5 /*#include "data/snd.h"*/
7 #define CONV_RGB24_RGB15(r, g, b) \
8 (((r) >> 3) | (((uint16_t)(g) & 0xf8) << 2) | (((uint16_t)(b) & 0xf8) << 7))
14 SPRID_UILEFT = SPRID_BASE + 0,
15 SPRID_UIMID = SPRID_BASE + 4,
16 SPRID_UIRIGHT = SPRID_BASE + 8,
17 SPRID_UINUM = SPRID_BASE + 12,
18 SPRID_UISLASH = SPRID_BASE + 94,
19 SPRID_CROSS = SPRID_BASE + 64,
20 SPRID_UITGT = SPRID_BASE + 68,
21 SPRID_LEDOFF = SPRID_BASE + 72,
22 SPRID_LEDRED = SPRID_BASE + 74,
23 SPRID_LEDBLU = SPRID_BASE + 76,
24 SPRID_LEDGRN = SPRID_BASE + 78
27 extern unsigned char color_pixels[];
28 extern unsigned char color_cmap[];
29 extern unsigned char height_pixels[];
31 extern unsigned char spr_game_pixels[];
32 extern unsigned char spr_game_cmap[];