4 * Freeglut state query methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Thu Dec 16 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include <GL/freeglut.h>
29 #include "fg_internal.h"
32 * TODO BEFORE THE STABLE RELEASE:
34 * glutGet() -- X11 tests passed, but check if all enums
35 * handled (what about Win32?)
36 * glutDeviceGet() -- X11 tests passed, but check if all enums
37 * handled (what about Win32?)
38 * glutGetModifiers() -- OK, but could also remove the limitation
39 * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
41 * The fail-on-call policy will help adding the most needed things imho.
44 extern int fgPlatformGlutGet ( GLenum eWhat );
45 extern int fgPlatformGlutDeviceGet ( GLenum eWhat );
46 extern int *fgPlatformGlutGetModeValues(GLenum eWhat, int *size);
47 extern SFG_Font* fghFontByID( void* font );
50 /* -- LOCAL DEFINITIONS ---------------------------------------------------- */
52 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
55 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
58 * General settings assignment method
60 void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
62 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetOption" );
66 case GLUT_INIT_WINDOW_X:
67 fgState.Position.X = (GLint)value;
70 case GLUT_INIT_WINDOW_Y:
71 fgState.Position.Y = (GLint)value;
74 case GLUT_INIT_WINDOW_WIDTH:
75 fgState.Size.X = (GLint)value;
78 case GLUT_INIT_WINDOW_HEIGHT:
79 fgState.Size.Y = (GLint)value;
82 case GLUT_INIT_DISPLAY_MODE:
83 fgState.DisplayMode = (unsigned int)value;
86 case GLUT_ACTION_ON_WINDOW_CLOSE:
87 fgState.ActionOnWindowClose = value;
90 case GLUT_RENDERING_CONTEXT:
91 fgState.UseCurrentContext =
92 ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
95 case GLUT_DIRECT_RENDERING:
96 fgState.DirectContext = value;
99 case GLUT_WINDOW_CURSOR:
100 if( fgStructure.CurrentWindow != NULL )
101 fgStructure.CurrentWindow->State.Cursor = value;
105 fgState.AuxiliaryBufferNumber = value;
108 case GLUT_MULTISAMPLE:
109 fgState.SampleNumber = value;
112 case GLUT_SKIP_STALE_MOTION_EVENTS:
113 fgState.SkipStaleMotion = !!value;
116 case GLUT_GEOMETRY_VISUALIZE_NORMALS:
117 if( fgStructure.CurrentWindow != NULL )
118 fgStructure.CurrentWindow->State.VisualizeNormals = !!value;
121 case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
122 fgState.StrokeFontDrawJoinDots = !!value;
125 case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
126 fgState.AllowNegativeWindowPosition = !!value;
130 fgWarning( "glutSetOption(): missing enum handle %d", eWhat );
136 * General settings query method
138 int FGAPIENTRY glutGet( GLenum eWhat )
142 case GLUT_INIT_STATE:
143 return fgState.Initialised;
145 /* Although internally the time store is 64bits wide, the return value
146 * here still wraps every 49.7 days. Integer overflows cancel however
147 * when subtracting an initial start time, unless the total time exceeds
148 * 32-bit, so you can still work with this.
149 * XXX: a glutGet64 to return the time might be an idea...
151 case GLUT_ELAPSED_TIME:
152 return (int) fgElapsedTime();
155 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGet" );
159 /* Following values are stored in fgState and fgDisplay global structures */
160 case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
161 case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
162 case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
163 case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
164 case GLUT_INIT_WINDOW_X: return fgState.Position.Use ?
165 fgState.Position.X : -1 ;
166 case GLUT_INIT_WINDOW_Y: return fgState.Position.Use ?
167 fgState.Position.Y : -1 ;
168 case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.Use ?
