4 * Display message posting, context buffer swapping.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Fri Dec 3 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include <GL/freeglut.h>
29 #include "freeglut_internal.h"
31 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
34 * Marks the current window to have the redisplay performed when possible...
36 void FGAPIENTRY glutPostRedisplay( void )
38 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostRedisplay" );
39 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutPostRedisplay" );
40 fgStructure.CurrentWindow->State.Redisplay = GL_TRUE;
44 * Swaps the buffers for the current window (if any)
46 void FGAPIENTRY glutSwapBuffers( void )
48 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSwapBuffers" );
49 FREEGLUT_EXIT_IF_NO_WINDOW ( "glutSwapBuffers" );
52 if( ! fgStructure.CurrentWindow->Window.DoubleBuffered )
55 #if TARGET_HOST_UNIX_X11
56 glXSwapBuffers( fgDisplay.Display, fgStructure.CurrentWindow->Window.Handle );
57 #elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
58 SwapBuffers( fgStructure.CurrentWindow->Window.Device );
61 /* GLUT_FPS env var support */
62 if( fgState.FPSInterval )
64 GLint t = glutGet( GLUT_ELAPSED_TIME );
66 if( fgState.SwapTime == 0 )
68 else if( t - fgState.SwapTime > fgState.FPSInterval )
70 float time = 0.001f * ( t - fgState.SwapTime );
71 float fps = ( float )fgState.SwapCount / time;
73 "freeglut: %d frames in %.2f seconds = %.2f FPS\n",
74 fgState.SwapCount, time, fps );
76 fgState.SwapCount = 0;
82 * Mark appropriate window to be displayed
84 void FGAPIENTRY glutPostWindowRedisplay( int windowID )
88 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutPostWindowRedisplay" );
89 window = fgWindowByID( windowID );
90 freeglut_return_if_fail( window );
91 window->State.Redisplay = GL_TRUE;