52b36f81bccd62bc378ff9970141876e669eb021
[freeglut] / src / blackberry / fg_main_blackberry.c
1 /*
2  * fg_main_blackberry.c
3  *
4  * The BlackBerry-specific windows message processing methods.
5  *
6  * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7  * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8  * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9  * Copyright (C) 2012  Sylvain Beucler
10  * Copyright (C) 2013  Vincent Simonetti
11  *
12  * Permission is hereby granted, free of charge, to any person obtaining a
13  * copy of this software and associated documentation files (the "Software"),
14  * to deal in the Software without restriction, including without limitation
15  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16  * and/or sell copies of the Software, and to permit persons to whom the
17  * Software is furnished to do so, subject to the following conditions:
18  *
19  * The above copyright notice and this permission notice shall be included
20  * in all copies or substantial portions of the Software.
21  *
22  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
25  * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26  * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28  */
29
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
33
34 #include <slog2.h>
35 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__))
36 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__))
37 #include <sys/keycodes.h>
38 #include <input/screen_helpers.h>
39 #include <bps/bps.h>
40 #include <bps/event.h>
41 #include <bps/screen.h>
42 #include <bps/navigator.h>
43
44 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
45 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
46 extern void fgPlatformFullScreenToggle( SFG_Window *win );
47 extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
48 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
49 extern void fgPlatformPushWindow( SFG_Window *window );
50 extern void fgPlatformPopWindow( SFG_Window *window );
51 extern void fgPlatformHideWindow( SFG_Window *window );
52 extern void fgPlatformIconifyWindow( SFG_Window *window );
53 extern void fgPlatformShowWindow( SFG_Window *window );
54
55 static struct touchscreen touchscreen;
56
57 unsigned int key_special(int qnxKeycode)
58 {
59   switch(qnxKeycode) {
60   case KEYCODE_F1:
61         return GLUT_KEY_F1;
62   case KEYCODE_F2:
63         return GLUT_KEY_F2;
64   case KEYCODE_F3:
65         return GLUT_KEY_F3;
66   case KEYCODE_F4:
67     return GLUT_KEY_F4;
68   case KEYCODE_F5:
69         return GLUT_KEY_F5;
70   case KEYCODE_F6:
71         return GLUT_KEY_F6;
72   case KEYCODE_F7:
73         return GLUT_KEY_F7;
74   case KEYCODE_F8:
75         return GLUT_KEY_F8;
76   case KEYCODE_F9:
77         return GLUT_KEY_F9;
78   case KEYCODE_F10:
79     return GLUT_KEY_F10;
80   case KEYCODE_F11:
81     return GLUT_KEY_F11;
82   case KEYCODE_F12:
83     return GLUT_KEY_F12;
84   case KEYCODE_PG_UP:
85     return GLUT_KEY_PAGE_UP;
86   case KEYCODE_PG_DOWN:
87     return GLUT_KEY_PAGE_DOWN;
88   case KEYCODE_HOME:
89     return GLUT_KEY_HOME;
90   case KEYCODE_END:
91     return GLUT_KEY_END;
92   case KEYCODE_INSERT:
93     return GLUT_KEY_INSERT;
94   case KEYCODE_UP:
95   //case KEYCODE_KP_UP:
96     return GLUT_KEY_UP;
97   case KEYCODE_DOWN:
98   //case KEYCODE_KP_DOWN:
99         return GLUT_KEY_DOWN;
100   case KEYCODE_LEFT:
101   //case KEYCODE_KP_LEFT:
102     return GLUT_KEY_LEFT;
103   case KEYCODE_RIGHT:
104   //case KEYCODE_KP_RIGHT:
105         return GLUT_KEY_RIGHT;
106   case KEYCODE_NUM_LOCK:
107     return GLUT_KEY_NUM_LOCK;
108   case KEYCODE_LEFT_ALT:
109     return GLUT_KEY_ALT_L;
110   case KEYCODE_RIGHT_ALT:
111     return GLUT_KEY_ALT_R;
112   case KEYCODE_LEFT_SHIFT:
113     return GLUT_KEY_SHIFT_L;
114   case KEYCODE_RIGHT_SHIFT:
115     return GLUT_KEY_SHIFT_R;
116   case KEYCODE_LEFT_CTRL:
117     return GLUT_KEY_CTRL_L;
118   case KEYCODE_RIGHT_CTRL:
119     return GLUT_KEY_CTRL_R;
120   }
121   return 0;
122 }
123
124 unsigned char key_ascii(int qnxKeycode)
125 {
126   if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
127         switch (qnxKeycode) {
128         case KEYCODE_BACKSPACE:
129           return 0x0008;
130         case KEYCODE_TAB:
131           return 0x0009;
132         case KEYCODE_KP_ENTER:
133         case KEYCODE_RETURN:
134           return 0x000A;
135         case KEYCODE_ESCAPE:
136           return 0x001B;
137         }
138   }
139   return qnxKeycode;
140 }
141
142 //From fg_main_x11
143 fg_time_t fgPlatformSystemTime ( void )
144 {
145 #ifdef CLOCK_MONOTONIC
146     struct timespec now;
147     clock_gettime(CLOCK_MONOTONIC, &now);
148     return now.tv_nsec/1000000 + now.tv_sec*1000;
149 #elif defined(HAVE_GETTIMEOFDAY)
150     struct timeval now;
151     gettimeofday( &now, NULL );
152     return now.tv_usec/1000 + now.tv_sec*1000;
153 #endif
154 }
155
156 /*
157  * Does the magic required to relinquish the CPU until something interesting
158  * happens.
