4 * The BlackBerry-specific windows message processing methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Copied for Platform code by Evan Felix <karcaw at gmail.com>
9 * Copyright (C) 2012 Sylvain Beucler
10 * Copyright (C) 2013 Vincent Simonetti
12 * Permission is hereby granted, free of charge, to any person obtaining a
13 * copy of this software and associated documentation files (the "Software"),
14 * to deal in the Software without restriction, including without limitation
15 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
16 * and/or sell copies of the Software, and to permit persons to whom the
17 * Software is furnished to do so, subject to the following conditions:
19 * The above copyright notice and this permission notice shall be included
20 * in all copies or substantial portions of the Software.
22 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
23 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
24 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
25 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
26 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
27 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include <GL/freeglut.h>
31 #include "fg_internal.h"
32 #include "egl/fg_window_egl.h"
35 #define LOGI(...) ((void)slog2fa(NULL, 1337, SLOG2_INFO, __VA_ARGS__, SLOG2_FA_END))
36 #define LOGW(...) ((void)slog2fa(NULL, 1337, SLOG2_WARNING, __VA_ARGS__, SLOG2_FA_END))
37 #include <sys/keycodes.h>
38 #include <input/screen_helpers.h>
40 #include <bps/event.h>
41 #include <bps/screen.h>
42 #include <bps/navigator.h>
44 extern void fghOnReshapeNotify(SFG_Window *window, int width, int height, GLboolean forceNotify);
45 extern void fghOnPositionNotify(SFG_Window *window, int x, int y, GLboolean forceNotify);
46 extern void fgPlatformFullScreenToggle( SFG_Window *win );
47 extern void fgPlatformPositionWindow( SFG_Window *window, int x, int y );
48 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
49 extern void fgPlatformPushWindow( SFG_Window *window );
50 extern void fgPlatformPopWindow( SFG_Window *window );
51 extern void fgPlatformHideWindow( SFG_Window *window );
52 extern void fgPlatformIconifyWindow( SFG_Window *window );
53 extern void fgPlatformShowWindow( SFG_Window *window );
54 extern void fgPlatformMainLoopPostWork ( void );
55 extern void fgPlatformRotateWindow( SFG_Window *window, int rotation );
57 static struct touchscreen touchscreen;
59 unsigned int key_special(int qnxKeycode)
87 return GLUT_KEY_PAGE_UP;
89 return GLUT_KEY_PAGE_DOWN;
95 return GLUT_KEY_INSERT;
100 //case KEYCODE_KP_DOWN:
101 return GLUT_KEY_DOWN;
103 //case KEYCODE_KP_LEFT:
104 return GLUT_KEY_LEFT;
106 //case KEYCODE_KP_RIGHT:
107 return GLUT_KEY_RIGHT;
108 case KEYCODE_NUM_LOCK:
109 return GLUT_KEY_NUM_LOCK;
110 case KEYCODE_LEFT_ALT:
111 return GLUT_KEY_ALT_L;
112 case KEYCODE_RIGHT_ALT:
113 return GLUT_KEY_ALT_R;
114 case KEYCODE_LEFT_SHIFT:
115 return GLUT_KEY_SHIFT_L;
116 case KEYCODE_RIGHT_SHIFT:
117 return GLUT_KEY_SHIFT_R;
118 case KEYCODE_LEFT_CTRL:
119 return GLUT_KEY_CTRL_L;
120 case KEYCODE_RIGHT_CTRL:
121 return GLUT_KEY_CTRL_R;
126 unsigned char key_ascii(int qnxKeycode)
128 if (qnxKeycode >= KEYCODE_PC_KEYS && qnxKeycode <= UNICODE_PRIVATE_USE_AREA_LAST) {
129 switch (qnxKeycode) {
130 case KEYCODE_BACKSPACE:
134 case KEYCODE_KP_ENTER:
145 fg_time_t fgPlatformSystemTime ( void )
147 #ifdef CLOCK_MONOTONIC
149 clock_gettime(CLOCK_MONOTONIC, &now);
150 return now.tv_nsec/1000000 + now.tv_sec*1000;
151 #elif defined(HAVE_GETTIMEOFDAY)
153 gettimeofday( &now, NULL );
154 return now.tv_usec/1000 + now.tv_sec*1000;
159 * Does the magic required to relinquish the CPU until something interesting
162 void fgPlatformSleepForEvents( fg_time_t msec )
164 //XXX: Is this right? Is there a more direct way to access the context?
