4 * The freeglut library private include file.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Thu Dec 2 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #ifndef FREEGLUT_INTERNAL_H
29 #define FREEGLUT_INTERNAL_H
31 /* XXX Update these for each release! */
32 #define VERSION_MAJOR 2
33 #define VERSION_MINOR 2
34 #define VERSION_PATCH 0
37 * Freeglut is meant to be available under all Unix/X11 and Win32 platforms.
40 # define TARGET_HOST_UNIX_X11 1
41 # define TARGET_HOST_WIN32 0
43 # define TARGET_HOST_UNIX_X11 0
44 # define TARGET_HOST_WIN32 1
47 #define FREEGLUT_MAX_MENUS 3
48 #define FREEGLUT_DEBUG 1
51 #undef G_DISABLE_ASSERT
52 #undef G_DISABLE_CHECKS
54 #define G_DISABLE_ASSERT
55 #define G_DISABLE_CHECKS
59 * Somehow all Win32 include headers depend on this one:
65 #define strdup _strdup
69 * Those files should be available on every platform.
79 #if TARGET_HOST_UNIX_X11
85 * The system-dependant include files should go here:
87 #if TARGET_HOST_UNIX_X11
90 #include <X11/Xatom.h>
91 #include <X11/keysym.h>
93 #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
94 #include <X11/extensions/xf86vmode.h>
99 * Microsoft VisualC++ 5.0's <math.h> does not define the PI
102 # define M_PI 3.14159265358979323846
113 /* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
116 * Freeglut callbacks type definitions
118 typedef void (* FGCBDisplay )( void );
119 typedef void (* FGCBReshape )( int, int );
120 typedef void (* FGCBVisibility )( int );
121 typedef void (* FGCBKeyboard )( unsigned char, int, int );
122 typedef void (* FGCBSpecial )( int, int, int );
123 typedef void (* FGCBMouse )( int, int, int, int );
124 typedef void (* FGCBMouseWheel )( int, int, int, int );
125 typedef void (* FGCBMotion )( int, int );
126 typedef void (* FGCBPassive )( int, int );
127 typedef void (* FGCBEntry )( int );
128 typedef void (* FGCBWindowStatus )( int );
129 typedef void (* FGCBSelect )( int, int, int );
130 typedef void (* FGCBJoystick )( unsigned int, int, int, int );
131 typedef void (* FGCBKeyboardUp )( unsigned char, int, int );
132 typedef void (* FGCBSpecialUp )( int, int, int );
133 typedef void (* FGCBOverlayDisplay)( void );
134 typedef void (* FGCBSpaceMotion )( int, int, int );
135 typedef void (* FGCBSpaceRotation )( int, int, int );
136 typedef void (* FGCBSpaceButton )( int, int );
137 typedef void (* FGCBDials )( int, int );
138 typedef void (* FGCBButtonBox )( int, int );
139 typedef void (* FGCBTabletMotion )( int, int );
140 typedef void (* FGCBTabletButton )( int, int, int, int );
141 typedef void (* FGCBDestroy )( void );
144 * The global callbacks type definitions
146 typedef void (* FGCBIdle )( void );
147 typedef void (* FGCBTimer )( int );
148 typedef void (* FGCBMenuState )( int );
149 typedef void (* FGCBMenuStatus )( int, int, int );
152 * The callback used when creating/using menus
154 typedef void (* FGCBMenu )( int );
160 typedef struct tagSFG_List SFG_List;
168 * A list node structure
170 typedef struct tagSFG_Node SFG_Node;
178 * A helper structure holding two ints and a boolean
180 typedef struct tagSFG_XYUse SFG_XYUse;
183 GLint X, Y; /* The two integers... */
184 GLboolean Use; /* ...and a single boolean. */
188 * A helper structure holding a timeval and a boolean
190 typedef struct tagSFG_Time SFG_Time;
196 struct timeval Value;
202 * An enumeration containing the state of the GLUT execution:
203 * initializing, running, or stopping
207 GLUT_EXEC_STATE_INIT,
208 GLUT_EXEC_STATE_RUNNING,
213 * This structure holds different freeglut settings
215 typedef struct tagSFG_State SFG_State;
218 SFG_XYUse Position; /* The default windows' position */
219 SFG_XYUse Size; /* The default windows' size */
