4 * The BlackBerry-specific windows message processing methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
10 * Copyright (C) 2013 Vincent Simonetti
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
35 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__))
36 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__))
37 #include <sys/keycodes.h>
38 #include <input/screen_helpers.h>
40 #include <bps/event.h>
41 #include <bps/screen.h>
42 #include <bps/navigator.h>
44 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
45 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
46 extern void fgPlatformFullScreenToggle( SFG_Window *win );
47 extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
48 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
49 extern void fgPlatformPushWindow( SFG_Window *window );
50 extern void fgPlatformPopWindow( SFG_Window *window );
51 extern void fgPlatformHideWindow( SFG_Window *window );
52 extern void fgPlatformIconifyWindow( SFG_Window *window );
53 extern void fgPlatformShowWindow( SFG_Window *window );
55 static struct touchscreen touchscreen;
57 unsigned int key_special(int qnxKeycode)
85 return GLUT_KEY_PAGE_UP;
87 return GLUT_KEY_PAGE_DOWN;
93 return GLUT_KEY_INSERT;
98 //case KEYCODE_KP_DOWN:
101 //case KEYCODE_KP_LEFT:
102 return GLUT_KEY_LEFT;
104 //case KEYCODE_KP_RIGHT:
105 return GLUT_KEY_RIGHT;
106 case KEYCODE_NUM_LOCK:
107 return GLUT_KEY_NUM_LOCK;
108 case KEYCODE_LEFT_ALT:
109 return GLUT_KEY_ALT_L;
110 case KEYCODE_RIGHT_ALT:
111 return GLUT_KEY_ALT_R;
112 case KEYCODE_LEFT_SHIFT:
113 return GLUT_KEY_SHIFT_L;
114 case KEYCODE_RIGHT_SHIFT:
115 return GLUT_KEY_SHIFT_R;
116 case KEYCODE_LEFT_CTRL:
117 return GLUT_KEY_CTRL_L;
118 case KEYCODE_RIGHT_CTRL:
119 return GLUT_KEY_CTRL_R;
124 unsigned char key_ascii(int qnxKeycode)
126 if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
127 switch (qnxKeycode) {
128 case KEYCODE_BACKSPACE:
132 case KEYCODE_KP_ENTER:
143 fg_time_t fgPlatformSystemTime ( void )
145 #ifdef CLOCK_MONOTONIC
147 clock_gettime(CLOCK_MONOTONIC, &now);
148 return now.tv_nsec/1000000 + now.tv_sec*1000;
149 #elif defined(HAVE_GETTIMEOFDAY)
151 gettimeofday( &now, NULL );
152 return now.tv_usec/1000 + now.tv_sec*1000;
157 * Does the magic required to relinquish the CPU until something interesting
160 void fgPlatformSleepForEvents( uint64_t msec )
162 //XXX: Is this right? Is there a more direct way to access the context?
163 if(bps_get_event(&fgStructure.CurrentWindow->Window.pContext.event, (int)msec) != BPS_SUCCESS) {
164 LOGW("BPS couldn't get event");
168 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
170 bool handled = false;
171 /* Virtual arrows PAD */
172 /* Don't interfere with existing mouse move event */
173 if (!touchscreen.in_mmotion) {
174 struct vpad_state prev_vpad = touchscreen.vpad;
175 touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
177 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
178 if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
180 touchscreen.vpad.left = true;
182 if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
184 touchscreen.vpad.right = true;
186 if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
188 touchscreen.vpad.down = true;
190 if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
192 touchscreen.vpad.up = true;
196 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
197 (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
198 touchscreen.vpad.on = true;
200 if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
201 touchscreen.vpad.on = false;
204 if (prev_vpad.left != touchscreen.vpad.left
205 || prev_vpad.right != touchscreen.vpad.right
206 || prev_vpad.up != touchscreen.vpad.up
207 || prev_vpad.down != touchscreen.vpad.down
208 || prev_vpad.on != touchscreen.vpad.on) {
209 if (FETCH_WCB(*window, Special)) {
210 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
211 INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
213 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
214 INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
216 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
217 INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
219 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
220 INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
223 if (FETCH_WCB(*window, SpecialUp)) {
224 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
225 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
227 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
228 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
230 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
231 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
233 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
234 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
241 /* Normal mouse events */
242 if (!handled && !touchscreen.vpad.on) {
243 window->State.MouseX = x;
244 window->State.MouseY = y;
246 if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
247 INVOKE_WCB(*window, Motion, (x, y));
248 } else if(FETCH_WCB(*window, Mouse)) {
249 touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
250 int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
251 INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
256 void fgPlatformProcessSingleEvent ( void )
259 bps_event_t** eventPtr = &fgStructure.CurrentWindow->Window.pContext.event; //XXX Is there a more direct way to access the context?