165 if(fgStructure.CurrentWindow && fgDisplay.pDisplay.event == NULL && bps_get_event(&fgDisplay.pDisplay.event, (int)msec) != BPS_SUCCESS) {
166 LOGW("BPS couldn't get event");
170 void handle_left_mouse(int x, int y, int height, int eventType, SFG_Window* window)
172 bool handled = false;
173 /* Virtual arrows PAD */
174 /* Don't interfere with existing mouse move event */
175 if (!touchscreen.in_mmotion) {
176 struct vpad_state prev_vpad = touchscreen.vpad;
177 touchscreen.vpad.left = touchscreen.vpad.right = touchscreen.vpad.up = touchscreen.vpad.down = false;
179 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH || eventType == SCREEN_EVENT_MTOUCH_MOVE) {
180 if ((x > 0 && x < 100) && (y > (height - 100) && y < height))
182 touchscreen.vpad.left = true;
184 if ((x > 200 && x < 300) && (y > (height - 100) && y < height))
186 touchscreen.vpad.right = true;
188 if ((x > 100 && x < 200) && (y > (height - 100) && y < height))
190 touchscreen.vpad.down = true;
192 if ((x > 100 && x < 200) && (y > (height - 200) && y < (height - 100)))
194 touchscreen.vpad.up = true;
198 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH &&
199 (touchscreen.vpad.left || touchscreen.vpad.right || touchscreen.vpad.down || touchscreen.vpad.up)) {
200 touchscreen.vpad.on = true;
202 if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
203 touchscreen.vpad.on = false;
206 if (prev_vpad.left != touchscreen.vpad.left
207 || prev_vpad.right != touchscreen.vpad.right
208 || prev_vpad.up != touchscreen.vpad.up
209 || prev_vpad.down != touchscreen.vpad.down
210 || prev_vpad.on != touchscreen.vpad.on) {
211 if (FETCH_WCB(*window, Special)) {
212 if (prev_vpad.left == false && touchscreen.vpad.left == true) {
213 INVOKE_WCB(*window, Special, (GLUT_KEY_LEFT, x, y));
215 else if (prev_vpad.right == false && touchscreen.vpad.right == true) {
216 INVOKE_WCB(*window, Special, (GLUT_KEY_RIGHT, x, y));
218 else if (prev_vpad.up == false && touchscreen.vpad.up == true) {
219 INVOKE_WCB(*window, Special, (GLUT_KEY_UP, x, y));
221 else if (prev_vpad.down == false && touchscreen.vpad.down == true) {
222 INVOKE_WCB(*window, Special, (GLUT_KEY_DOWN, x, y));
225 if (FETCH_WCB(*window, SpecialUp)) {
226 if (prev_vpad.left == true && touchscreen.vpad.left == false) {
227 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_LEFT, x, y));
229 if (prev_vpad.right == true && touchscreen.vpad.right == false) {
230 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_RIGHT, x, y));
232 if (prev_vpad.up == true && touchscreen.vpad.up == false) {
233 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_UP, x, y));
235 if (prev_vpad.down == true && touchscreen.vpad.down == false) {
236 INVOKE_WCB(*window, SpecialUp, (GLUT_KEY_DOWN, x, y));
243 /* Normal mouse events */
244 if (!handled && !touchscreen.vpad.on) {
245 window->State.MouseX = x;
246 window->State.MouseY = y;
248 if(eventType == SCREEN_EVENT_MTOUCH_MOVE) {
249 INVOKE_WCB(*window, Motion, (x, y));
250 } else if(FETCH_WCB(*window, Mouse)) {
251 touchscreen.in_mmotion = eventType == SCREEN_EVENT_MTOUCH_TOUCH;
252 int glutTouchType = eventType == SCREEN_EVENT_MTOUCH_TOUCH ? GLUT_DOWN : GLUT_UP;
253 INVOKE_WCB(*window, Mouse, (GLUT_LEFT_BUTTON, glutTouchType, x, y));
259 * Determine a GLUT modifier mask based on BlackBerry modifier info.
261 int fgPlatformGetModifiers (int mod)
263 return (((mod & KEYMOD_SHIFT) ? GLUT_ACTIVE_SHIFT : 0) |
264 ((mod & KEYMOD_CTRL) ? GLUT_ACTIVE_CTRL : 0) |
265 ((mod & KEYMOD_ALT) ? GLUT_ACTIVE_ALT : 0));
268 void fgPlatformProcessSingleEvent ( void )
270 if(fgStructure.CurrentWindow == NULL) {
271 //XXX Is this right? Would this just cause a whole lot of busy looping while we wait for events?
