4 * The windows message processing methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Fri Dec 3 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include <GL/freeglut.h>
29 #include "fg_internal.h"
35 # define VFPRINTF(s,f,a) vfprintf((s),(f),(a))
36 #elif defined(HAVE__DOPRNT)
37 # define VFPRINTF(s,f,a) _doprnt((f),(a),(s))
39 # define VFPRINTF(s,f,a)
43 * Try to get the maximum value allowed for ints, falling back to the minimum
44 * guaranteed by ISO C99 if there is no suitable header.
50 # define INT_MAX 32767
54 # define MIN(a,b) (((a)<(b)) ? (a) : (b))
57 extern void fgPlatformReshapeWindow ( SFG_Window *window, int width, int height );
58 extern void fgPlatformDisplayWindow ( SFG_Window *window );
59 extern fg_time_t fgPlatformSystemTime ( void );
60 extern void fgPlatformSleepForEvents( fg_time_t msec );
61 extern void fgPlatformProcessSingleEvent ( void );
62 extern void fgPlatformMainLoopPreliminaryWork ( void );
67 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
69 static void fghReshapeWindow ( SFG_Window *window, int width, int height )
71 SFG_Window *current_window = fgStructure.CurrentWindow;
73 freeglut_return_if_fail( window != NULL );
75 fgPlatformReshapeWindow ( window, width, height );
77 if( FETCH_WCB( *window, Reshape ) )
78 INVOKE_WCB( *window, Reshape, ( width, height ) );
81 fgSetWindow( window );
82 glViewport( 0, 0, width, height );
86 * Force a window redraw. In Windows at least this is only a partial
87 * solution: if the window is increasing in size in either dimension,
88 * the already-drawn part does not get drawn again and things look funny.
89 * But without this we get this bad behaviour whenever we resize the
91 * DN: Hmm.. the above sounds like a concern only in single buffered mode...
93 window->State.Redisplay = GL_TRUE;
96 fgSetWindow( current_window );
100 * Calls a window's redraw method. This is used when
101 * a redraw is forced by the incoming window messages.
103 void fghRedrawWindow ( SFG_Window *window )
105 SFG_Window *current_window = fgStructure.CurrentWindow;
107 freeglut_return_if_fail( window );
109 if( window->State.NeedToInitContext ) {
110 INVOKE_WCB( *window, InitContext, ());
111 window->State.NeedToInitContext = GL_FALSE;
114 freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
116 window->State.Redisplay = GL_FALSE;
118 freeglut_return_if_fail( window->State.Visible );
120 fgSetWindow( window );
122 if( window->State.NeedToResize )
124 /* Set need to resize to false before calling fghReshapeWindow, otherwise
125 in the case the user's reshape callback calls glutReshapeWindow,
126 his request would get canceled after fghReshapeWindow gets called.
128 window->State.NeedToResize = GL_FALSE;
137 INVOKE_WCB( *window, Display, ( ) );
139 fgSetWindow( current_window );
143 static void fghcbDisplayWindow( SFG_Window *window,
144 SFG_Enumerator *enumerator )
146 if( window->State.Redisplay &&
147 window->State.Visible )
149 window->State.Redisplay = GL_FALSE;
150 fgPlatformDisplayWindow ( window );
153 fgEnumSubWindows( window, fghcbDisplayWindow, enumerator );
157 * Make all windows perform a display call
159 static void fghDisplayAll( void )
161 SFG_Enumerator enumerator;
163 enumerator.found = GL_FALSE;
164 enumerator.data = NULL;
166 fgEnumWindows( fghcbDisplayWindow, &enumerator );
170 * Window enumerator callback to check for the joystick polling code
172 static void fghcbCheckJoystickPolls( SFG_Window *window,
173 SFG_Enumerator *enumerator )
175 fg_time_t checkTime = fgElapsedTime( );
177 if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
180 #if !defined(_WIN32_WCE)
181 fgJoystickPollWindow( window );
182 #endif /* !defined(_WIN32_WCE) */
183 window->State.JoystickLastPoll = checkTime;
186 fgEnumSubWindows( window, fghcbCheckJoystickPolls, enumerator );
190 * Check all windows for joystick polling
192 static void fghCheckJoystickPolls( void )
194 SFG_Enumerator enumerator;
196 enumerator.found = GL_FALSE;
197 enumerator.data = NULL;
199 fgEnumWindows( fghcbCheckJoystickPolls, &enumerator );
203 * Check the global timers
205 static void fghCheckTimers( void )
207 fg_time_t checkTime = fgElapsedTime( );
209 while( fgState.Timers.First )
211 SFG_Timer *timer = fgState.Timers.First;
213 if( timer->TriggerTime > checkTime )
216 fgListRemove( &fgState.Timers, &timer->Node );
217 fgListAppend( &fgState.FreeTimers, &timer->Node );
219 timer->Callback( timer->ID );
224 /* Platform-dependent time in milliseconds, as an unsigned 64-bit integer.
225 * This doesn't overflow in any reasonable time, so no need to worry about
226 * that. The GLUT API return value will however overflow after 49.7 days,
227 * and on Windows we (currently) do not have access to a 64-bit timestamp,
228 * which means internal time will still get in trouble when running the
229 * application for more than 49.7 days.
