY_PAGE_DOWN;
94 return GLUT_KEY_INSERT;
99 //case KEYCODE_KP_DOWN:
100 return GLUT_KEY_DOWN;
102 //case KEYCODE_KP_LEFT:
103 return GLUT_KEY_LEFT;
105 //case KEYCODE_KP_RIGHT:
106 return GLUT_KEY_RIGHT;
107 case KEYCODE_NUM_LOCK:
108 return GLUT_KEY_NUM_LOCK;
109 case KEYCODE_LEFT_ALT:
110 return GLUT_KEY_ALT_L;
111 case KEYCODE_RIGHT_ALT:
112 return GLUT_KEY_ALT_R;
113 case KEYCODE_LEFT_SHIFT:
114 return GLUT_KEY_SHIFT_L;
115 case KEYCODE_RIGHT_SHIFT:
116 return GLUT_KEY_SHIFT_R;
117 case KEYCODE_LEFT_CTRL:
118 return GLUT_KEY_CTRL_L;
119 case KEYCODE_RIGHT_CTRL:
120 return GLUT_KEY_CTRL_R;
125 unsigned char key_ascii(int qnxKeycode)
127 if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
128 switch (qnxKeycode) {
129 case KEYCODE_BACKSPACE:
133 case KEYCODE_KP_ENTER:
144 fg_time_t fgPlatformSystemTime ( void )
146 #ifdef CLOCK_MONOTONIC
148 clock_gettime(CLOCK_MONOTONIC, &now);
149 return now.tv_nsec/1000000 + now.tv_sec*1000;
150 #elif defined(HAVE_GETTIMEOFDAY)
152 gettimeofday( &now, NULL );
153 return now.tv_usec/1000 + now.tv_sec*1000;
158 * Does the magic required to relinquish the CPU until something interesting
161 void fgPlatformSleepForEvents( fg_time_t msec )
163 //XXX: Is this right? Is there a more direct way to access the context?
164 if(fgStructure.CurrentWindow && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
165 LOGW("BPS couldn't get event");
169 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
171 bool handled = false;
172 /* Virtual arrows PAD */
173 /* Don't interfere with existing mouse move event */
174 if (!touchscreen.in_mmotion) {
175 struct vpad_state prev_vpad = touchscreen.vpad;
176 touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
178 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
179 if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
181 touchscreen.vpad.left = true;
183 if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
185 touchscreen.vpad.right = true;
187 if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
189 touchscreen.vpad.down = true;
191 if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
193 touchscreen.vpad.up = true;
197 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
198 (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
199 touchscreen.vpad.on = true;
201 if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
202 touchscreen.vpad.on = false;
205 if (prev_vpad.left != touchscreen.vpad.left
206 || prev_vpad.right != touchscreen.vpad.right
207 || prev_vpad.up != touchscreen.vpad.up
208 || prev_vpad.down != touchscreen.vpad.down
209 || prev_vpad.on != touchscreen.vpad.on) {
210 if (FETCH_WCB(*window, Special)) {
211 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
212 INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
214 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
215 INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
217 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
218 INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
220 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
221 INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
224 if (FETCH_WCB(*window, SpecialUp)) {
225 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
226 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
228 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
229 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
231 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
232 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
234 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
235 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
242 /* Normal mouse events */
243 if (!handled && !touchscreen.vpad.on) {
244 window->State.MouseX = x;
245 window->State.MouseY = y;
247 if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
248 INVOKE_WCB(*window, Motion, (x, y));
249 } else if(FETCH_WCB(*window, Mouse)) {
250 touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
251 int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
252 INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
258 * Determine a GLUT modifier mask based on BlackBerry modifier info.
260 int fgPlatformGetModifiers (int mod)
262 return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
263 ((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) |
264 ((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
267 void fgPlatformProcessSingleEvent ( void )
272 if(fgDisplay.pDisplay.event != NULL) {
273 SFG_Window* window = fgStructure.CurrentWindow;
274 if (window != NULL && window->Window.Handle != NULL) {
276 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
277 fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
280 domain = bps_event_get_domain(fgDisplay.pDisplay.event);
281 if (domain == screen_get_domain()) {
284 screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event);
285 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
288 //Mostly from fg_main_android
289 case SCREEN_EVENT_MTOUCH_TOUCH:
290 case SCREEN_EVENT_MTOUCH_RELEASE:
291 case SCREEN_EVENT_MTOUCH_MOVE:
293 mtouch_event_t touchEvent;
294 screen_get_mtouch_event(screenEvent, &touchEvent, 0);
295 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
297 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod));
299 /* Remember the current modifiers state so user can query it from their callback */
300 fgState.Modifiers = fgPlatformGetModifiers(mod);
302 if(touchEvent.contact_id == 0) {
304 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
305 handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
308 //Now handle mutlitouch (adapted from fg_main_windows)
309 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
310 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
311 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
312 } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
313 INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
314 //XXX No motion is performed without contact, thus MultiPassive is never used
315 } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
316 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
317 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
320 fgState.Modifiers = INVALID_MODIFIERS;
324 case SCREEN_EVENT_POINTER:
326 //Based off/part taken from GamePlay3d PlatformBlackBerry
327 static int mouse_pressed = 0;
331 // A move event will be fired unless a button state changed.