272 LOGW("fgPlatformProcessSingleEvent: Missing current window. Skipping event processing");
276 if(fgDisplay.pDisplay.event == NULL)
283 SFG_Window* window = fgStructure.CurrentWindow;
284 domain = bps_event_get_domain(fgDisplay.pDisplay.event);
285 if (domain == screen_get_domain()) {
288 screen_event_t screenEvent = screen_event_get_event(fgDisplay.pDisplay.event);
289 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_TYPE, &eventType);
292 //Mostly from fg_main_android
293 case SCREEN_EVENT_MTOUCH_TOUCH:
294 case SCREEN_EVENT_MTOUCH_RELEASE:
295 case SCREEN_EVENT_MTOUCH_MOVE:
297 mtouch_event_t touchEvent;
298 screen_get_mtouch_event(screenEvent, &touchEvent, 0);
299 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
301 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_MTOUCH_*: Type: 0x%X, X: %d, Y: %d, Contact Id: %d, Mod: 0x%X", SLOG2_FA_SIGNED(eventType), SLOG2_FA_SIGNED(touchEvent.x), SLOG2_FA_SIGNED(touchEvent.y), SLOG2_FA_SIGNED(touchEvent.contact_id), SLOG2_FA_SIGNED(mod));
303 /* Remember the current modifiers state so user can query it from their callback */
304 fgState.Modifiers = fgPlatformGetModifiers(mod);
306 if(touchEvent.contact_id == 0) {
308 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
309 handle_left_mouse(touchEvent.x, touchEvent.y, size[1], eventType, window);
312 //Now handle mutlitouch (adapted from fg_main_windows)
313 if (eventType == SCREEN_EVENT_MTOUCH_TOUCH) {
314 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_ENTERED ) );
315 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_DOWN ) );
316 } else if (eventType == SCREEN_EVENT_MTOUCH_MOVE) {
317 INVOKE_WCB( *window, MultiMotion, ( touchEvent.contact_id, touchEvent.x, touchEvent.y ) );
318 //XXX No motion is performed without contact, thus MultiPassive is never used
319 } else if (eventType == SCREEN_EVENT_MTOUCH_RELEASE) {
320 INVOKE_WCB( *window, MultiButton, ( touchEvent.contact_id, touchEvent.x, touchEvent.y, 0, GLUT_UP ) );
321 INVOKE_WCB( *window, MultiEntry, ( touchEvent.contact_id, GLUT_LEFT ) );
324 fgState.Modifiers = INVALID_MODIFIERS;
328 case SCREEN_EVENT_POINTER:
330 //Based off/part taken from GamePlay3d PlatformBlackBerry
331 static int mouse_pressed = 0;
335 // A move event will be fired unless a button state changed.
337 bool left_move = false;
338 // This is a mouse move event, it is applicable to a device with a usb mouse or simulator.
339 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_BUTTONS, &buttons);
340 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_SOURCE_POSITION, position);
341 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_MOUSE_WHEEL, &wheel);
342 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
344 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
346 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_POINTER: Buttons: 0x%X, X: %d, Y: %d, Wheel: %d, Mod: 0x%X", SLOG2_FA_SIGNED(buttons), SLOG2_FA_SIGNED(position[0]), SLOG2_FA_SIGNED(position[1]), SLOG2_FA_SIGNED(wheel), SLOG2_FA_SIGNED(mod));
348 //XXX Should multitouch be handled?
350 /* Remember the current modifiers state so user can query it from their callback */
351 fgState.Modifiers = fgPlatformGetModifiers(mod);
353 // Handle left mouse. Interpret as touch if the left mouse event is not consumed.
354 if (buttons & SCREEN_LEFT_MOUSE_BUTTON) {
355 if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
359 mouse_pressed |= SCREEN_LEFT_MOUSE_BUTTON;
360 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_TOUCH, window);
362 } else if (mouse_pressed & SCREEN_LEFT_MOUSE_BUTTON) {
364 mouse_pressed &= ~SCREEN_LEFT_MOUSE_BUTTON;
365 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_RELEASE, window);
368 // Handle right mouse.