159  */
160 void fgPlatformSleepForEvents( uint64_t msec )
161 {
162   //XXX: Is this right? Is there a more direct way to access the context?
163   if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
164     LOGW("BPS couldn't get event");
165   }
166 }
167
168 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
169 {
170         bool handled = false;
171         /* Virtual arrows PAD */
172         /* Don't interfere with existing mouse move event */
173         if (!touchscreen.in_mmotion) {
174           struct vpad_state prev_vpad = touchscreen.vpad;
175           touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
176
177           if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
178                 if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
179                 {
180                   touchscreen.vpad.left = true;
181                 }
182                 if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
183                 {
184                   touchscreen.vpad.right = true;
185                 }
186                 if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
187                 {
188                   touchscreen.vpad.down = true;
189                 }
190                 if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
191                 {
192                   touchscreen.vpad.up = true;
193                 }
194           }
195
196           if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
197                           (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
198                 touchscreen.vpad.on = true;
199           }
200           if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
201                 touchscreen.vpad.on = false;
202           }
203
204           if (prev_vpad.left != touchscreen.vpad.left
205                   || prev_vpad.right != touchscreen.vpad.right
206                   || prev_vpad.up != touchscreen.vpad.up
207                   || prev_vpad.down != touchscreen.vpad.down
208                   || prev_vpad.on != touchscreen.vpad.on) {
209                 if (FETCH_WCB(*window, Special)) {
210                   if (prev_vpad.left == false && touchscreen.vpad.left == true) {
211                         INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
212                   }
213                   else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
214                         INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
215                   }
216                   else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
217                         INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
218                   }
219                   else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
220                         INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
221                   }
222                 }
223                 if (FETCH_WCB(*window, SpecialUp)) {
224                   if (prev_vpad.left == true && touchscreen.vpad.left == false) {
225                         INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
226                   }
227                   if (prev_vpad.right == true && touchscreen.vpad.right == false) {
228                         INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
229                   }
230                   if (prev_vpad.up == true && touchscreen.vpad.up == false) {
231                         INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
232                   }
233                   if (prev_vpad.down == true && touchscreen.vpad.down == false) {
234                         INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
235                   }
236                 }
237                 handled = true;
238           }
239         }
240
241         /* Normal mouse events */
242         if (!handled && !touchscreen.vpad.on) {
243           window->State.MouseX = x;
244           window->State.MouseY = y;
245
246           if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
247                 INVOKE_WCB(*window, Motion, (x, y));
248           } else if(FETCH_WCB(*window, Mouse)) {
249                 touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
250                 int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
251                 INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
252           }
253         }
254 }
255
256 void fgPlatformProcessSingleEvent ( void )
257 {
258   int domain;
259   bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
260   bps_event_t* event;
261   do
262   {
263         if(*eventPtr != NULL) {
264           SFG_Window* window = fgStructure.CurrentWindow;
265           if (window != NULL && window->Window.Handle != NULL) {
266                 int size[2];
267                 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
268             fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
269           }
270
271           event = *eventPtr;
272           domain = bps_event_get_domain(event);
273           if (domain == screen_get_domain()) {
274                 int eventType;
275                 screen_event_t screenEvent = screen_event_get_event(event);
276                 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
277                 switch (eventType) {
278
279                 //Mostly from fg_main_android
280                 case SCREEN_EVENT_MTOUCH_TOUCH:
281                 case SCREEN_EVENT_MTOUCH_RELEASE:
282                 case SCREEN_EVENT_MTOUCH_MOVE:
283                 {
284                   mtouch_event_t touchEvent;
285                   screen_get_mtouch_event(screenEvent, &touchEvent, 0);
286                   if(touchEvent.contact_id == 0) {
287                         int size[2];
288                         screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
289                         handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
290                   }
291
292                   //Now handle mutlitouch (adapted from fg_main_windows)
293                   if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
294                         INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_ENTERED ) );
295                         INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
296                   } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
297                         INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
298                         //XXX No motion is performed without contact, thus MultiPassive is never used
299                   } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
300                         INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
301                         INVOKE_WCB( *window, MultiEntry,  ( touchEvent.contact_id, GLUT_LEFT ) );
302                   }
303                   break;
304                 }
305
306                 case SCREEN_EVENT_POINTER:
307                 {
308                   //Based off/part taken from GamePlay3d PlatformBlackBerry
309                   static int mouse_pressed = 0;
310                   int buttons;
311                   int position[2];
312                   int wheel;
313                   // A move event will be fired unless a button state changed.
314                   bool move = true;
315                   bool left_move = false;
316                   // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
317                   screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
318                   screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
319                   screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
320                   int size[2];
321                   screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
322
323                   //XXX Should multitouch be handled?