169 fgState.Size.X : -1 ;
170 case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
171 fgState.Size.Y : -1 ;
172 case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
173 case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
174 case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
175 case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
176 case GLUT_INIT_PROFILE: return fgState.ContextProfile ;
178 /* The window structure queries */
179 case GLUT_WINDOW_PARENT:
180 if( fgStructure.CurrentWindow == NULL ) return 0;
181 if( fgStructure.CurrentWindow->Parent == NULL ) return 0;
182 return fgStructure.CurrentWindow->Parent->ID;
184 case GLUT_WINDOW_NUM_CHILDREN:
185 if( fgStructure.CurrentWindow == NULL )
187 return fgListLength( &fgStructure.CurrentWindow->Children );
189 case GLUT_WINDOW_CURSOR:
190 if( fgStructure.CurrentWindow == NULL )
192 return fgStructure.CurrentWindow->State.Cursor;
194 case GLUT_MENU_NUM_ITEMS:
195 if( fgStructure.CurrentMenu == NULL )
197 return fgListLength( &fgStructure.CurrentMenu->Entries );
199 case GLUT_ACTION_ON_WINDOW_CLOSE:
200 return fgState.ActionOnWindowClose;
203 return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
205 case GLUT_RENDERING_CONTEXT:
206 return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
207 : GLUT_CREATE_NEW_CONTEXT;
209 case GLUT_DIRECT_RENDERING:
210 return fgState.DirectContext;
212 case GLUT_FULL_SCREEN:
213 return fgStructure.CurrentWindow->State.IsFullscreen;
216 return fgState.AuxiliaryBufferNumber;
218 case GLUT_MULTISAMPLE:
219 return fgState.SampleNumber;
221 case GLUT_SKIP_STALE_MOTION_EVENTS:
222 return fgState.SkipStaleMotion;
224 case GLUT_GEOMETRY_VISUALIZE_NORMALS:
225 if( fgStructure.CurrentWindow == NULL )
227 return fgStructure.CurrentWindow->State.VisualizeNormals;
229 case GLUT_STROKE_FONT_DRAW_JOIN_DOTS:
230 return fgState.StrokeFontDrawJoinDots;
232 case GLUT_ALLOW_NEGATIVE_WINDOW_POSITION:
233 return fgState.AllowNegativeWindowPosition;
236 return fgPlatformGlutGet ( eWhat );
242 * Returns various device information.
244 int FGAPIENTRY glutDeviceGet( GLenum eWhat )
246 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDeviceGet" );
248 /* XXX WARNING: we are mostly lying in this function. */
251 case GLUT_HAS_JOYSTICK:
252 return fgJoystickDetect ();
254 case GLUT_OWNS_JOYSTICK:
255 return fgState.JoysticksInitialised;
257 case GLUT_JOYSTICK_POLL_RATE:
258 return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.JoystickPollRate : 0;
260 /* XXX The following two are only for Joystick 0 but this is an improvement */
261 case GLUT_JOYSTICK_BUTTONS:
262 return glutJoystickGetNumButtons ( 0 );
264 case GLUT_JOYSTICK_AXES:
265 return glutJoystickGetNumAxes ( 0 );
267 case GLUT_HAS_DIAL_AND_BUTTON_BOX:
268 return fgInputDeviceDetect ();
271 if ( fgState.InputDevsInitialised ) return 8;
274 case GLUT_NUM_BUTTON_BOX_BUTTONS:
277 case GLUT_HAS_SPACEBALL:
278 return fgHasSpaceball();
280 case GLUT_HAS_TABLET:
283 case GLUT_NUM_SPACEBALL_BUTTONS:
284 return fgSpaceballNumButtons();
286 case GLUT_NUM_TABLET_BUTTONS:
289 case GLUT_DEVICE_IGNORE_KEY_REPEAT:
290 return fgStructure.CurrentWindow ? fgStructure.CurrentWindow->State.IgnoreKeyRepeat : 0;
292 case GLUT_DEVICE_KEY_REPEAT:
293 return fgState.KeyRepeat;
296 return fgPlatformGlutDeviceGet ( eWhat );
301 * This should return the current state of ALT, SHIFT and CTRL keys.
303 int FGAPIENTRY glutGetModifiers( void )
305 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetModifiers" );
306 if( fgState.Modifiers == INVALID_MODIFIERS )
308 fgWarning( "glutGetModifiers() called outside an input callback" );
312 return fgState.Modifiers;
316 * Return the state of the GLUT API overlay subsystem. A misery ;-)
318 int FGAPIENTRY glutLayerGet( GLenum eWhat )
320 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLayerGet" );
323 * This is easy as layers are not implemented and
324 * overlay support is not planned. E.g. on Windows,
325 * overlay requests in PFDs are ignored
326 * (see iLayerType at http://msdn.microsoft.com/en-us/library/dd368826(v=vs.85).aspx)
331 case GLUT_OVERLAY_POSSIBLE:
334 case GLUT_LAYER_IN_USE:
337 case GLUT_HAS_OVERLAY:
340 case GLUT_TRANSPARENT_INDEX:
342 * Return just anything, which is always defined as zero
348 case GLUT_NORMAL_DAMAGED:
349 /* XXX Actually I do not know. Maybe. */
352 case GLUT_OVERLAY_DAMAGED:
356 fgWarning( "glutLayerGet(): missing enum handle %d", eWhat );
360 /* And fail. That's good. Programs do love failing. */
364 int * FGAPIENTRY glutGetModeValues(GLenum eWhat, int *size)
368 FREEGLUT_EXIT_IF_NOT_INITIALISED("glutGetModeValues");
371 array = fgPlatformGlutGetModeValues ( eWhat, size );
376 /*** END OF FILE ***/