369 if (buttons & SCREEN_RIGHT_MOUSE_BUTTON) {
370 if ((mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) == 0) {
372 mouse_pressed |= SCREEN_RIGHT_MOUSE_BUTTON;
373 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_DOWN, position[0], position[1]));
375 } else if (mouse_pressed & SCREEN_RIGHT_MOUSE_BUTTON) {
377 mouse_pressed &= ~SCREEN_RIGHT_MOUSE_BUTTON;
378 INVOKE_WCB(*window, Mouse, (GLUT_RIGHT_BUTTON, GLUT_UP, position[0], position[1]));
381 // Handle middle mouse.
382 if (buttons & SCREEN_MIDDLE_MOUSE_BUTTON) {
383 if ((mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) == 0) {
385 mouse_pressed |= SCREEN_MIDDLE_MOUSE_BUTTON;
386 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_DOWN, position[0], position[1]));
388 } else if (mouse_pressed & SCREEN_MIDDLE_MOUSE_BUTTON) {
390 mouse_pressed &= ~SCREEN_MIDDLE_MOUSE_BUTTON;
391 INVOKE_WCB(*window, Mouse, (GLUT_MIDDLE_BUTTON, GLUT_UP, position[0], position[1]));
394 // Fire a move event if none of the buttons changed.
395 if (left_move || move) {
396 handle_left_mouse(position[0], position[1], size[1], SCREEN_EVENT_MTOUCH_MOVE, window);
400 /* Very slightly modified from fg_main_mswin.
401 * Because we don't want MouseWheel to be called every. single. time.
402 * That the action occurs, we mimic the Windows version with "wheel deltas"
403 * XXX Do we even want this?
404 * XXX If we want this, it's possible to get horizontal scroll as well.
405 * XXX -Vertical scroll=wheel 0, horizontal=wheel 1? */
406 fgState.MouseWheelTicks -= wheel;
407 if (abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
409 int wheel_number = 0;
410 int direction = (fgState.MouseWheelTicks > 0) ? -1 : 1;
412 if (!FETCH_WCB(*window, MouseWheel) && !FETCH_WCB(*window, Mouse))
415 //XXX fgSetWindow(window);
417 while(abs(fgState.MouseWheelTicks) >= WHEEL_DELTA)
419 if (FETCH_WCB(*window, MouseWheel))
420 INVOKE_WCB(*window, MouseWheel, (wheel_number, direction, window->State.MouseX, window->State.MouseY));
421 else /* No mouse wheel, call the mouse button callback twice */
424 * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
425 * " " one +1 to 5, -1 to 6, ...
427 * XXX The below assumes that you have no more than 3 mouse
428 * XXX buttons. Sorry.
430 int button = wheel_number * 2 + 3;
433 INVOKE_WCB(*window, Mouse, (button, GLUT_DOWN, window->State.MouseX, window->State.MouseY));
434 INVOKE_WCB(*window, Mouse, (button, GLUT_UP, window->State.MouseX, window->State.MouseY));
437 fgState.MouseWheelTicks -= WHEEL_DELTA * direction;
442 fgState.Modifiers = INVALID_MODIFIERS;
446 //Based off fg_main_android
447 case SCREEN_EVENT_KEYBOARD:
451 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_FLAGS, &flags);
452 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_SYM, &value);
453 screen_get_event_property_iv(screenEvent, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
455 LOGI("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Flags: 0x%X, Sym: 0x%X, Mod: 0x%X", SLOG2_FA_SIGNED(flags), SLOG2_FA_SIGNED(value), SLOG2_FA_SIGNED(mod));
457 /* Suppress key repeats if desired. Based off fg_main_mswin */
458 if ((flags & KEY_REPEAT) == 0 || (fgState.KeyRepeat == GLUT_KEY_REPEAT_OFF && fgStructure.CurrentWindow->State.IgnoreKeyRepeat == GL_TRUE)) {
459 unsigned int keypress = 0;
460 unsigned char ascii = 0;
462 /* Remember the current modifiers state so user can query it from their callback */
463 fgState.Modifiers = fgPlatformGetModifiers(mod);
466 if ((keypress = key_special(value))) {
467 if(flags & KEY_DOWN) {
468 INVOKE_WCB(*window, Special, (keypress, window->State.MouseX, window->State.MouseY));
470 INVOKE_WCB(*window, SpecialUp, (keypress, window->State.MouseX, window->State.MouseY));
472 } else if((flags & KEY_SYM_VALID) && (ascii = key_ascii(value))) {
473 if(flags & KEY_DOWN) {
474 INVOKE_WCB(*window, Keyboard, (ascii, window->State.MouseX, window->State.MouseY));