230 * This value wraps every 49.7 days, but integer overflows cancel
231 * when subtracting an initial start time, unless the total time exceeds
232 * 32-bit, where the GLUT API return value is also overflowed.
234 fg_time_t fgSystemTime(void)
236 return fgPlatformSystemTime();
242 fg_time_t fgElapsedTime( void )
244 return fgSystemTime() - fgState.Time;
250 void fgError( const char *fmt, ... )
254 if (fgState.ErrorFunc) {
258 /* call user set error handler here */
259 fgState.ErrorFunc(fmt, ap);
267 fprintf( stderr, "freeglut ");
268 if( fgState.ProgramName )
269 fprintf( stderr, "(%s): ", fgState.ProgramName );
270 VFPRINTF( stderr, fmt, ap );
271 fprintf( stderr, "\n" );
275 if ( fgState.Initialised )
282 void fgWarning( const char *fmt, ... )
286 if (fgState.WarningFunc) {
290 /* call user set warning handler here */
291 fgState.WarningFunc(fmt, ap);
299 fprintf( stderr, "freeglut ");
300 if( fgState.ProgramName )
301 fprintf( stderr, "(%s): ", fgState.ProgramName );
302 VFPRINTF( stderr, fmt, ap );
303 fprintf( stderr, "\n" );
311 * Indicates whether Joystick events are being used by ANY window.
313 * The current mechanism is to walk all of the windows and ask if
314 * there is a joystick callback. We have a short-circuit early
315 * return if we find any joystick handler registered.
317 * The real way to do this is to make use of the glutTimer() API
318 * to more cleanly re-implement the joystick API. Then, this code
319 * and all other "joystick timer" code can be yanked.
322 static void fghCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
324 if( FETCH_WCB( *w, Joystick ) )
329 fgEnumSubWindows( w, fghCheckJoystickCallback, e );
331 static int fghHaveJoystick( void )
333 SFG_Enumerator enumerator;
335 enumerator.found = GL_FALSE;
336 enumerator.data = NULL;
337 fgEnumWindows( fghCheckJoystickCallback, &enumerator );
338 return !!enumerator.data;
340 static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e)
342 if( w->State.Redisplay && w->State.Visible )
347 fgEnumSubWindows( w, fghHavePendingRedisplaysCallback, e );
349 static int fghHavePendingRedisplays (void)
351 SFG_Enumerator enumerator;
353 enumerator.found = GL_FALSE;
354 enumerator.data = NULL;
355 fgEnumWindows( fghHavePendingRedisplaysCallback, &enumerator );
356 return !!enumerator.data;
359 * Returns the number of GLUT ticks (milliseconds) till the next timer event.
361 static fg_time_t fghNextTimer( void )
363 fg_time_t currentTime = fgElapsedTime();
364 SFG_Timer *timer = fgState.Timers.First;
369 if( timer->TriggerTime < currentTime )
372 return timer->TriggerTime - currentTime;
375 static void fghSleepForEvents( void )
379 if( fgState.IdleCallback || fghHavePendingRedisplays( ) )
382 msec = fghNextTimer( );
383 /* XXX Use GLUT timers for joysticks... */
384 /* XXX Dumb; forces granularity to .01sec */
385 if( fghHaveJoystick( ) && ( msec > 10 ) )
388 fgPlatformSleepForEvents ( msec );
392 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
395 * Executes a single iteration in the freeglut processing loop.
397 void FGAPIENTRY glutMainLoopEvent( void )
399 fgPlatformProcessSingleEvent ();
401 if( fgState.Timers.First )
403 fghCheckJoystickPolls( );
410 * Enters the freeglut processing loop.
411 * Stays until the "ExecState" changes to "GLUT_EXEC_STATE_STOP".
413 void FGAPIENTRY glutMainLoop( void )
417 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );
419 fgPlatformMainLoopPreliminaryWork ();
421 fgState.ExecState = GLUT_EXEC_STATE_RUNNING ;
422 while( fgState.ExecState == GLUT_EXEC_STATE_RUNNING )
426 glutMainLoopEvent( );
428 * Step through the list of windows, seeing if there are any
431 for( window = ( SFG_Window * )fgStructure.Windows.First;
433 window = ( SFG_Window * )window->Node.Next )
434 if ( ! ( window->IsMenu ) )
438 fgState.ExecState = GLUT_EXEC_STATE_STOP;
441 if( fgState.IdleCallback )
443 if( fgStructure.CurrentWindow &&
444 fgStructure.CurrentWindow->IsMenu )
446 fgSetWindow( window );
447 fgState.IdleCallback( );
450 fghSleepForEvents( );
455 * When this loop terminates, destroy the display, state and structure
456 * of a freeglut session, so that another glutInit() call can happen
458 * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it.
460 action = fgState.ActionOnWindowClose;
462 if( action == GLUT_ACTION_EXIT )
467 * Leaves the freeglut processing loop.
469 void FGAPIENTRY glutLeaveMainLoop( void )
471 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveMainLoop" );
472 fgState.ExecState = GLUT_EXEC_STATE_STOP ;
477 /*** END OF FILE ***/