263 if(*eventPtr != NULL) {
264 SFG_Window* window = fgStructure.CurrentWindow;
265 if (window != NULL && window->Window.Handle != NULL) {
267 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
268 fghOnReshapeNotify(window,size[0],size[1],GL_FALSE);
272 domain = bps_event_get_domain(event);
273 if (domain == screen_get_domain()) {
275 screen_event_t screenEvent = screen_event_get_event(event);
276 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
279 //Mostly from fg_main_android
280 case SCREEN_EVENT_MTOUCH_TOUCH:
281 case SCREEN_EVENT_MTOUCH_RELEASE:
282 case SCREEN_EVENT_MTOUCH_MOVE:
284 mtouch_event_t touchEvent;
285 screen_get_mtouch_event(screenEvent, &touchEvent, 0);
286 if(touchEvent.contact_id == 0) {
288 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
289 handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
292 //Now handle mutlitouch (adapted from fg_main_windows)
293 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
294 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
295 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
296 } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
297 INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
298 //XXX No motion is performed without contact, thus MultiPassive is never used
299 } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
300 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
301 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
306 case SCREEN_EVENT_POINTER:
308 //Based off/part taken from GamePlay3d PlatformBlackBerry
309 static int mouse_pressed = 0;
313 // A move event will be fired unless a button state changed.
315 bool left_move = false;
316 // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
317 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
318 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
319 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
321 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
323 //XXX Should multitouch be handled?
325 // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
326 if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
327 if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
331 mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
332 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
334 } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
336 mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
337 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
340 // Handle right mouse.
341 if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
342 if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
344 mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
345 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
347 } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
349 mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
350 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
353 // Handle middle mouse.
354 if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
355 if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
357 mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
358 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
360 } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
362 mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
363 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
366 // Fire a move event if none of the buttons changed.
367 if (left_move || move) {
368 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
372 fgState.MouseWheelTicks -= wheel;
373 //TODO: Implement wheel support (based on fg_main_mswin... though it seems excessive)
378 //Based off fg_main_android
379 case SCREEN_EVENT_KEYBOARD:
383 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
384 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
385 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_END);
386 // Suppress key repeats if desired
387 if (!fgStructure.CurrentWindow->State.IgnoreKeyRepeat && (flags & KEY_REPEAT) == 0) {
388 unsigned int keypress = 0;
389 unsigned char ascii = 0;
390 if ((keypress = key_special(value))) {
391 if(flags & KEY_DOWN) {
392 INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
394 INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
396 } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
397 if(flags & KEY_DOWN) {
398 INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
400 INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
407 } else if (domain == navigator_get_domain()) {
408 switch (bps_event_get_code(event)) {
410 case NAVIGATOR_WINDOW_STATE:
412 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE", SLOG2_FA_END);
413 navigator_window_state_t state = navigator_event_get_window_state(event);
416 case NAVIGATOR_WINDOW_FULLSCREEN:
417 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN", SLOG2_FA_END);
418 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
420 case NAVIGATOR_WINDOW_THUMBNAIL:
421 case NAVIGATOR_WINDOW_INVISIBLE:
422 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL/NAVIGATOR_WINDOW_INVISIBLE", SLOG2_FA_END);
423 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
430 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT", SLOG2_FA_END);
431 /* User closed the application for good, let's kill the window */
433 SFG_Window* window = fgStructure.CurrentWindow;
434 if (window != NULL) {
435 fgDestroyWindow(window);
437 LOGI("NAVIGATOR_EXIT: No current window", SLOG2_FA_END);
444 } while(bps_get_event(eventPtr, 1) == BPS_SUCCESS && *eventPtr != NULL);
446 /* Reset event to reduce chances of triggering something */
450 void fgPlatformMainLoopPreliminaryWork ( void )
452 LOGI("fgPlatformMainLoopPreliminaryWork\n", SLOG2_FA_END);
456 /* deal with work list items */
457 void fgPlatformInitWork(SFG_Window* window)
459 /* notify windowStatus/visibility */
460 INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
462 /* Position callback, always at 0,0 */
463 fghOnPositionNotify(window, 0, 0, GL_TRUE);
465 /* Size gets notified on window creation with size detection in mainloop above
466 * XXX CHECK: does this messages happen too early like on windows,
467 * so client code cannot have registered a callback yet and the message
468 * is thus never received by client?
472 void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
474 if (workMask & GLUT_FULL_SCREEN_WORK)
475 fgPlatformFullScreenToggle( window );
476 if (workMask & GLUT_POSITION_WORK)
477 fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
478 if (workMask & GLUT_SIZE_WORK)
479 fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
480 if (workMask & GLUT_ZORDER_WORK)
482 if (window->State.DesiredZOrder < 0)
483 fgPlatformPushWindow( window );
485 fgPlatformPopWindow( window );
489 void fgPlatformVisibilityWork(SFG_Window* window)
491 /* Visibility status of window should get updated in the window message handlers
492 * For now, none of these functions called below do anything, so don't worry
495 SFG_Window *win = window;
496 switch (window->State.DesiredVisibility)
498 case DesireHiddenState:
499 fgPlatformHideWindow( window );
501 case DesireIconicState:
502 /* Call on top-level window */
505 fgPlatformIconifyWindow( win );
507 case DesireNormalState:
508 fgPlatformShowWindow( window );