476 INVOKE_WCB(*window, KeyboardUp, (ascii, window->State.MouseX, window->State.MouseY));
479 LOGW("fgPlatformProcessSingleEvent: SCREEN_EVENT_KEYBOARD. Unhandled key event");
482 fgState.Modifiers = INVALID_MODIFIERS;
487 case SCREEN_EVENT_PROPERTY:
488 case SCREEN_EVENT_IDLE:
492 LOGW("fgPlatformProcessSingleEvent: unknown screen event: 0x%X", SLOG2_FA_SIGNED(eventType));
495 } else if (domain == navigator_get_domain()) {
496 int eventType = bps_event_get_code(fgDisplay.pDisplay.event);
499 case NAVIGATOR_WINDOW_STATE:
501 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE");
502 navigator_window_state_t state = navigator_event_get_window_state(fgDisplay.pDisplay.event);
505 case NAVIGATOR_WINDOW_FULLSCREEN:
506 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_FULLSCREEN");
507 window->State.Visible = GL_TRUE;
508 INVOKE_WCB(*window, WindowStatus, (GLUT_FULLY_RETAINED));
510 case NAVIGATOR_WINDOW_THUMBNAIL:
511 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_THUMBNAIL");
512 window->State.Visible = GL_TRUE;
513 INVOKE_WCB(*window, WindowStatus, (GLUT_PARTIALLY_RETAINED));
515 case NAVIGATOR_WINDOW_INVISIBLE:
516 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE-NAVIGATOR_WINDOW_INVISIBLE");
517 window->State.Visible = GL_FALSE;
518 INVOKE_WCB(*window, WindowStatus, (GLUT_HIDDEN)); //XXX Should this be GLUT_FULLY_COVERED?
521 LOGW("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_STATE unknown: 0x%X", SLOG2_FA_SIGNED(state));
529 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_EXIT");
531 fgPlatformMainLoopPostWork();
533 /* User closed the application for good, let's kill the window */
534 SFG_Window* window = fgStructure.CurrentWindow;
535 if (window != NULL) {
536 fgDestroyWindow(window);
538 LOGW("NAVIGATOR_EXIT: No current window");
543 case NAVIGATOR_SWIPE_DOWN:
544 /* XXX Open app menu */
547 /* Orientation is a bunch of handshakes.
548 - First the app get's asked if it wants to rotate (NAVIGATOR_ORIENTATION_CHECK)
549 - If the app wants to rotate, then it will be told what size it will be after rotate (NAVIGATOR_ORIENTATION_SIZE).
550 - Once the OS confirms that it's ready to rotate, it tells the app to handle rotation (NAVIGATOR_ORIENTATION).
551 - Once rotation is complete, the OS tells the app it's done (NAVIGATOR_ORIENTATION_DONE) */
552 case NAVIGATOR_ORIENTATION_CHECK:
553 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_CHECK");
556 window->State.pWState.newWidth = 0;
557 window->State.pWState.newHeight = 0;
559 /* Notify that we want to rotate */
560 navigator_orientation_check_response(fgDisplay.pDisplay.event, true);
563 case NAVIGATOR_ORIENTATION:
564 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION");
566 /* Rotate and resize the window */
567 fgPlatformRotateWindow(window, navigator_event_get_orientation_angle(fgDisplay.pDisplay.event));
568 fghOnReshapeNotify(window, window->State.pWState.newWidth, window->State.pWState.newHeight, GL_FALSE);
571 window->State.pWState.newWidth = 0;
572 window->State.pWState.newHeight = 0;
575 navigator_done_orientation(fgDisplay.pDisplay.event);
579 /* XXX Should this be a Special/SpecialUp event? */
582 case NAVIGATOR_WINDOW_ACTIVE:
583 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_ACTIVE");
584 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_RESUME));
587 case NAVIGATOR_WINDOW_INACTIVE:
588 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_WINDOW_INACTIVE");
589 INVOKE_WCB(*window, AppStatus, (GLUT_APPSTATUS_PAUSE));
592 case NAVIGATOR_ORIENTATION_DONE:
593 case NAVIGATOR_ORIENTATION_RESULT:
594 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_DONE\NAVIGATOR_ORIENTATION_RESULT");
597 case NAVIGATOR_KEYBOARD_STATE:
598 /* XXX Should something be done with this? */
601 case NAVIGATOR_KEYBOARD_POSITION:
602 /* TODO Invoke resize with the modified screen size (((y + height) - keyboardPos) - y).