324
325                   // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
326                   if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
327                         if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
328                           left_move = true;
329                         } else {
330                           move = false;
331                           mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
332                           handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
333                         }
334                   } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
335                         move = false;
336                         mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
337                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
338                   }
339
340                   // Handle right mouse.
341                   if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
342                         if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
343                           move = false;
344                           mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
345                           INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
346                         }
347                   } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
348                         move = false;
349                         mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
350                         INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
351                   }
352
353                   // Handle middle mouse.
354                   if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
355                         if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
356                           move = false;
357                           mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
358                           INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
359                         }
360                   } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
361                         move = false;
362                         mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
363                         INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
364                   }
365
366                   // Fire a move event if none of the buttons changed.
367                   if (left_move || move) {
368                         handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
369                   }
370
371                   if (wheel) {
372                         fgState.MouseWheelTicks -= wheel;
373                         //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
374                   }
375                   break;
376                 }
377
378                 //Based off fg_main_android
379                 case SCREEN_EVENT_KEYBOARD:
380                 {
381                   int flags;
382                   int value;
383                   screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
384                   screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
385                   LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_END);
386                   // Suppress key repeats if desired
387                   if (!fgStructure.CurrentWindow->State.IgnoreKeyRepeat && (flags & KEY_REPEAT) == 0) {
388                         unsigned int keypress = 0;
389                         unsigned char ascii = 0;
390                         if ((keypress = key_special(value))) {
391                           if(flags & KEY_DOWN) {
392                                 INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
393                           } else {
394                                 INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
395                           }
396                         } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
397                           if(flags & KEY_DOWN) {
398                                 INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
399                           } else {
400                                 INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
401                           }
402                         }
403                   }
404                   break;
405                 }
406                 }
407           } else if (domain == navigator_get_domain()) {
408                 switch (bps_event_get_code(event)) {
409
410                 case NAVIGATOR_WINDOW_STATE:
411                 {
412                   LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE", SLOG2_FA_END);
413                   navigator_window_state_t state = navigator_event_get_window_state(event);
414                   switch (state)
415                   {
416                   case NAVIGATOR_WINDOW_FULLSCREEN:
417                         LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN", SLOG2_FA_END);
418                         INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
419                         break;
420                   case NAVIGATOR_WINDOW_THUMBNAIL:
421                   case NAVIGATOR_WINDOW_INVISIBLE:
422                         LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE", SLOG2_FA_END);
423                         INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
424                         break;
425                   }
426                   break;
427                 }
428
429                 case NAVIGATOR_EXIT:
430                   LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT", SLOG2_FA_END);
431                   /* User closed the application for good, let's kill the window */
432                   {
433                         SFG_Window* window = fgStructure.CurrentWindow;
434                         if (window != NULL) {
435                           fgDestroyWindow(window);
436                         } else {
437                           LOGI("NAVIGATOR_EXIT: No current window", SLOG2_FA_END);
438                         }
439                   }
440                   break;
441                 }
442           }
443         }
444   } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
445
446   /* Reset event to reduce chances of triggering something */
447   *eventPtr = NULL;
448 }
449
450 void fgPlatformMainLoopPreliminaryWork ( void )
451 {
452   LOGI("fgPlatformMainLoopPreliminaryWork\n", SLOG2_FA_END);
453 }
454
455
456 /* deal with work list items */
457 void fgPlatformInitWork(SFG_Window* window)
458 {
459     /* notify windowStatus/visibility */
460     INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
461
462     /* Position callback, always at 0,0 */
463     fghOnPositionNotify(window, 0, 0, GL_TRUE);
464
465     /* Size gets notified on window creation with size detection in mainloop above
466      * XXX CHECK: does this messages happen too early like on windows,
467      * so client code cannot have registered a callback yet and the message
468      * is thus never received by client?
469      */
470 }
471
472 void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
473 {
474     if (workMask & GLUT_FULL_SCREEN_WORK)
475         fgPlatformFullScreenToggle( window );
476     if (workMask & GLUT_POSITION_WORK)
477         fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
478     if (workMask & GLUT_SIZE_WORK)
479         fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
480     if (workMask & GLUT_ZORDER_WORK)
481     {
482         if (window->State.DesiredZOrder < 0)
483             fgPlatformPushWindow( window );
484         else
485             fgPlatformPopWindow( window );
486     }
487 }
488
489 void fgPlatformVisibilityWork(SFG_Window* window)
490 {
491     /* Visibility status of window should get updated in the window message handlers
492      * For now, none of these functions called below do anything, so don't worry
493      * about it
494      */
495     SFG_Window *win = window;
496     switch (window->State.DesiredVisibility)
497     {
498     case DesireHiddenState:
499         fgPlatformHideWindow( window );
500         break;
501     case DesireIconicState:
502         /* Call on top-level window */
503         while (win->Parent)
504             win = win->Parent;
505         fgPlatformIconifyWindow( win );
506         break;
507     case DesireNormalState:
508         fgPlatformShowWindow( window );
509         break;
510     }
511 }
512