2 * freeglut_internal_android.h
4 * The freeglut library private include file.
6 * Copyright (C) 2012 Sylvain Beucler
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
22 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #ifndef FREEGLUT_INTERNAL_EGL_H
27 #define FREEGLUT_INTERNAL_EGL_H
31 /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
32 /* The structure used by display initialization in freeglut_init.c */
33 typedef struct tagSFG_PlatformDisplay SFG_PlatformDisplay;
35 struct tagSFG_PlatformDisplay
37 /* Used to initialize and deinitialize EGL */
38 EGLDisplay eglDisplay;
39 EGLContext eglContext;
40 EGLConfig eglContextConfig;
41 EGLint eglContextFormat;
42 struct tagSFG_Window* single_window;
47 * Make "freeglut" window handle and context types so that we don't need so
48 * much conditionally-compiled code later in the library.
50 typedef EGLNativeWindowType SFG_WindowHandleType ;
51 typedef EGLContext SFG_WindowContextType ;
52 typedef struct tagSFG_PlatformContext SFG_PlatformContext;
53 /* SFG_PlatformContext is used for SFG_Window.Window */
54 struct tagSFG_PlatformContext
56 EGLSurface eglSurface;
60 /* Window's state description. This structure should be kept portable. */
61 typedef struct tagSFG_PlatformWindowState SFG_PlatformWindowState;
62 struct tagSFG_PlatformWindowState
64 int OldWidth; /* Window width from before a resize */
65 int OldHeight; /* " height " " " " */