220 unsigned int DisplayMode; /* Display mode for new windows */
222 GLboolean Initialised; /* freeglut has been initialised */
224 GLboolean ForceDirectContext; /* Force direct rendering? */
225 GLboolean TryDirectContext; /* What about giving a try to? */
227 GLboolean ForceIconic; /* New top windows are iconified */
228 GLboolean UseCurrentContext; /* New windows share with current */
230 GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
231 GLboolean XSyncSwitch; /* X11 sync protocol switch */
233 GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
234 int Modifiers; /* Current ALT/SHIFT/CTRL state */
236 GLuint FPSInterval; /* Interval between FPS printfs */
237 GLuint SwapCount; /* Count of glutSwapBuffer calls */
238 GLuint SwapTime; /* Time of last SwapBuffers */
240 SFG_Time Time; /* Time that glutInit was called */
241 SFG_List Timers; /* The freeglut timer hooks */
242 SFG_List FreeTimers; /* The unused timer hooks */
244 FGCBIdle IdleCallback; /* The global idle callback */
246 int ActiveMenus; /* Num. of currently active menus */
247 FGCBMenuState MenuStateCallback; /* Menu callbacks are global */
248 FGCBMenuStatus MenuStatusCallback;
250 SFG_XYUse GameModeSize; /* Game mode screen's dimensions */
251 int GameModeDepth; /* The pixel depth for game mode */
252 int GameModeRefresh; /* The refresh rate for game mode */
254 int ActionOnWindowClose; /* Action when user closes window */
256 fgExecutionState ExecState; /* Used for GLUT termination */
257 char *ProgramName; /* Name of the invoking program */
261 * The structure used by display initialization in freeglut_init.c
263 typedef struct tagSFG_Display SFG_Display;
264 struct tagSFG_Display
266 #if TARGET_HOST_UNIX_X11
267 Display* Display; /* The display we are being run in. */
268 int Screen; /* The screen we are about to use. */
269 Window RootWindow; /* The screen's root window. */
270 int Connection; /* The display's connection number */
271 Atom DeleteWindow; /* The window deletion atom */
273 #ifdef X_XF86VidModeGetModeLine
275 * XF86VidMode may be compilable even if it fails at runtime. Therefore,
276 * the validity of the VidMode has to be tracked
278 int DisplayModeValid; /* Flag that indicates runtime status*/
279 XF86VidModeModeLine DisplayMode; /* Current screen's display settings */
280 int DisplayModeClock; /* The display mode's refresh rate */
281 int DisplayViewPortX; /* saved X location of the viewport */
282 int DisplayViewPortY; /* saved Y location of the viewport */
283 int DisplayPointerX; /* saved X location of the pointer */
284 int DisplayPointerY; /* saved Y location of the pointer */
288 #elif TARGET_HOST_WIN32
289 HINSTANCE Instance; /* The application's instance */
290 DEVMODE DisplayMode; /* Desktop's display settings */
294 int ScreenWidth; /* The screen's width in pixels */
295 int ScreenHeight; /* The screen's height in pixels */
296 int ScreenWidthMM; /* The screen's width in milimeters */
297 int ScreenHeightMM; /* The screen's height in milimeters */
302 * The user can create any number of timer hooks
304 typedef struct tagSFG_Timer SFG_Timer;
308 int ID; /* The timer ID integer */
309 FGCBTimer Callback; /* The timer callback */
310 long TriggerTime; /* The timer trigger time */
314 * Make "freeglut" window handle and context types so that we don't need so
315 * much conditionally-compiled code later in the library.
317 #if TARGET_HOST_UNIX_X11
319 typedef Window SFG_WindowHandleType ;
320 typedef GLXContext SFG_WindowContextType ;
322 #elif TARGET_HOST_WIN32
324 typedef HWND SFG_WindowHandleType ;
325 typedef HGLRC SFG_WindowContextType ;
330 * A window and its OpenGL context. The contents of this structure
331 * are highly dependant on the target operating system we aim at...