603 * If result is less then zero then window is covered. If == height, then no change in size. Else, change in size */
606 case NAVIGATOR_DEVICE_LOCK_STATE:
609 case NAVIGATOR_WINDOW_COVER:
610 case NAVIGATOR_WINDOW_COVER_ENTER:
611 case NAVIGATOR_WINDOW_COVER_EXIT:
612 /* BlackBerry specific. Let app status and window status take care of everything */
615 case NAVIGATOR_APP_STATE:
616 /* Can do the same as NAVIGATOR_WINDOW_ACTIVE/NAVIGATOR_WINDOW_INACTIVE but
617 seems less likely to work when the app comes to the foreground. Might be a bug */
620 case NAVIGATOR_ORIENTATION_SIZE:
621 LOGI("fgPlatformProcessSingleEvent: NAVIGATOR_ORIENTATION_SIZE");
623 /* Get new window size */
624 window->State.pWState.newWidth = navigator_event_get_orientation_size_width(fgDisplay.pDisplay.event);
625 window->State.pWState.newHeight = navigator_event_get_orientation_size_height(fgDisplay.pDisplay.event);
628 case 0: //Doesn't exist in header, but shows up when keyboard shows and resizes
632 LOGW("fgPlatformProcessSingleEvent: unknown navigator event: 0x%X", SLOG2_FA_SIGNED(eventType));
636 } while(bps_get_event(&fgDisplay.pDisplay.event, 1) == BPS_SUCCESS && fgDisplay.pDisplay.event != NULL);
638 /* Reset event to reduce chances of triggering something */
639 fgDisplay.pDisplay.event = NULL;
642 void fgPlatformMainLoopPreliminaryWork ( void )
644 LOGI("fgPlatformMainLoopPreliminaryWork");
646 /* Request navigator events */
647 navigator_request_events(0);
650 navigator_rotation_lock(false);
652 /* Request window events */
653 screen_request_events(fgDisplay.pDisplay.screenContext);
656 void fgPlatformMainLoopPostWork ( void )
658 LOGI("fgPlatformMainLoopPostWork");
660 /* Stop all events */
661 screen_stop_events(fgDisplay.pDisplay.screenContext);
663 navigator_stop_events(0);
666 /* deal with work list items */
667 void fgPlatformInitWork(SFG_Window* window)
669 LOGI("fgPlatformInitWork");
671 /* Position callback, always at 0,0 */
672 fghOnPositionNotify(window, 0, 0, GL_TRUE);
674 /* Get window size */
676 screen_get_window_property_iv(window->Window.Handle, SCREEN_PROPERTY_BUFFER_SIZE, size);
677 fghOnReshapeNotify(window, size[0], size[1], GL_FALSE);
679 /* Size gets notified on window creation with size detection in mainloop above
680 * XXX CHECK: does this messages happen too early like on windows,
681 * so client code cannot have registered a callback yet and the message
682 * is thus never received by client?
686 void fgPlatformPosResZordWork(SFG_Window* window, unsigned int workMask)
688 if (workMask & GLUT_FULL_SCREEN_WORK)
689 fgPlatformFullScreenToggle( window );
690 if (workMask & GLUT_POSITION_WORK)
691 fgPlatformPositionWindow( window, window->State.DesiredXpos, window->State.DesiredYpos );
692 if (workMask & GLUT_SIZE_WORK)
693 fgPlatformReshapeWindow ( window, window->State.DesiredWidth, window->State.DesiredHeight );
694 if (workMask & GLUT_ZORDER_WORK)
696 if (window->State.DesiredZOrder < 0)
697 fgPlatformPushWindow( window );
699 fgPlatformPopWindow( window );
703 void fgPlatformVisibilityWork(SFG_Window* window)
705 /* Visibility status of window should get updated in the window message handlers
706 * For now, none of these functions called below do anything, so don't worry
709 SFG_Window *win = window;
710 switch (window->State.DesiredVisibility)
712 case DesireHiddenState:
713 fgPlatformHideWindow( window );
715 case DesireIconicState:
716 /* Call on top-level window */
719 fgPlatformIconifyWindow( win );
721 case DesireNormalState:
722 fgPlatformShowWindow( window );