333 bool left_move = false;
334 // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
335 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
336 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
337 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
338 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
340 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
342 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
344 //XXX Should multitouch be handled?
346 /* Remember the current modifiers state so user can query it from their callback */
347 fgState.Modifiers = fgPlatformGetModifiers(mod);
349 // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
350 if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
351 if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
355 mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
356 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
358 } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
360 mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
361 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
364 // Handle right mouse.
365 if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
366 if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
368 mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
369 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
371 } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
373 mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
374 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
377 // Handle middle mouse.
378 if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
379 if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
381 mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
382 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
384 } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
386 mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
387 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
390 // Fire a move event if none of the buttons changed.
391 if (left_move || move) {
392 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
396 fgState.MouseWheelTicks -= wheel;
397 //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
400 fgState.Modifiers = INVALID_MODIFIERS;
404 //Based off fg_main_android
405 case SCREEN_EVENT_KEYBOARD:
409 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
410 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
411 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
413 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod));
415 /* Suppress key repeats if desired. Based off fg_main_mswin */
416 if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) {
417 unsigned int keypress = 0;
418 unsigned char ascii = 0;
420 /* Remember the current modifiers state so user can query it from their callback */
421 fgState.Modifiers = fgPlatformGetModifiers(mod);
424 if ((keypress = key_special(value))) {
425 if(flags & KEY_DOWN) {
426 INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
428 INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
430 } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
431 if(flags & KEY_DOWN) {
432 INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
434 INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
437 LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event");
440 fgState.Modifiers = INVALID_MODIFIERS;
445 case SCREEN_EVENT_PROPERTY:
446 case SCREEN_EVENT_IDLE:
450 LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
453 } else if (domain == navigator_get_domain()) {
454 int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
457 case NAVIGATOR_WINDOW_STATE:
459 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
460 navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event);
463 case NAVIGATOR_WINDOW_FULLSCREEN:
464 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
465 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
467 case NAVIGATOR_WINDOW_THUMBNAIL:
468 case NAVIGATOR_WINDOW_INVISIBLE:
469 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE");
470 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
473 LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
481 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
483 fgPlatformMainLoopPostWork();
485 /* User closed the application for good, let's kill the window */
486 SFG_Window* window = fgStructure.CurrentWindow;
487 if (window != NULL) {
488 fgDestroyWindow(window);
490 LOGW("NAVIGATOR_EXIT: No current window");
495 case NAVIGATOR_SWIPE_DOWN:
497 case NAVIGATOR_WINDOW_ACTIVE:
498 case NAVIGATOR_WINDOW_INACTIVE:
499 case NAVIGATOR_KEYBOARD_STATE:
500 case NAVIGATOR_KEYBOARD_POSITION:
501 case NAVIGATOR_DEVICE_LOCK_STATE:
502 case NAVIGATOR_WINDOW_COVER:
503 case NAVIGATOR_WINDOW_COVER_ENTER:
504 case NAVIGATOR_WINDOW_COVER_EXIT:
505 case NAVIGATOR_APP_STATE:
506 //XXX Should probably do something with these
510 LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
515 } while(bps_get_event(&fgDisplay.pDisplay.event, 1) == BPS_SUCCESS && fgDisplay.pDisplay.event != NULL);
517 /* Reset event to reduce chances of triggering something */
518 fgDisplay.pDisplay.event = NULL;
521 void fgPlatformMainLoopPreliminaryWork ( void )
523 LOGI("fgPlatformMainLoopPreliminaryWork");
525 /* Request navigator events */
526 navigator_request_events(0);
527 //XXX rotation lock? navigator_rotation_lock(true);
529 /* Request window events */
530 screen_request_events(fgDisplay.pDisplay.screenContext);
533 void fgPlatformMainLoopPostWork ( void )
535 LOGI("fgPlatformMainLoopPostWork");
537 screen_stop_events(fgDisplay.pDisplay.screenContext);
539 navigator_stop_events(0);
542 /* deal with work list items */
543 void fgPlatformInitWork(SFG_Window* window)
545 /* notify windowStatus/visibility */
546 INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
548 /* Position callback, always at 0,0 */
549 fghOnPositionNotify(window, 0, 0, GL_TRUE);
551 /* Size gets notified on window creation with size detection in mainloop above
552 * XXX CHECK: does this messages happen too early like on windows,
553 * so client code cannot have registered a callback yet and the message
554 * is thus never received by client?
558 void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
560 if (workMask & GLUT_FULL_SCREEN_WORK)
561 fgPlatformFullScreenToggle( window );
562 if (workMask & GLUT_POSITION_WORK)
563 fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
564 if (workMask & GLUT_SIZE_WORK)
565 fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
566 if (workMask & GLUT_ZORDER_WORK)
568 if (window->State.DesiredZOrder < 0)
569 fgPlatformPushWindow( window );
571 fgPlatformPopWindow( window );
575 void fgPlatformVisibilityWork(SFG_Window* window)
577 /* Visibility status of window should get updated in the window message handlers
578 * For now, none of these functions called below do anything, so don't worry
581 SFG_Window *win = window;
582 switch (window->State.DesiredVisibility)
584 case DesireHiddenState:
585 fgPlatformHideWindow( window );
587 case DesireIconicState:
588 /* Call on top-level window */
591 fgPlatformIconifyWindow( win );
593 case DesireNormalState:
594 fgPlatformShowWindow( window );