333 typedef struct tagSFG_Context SFG_Context;
334 struct tagSFG_Context
336 SFG_WindowHandleType Handle; /* The window's handle */
337 SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
339 #if TARGET_HOST_UNIX_X11
340 XVisualInfo* VisualInfo; /* The window's visual information */
341 #elif TARGET_HOST_WIN32
342 HDC Device; /* The window's device context */
345 int DoubleBuffered; /* Treat the window as double-buffered */
349 * Window's state description. This structure should be kept portable.
351 typedef struct tagSFG_WindowState SFG_WindowState;
352 struct tagSFG_WindowState
354 int Width; /* Window's width in pixels */
355 int Height; /* The same about the height */
356 int OldWidth; /* Window width from before a resize */
357 int OldHeight; /* " height " " " " */
359 GLboolean Redisplay; /* Do we have to redisplay? */
360 GLboolean Visible; /* Is the window visible now */
362 int Cursor; /* The currently selected cursor */
364 long JoystickPollRate; /* The joystick polling rate */
365 long JoystickLastPoll; /* When the last poll has happened */
367 int MouseX, MouseY; /* The most recent mouse position */
369 GLboolean IsGameMode; /* Is this the game mode window? */
371 GLboolean NeedToResize; /* Do we need to resize the window? */
376 * FETCH_WCB() is used as:
378 * FETCH_WCB( window, Visibility );
380 * ...where {window} is the freeglut window to fetch the callback from,
381 * {Visibility} is the window-specific callback to fetch.
383 * The result is correctly type-cast to the callback function pointer
386 #define FETCH_WCB(window,cbname) \
387 ((FGCB ## cbname)((window).CallBacks[CB_ ## cbname]))
390 * INVOKE_WCB() is used as:
392 * INVOKE_WCB( window, Visibility, ( status ) );
394 * ...where {window} is the freeglut window,
395 * {Visibility} is the window-specific callback,
396 * {(status)} is the parameter list.
398 * The callback is invoked as:
400 * callback( status );
402 * ...so the parentheses are REQUIRED in the {arg_list}.
404 * NOTE that it does a sanity-check and also sets the
408 #define INVOKE_WCB(window,cbname,arg_list) \
411 if( FETCH_WCB( window, cbname ) ) \
413 fgSetWindow( &window ); \
414 FETCH_WCB( window, cbname ) arg_list; \
419 * The window callbacks the user can supply us with. Should be kept portable.
421 * This enumeration provides the freeglut CallBack numbers.
422 * The symbolic constants are indices into a window's array of
423 * function callbacks. The names are formed by splicing a common
424 * prefix onto the callback's base name. (This was originally
425 * done so that an early stage of development could live side-by-
426 * side with the old callback code. The old callback code used
427 * the bare callback's name as a structure member, so I used a
428 * prefix for the array index name.)
430 * XXX For consistancy, perhaps the prefix should match the
431 * XXX FETCH* and INVOKE* macro suffices. I.e., WCB_, rather than
452 /* Presently ignored */
463 /* Always make this the LAST one */
469 * This structure holds the OpenGL rendering context for all the menu windows
471 typedef struct tagSFG_MenuContext SFG_MenuContext;
472 struct tagSFG_MenuContext
474 #if TARGET_HOST_UNIX_X11
475 XVisualInfo* VisualInfo; /* The window's visual information */
478 SFG_WindowContextType Context; /* The menu window's WGL context */
482 * This structure describes a menu
484 typedef struct tagSFG_Window SFG_Window;
485 typedef struct tagSFG_MenuEntry SFG_MenuEntry;
486 typedef struct tagSFG_Menu SFG_Menu;
490 void *UserData; /* User data passed back at callback */
491 int ID; /* The global menu ID */
492 SFG_List Entries; /* The menu entries list */
493 FGCBMenu Callback; /* The menu callback */
494 FGCBDestroy Destroy; /* Destruction callback */
495 GLboolean IsActive; /* Is the menu selected? */
496 int Width; /* Menu box width in pixels */
497 int Height; /* Menu box height in pixels */
498 int X, Y; /* Menu box raster position */
500 SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */
501 SFG_Window *Window; /* Window for menu */
502 SFG_Window *ParentWindow; /* Window in which the menu is defined */
506 * This is a menu entry
508 struct tagSFG_MenuEntry
511 int ID; /* The menu entry ID (local) */
512 int Ordinal; /* The menu's ordinal number */
513 char* Text; /* The text to be displayed */
514 SFG_Menu* SubMenu; /* Optional sub-menu tree */
515 GLboolean IsActive; /* Is the entry highlighted? */
516 int Width; /* Label's width in pixels */
520 * A window, making part of freeglut windows hierarchy.
521 * Should be kept portable.
526 int ID; /* Window's ID number */
528 SFG_Context Window; /* Window and OpenGL context */
529 SFG_WindowState State; /* The window state */
530 void *CallBacks[ TOTAL_CALLBACKS ]; /* Array of window callbacks */
531 void *UserData ; /* For use by user */
533 SFG_Menu* Menu[ FREEGLUT_MAX_MENUS ]; /* Menus appended to window */
534 SFG_Menu* ActiveMenu; /* The window's active menu */
536 SFG_Window* Parent; /* The parent to this window */
537 SFG_List Children; /* The subwindows d.l. list */
539 GLboolean IsMenu; /* Set to 1 if we are a menu */
544 * A linked list structure of windows
546 typedef struct tagSFG_WindowList SFG_WindowList ;
547 struct tagSFG_WindowList
554 * This holds information about all the windows, menus etc.
556 typedef struct tagSFG_Structure SFG_Structure;
557 struct tagSFG_Structure
559 SFG_List Windows; /* The global windows list */
560 SFG_List Menus; /* The global menus list */
561 SFG_List WindowsToDestroy;
563 SFG_Window* Window; /* The currently active win. */
564 SFG_Menu* Menu; /* Same, but menu... */
566 SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
568 SFG_Window* GameMode; /* The game mode window */
570 int WindowID; /* The new current window ID */
571 int MenuID; /* The new current menu ID */
575 * This structure is used for the enumeration purposes.
576 * You can easily extend its functionalities by declaring
577 * a structure containing enumerator's contents and custom
578 * data, then casting its pointer to (SFG_Enumerator *).
580 typedef struct tagSFG_Enumerator SFG_Enumerator;
581 struct tagSFG_Enumerator
583 GLboolean found; /* Used to terminate search */
584 void* data; /* Custom data pointer */
586 typedef void (* FGCBenumerator )( SFG_Window *, SFG_Enumerator * );
589 * The bitmap font structure
591 typedef struct tagSFG_Font SFG_Font;
594 char* Name; /* The source font name */
595 int Quantity; /* Number of chars in font */
596 int Height; /* Height of the characters */
597 const GLubyte** Characters; /* The characters mapping */
599 float xorig, yorig; /* Relative origin of the character */
603 * The stroke font structures
606 typedef struct tagSFG_StrokeVertex SFG_StrokeVertex;
607 struct tagSFG_StrokeVertex
612 typedef struct tagSFG_StrokeStrip SFG_StrokeStrip;
613 struct tagSFG_StrokeStrip
616 const SFG_StrokeVertex* Vertices;
619 typedef struct tagSFG_StrokeChar SFG_StrokeChar;
620 struct tagSFG_StrokeChar
624 const SFG_StrokeStrip* Strips;
627 typedef struct tagSFG_StrokeFont SFG_StrokeFont;
628 struct tagSFG_StrokeFont
630 char* Name; /* The source font name */
631 int Quantity; /* Number of chars in font */
632 GLfloat Height; /* Height of the characters */
633 const SFG_StrokeChar** Characters; /* The characters mapping */
636 /* -- GLOBAL VARIABLES EXPORTS --------------------------------------------- */
639 * Freeglut display related stuff (initialized once per session)
641 extern SFG_Display fgDisplay;
644 * Freeglut internal structure
646 extern SFG_Structure fgStructure;
649 * The current freeglut settings
651 extern SFG_State fgState;
654 /* -- PRIVATE FUNCTION DECLARATIONS ---------------------------------------- */
657 * A call to this function makes us sure that the Display and Structure
658 * subsystems have been properly initialized and are ready to be used
660 #define freeglut_assert_ready assert( fgState.Initialised );
663 * Following definitions are somewhat similiar to GLib's,
664 * but do not generate any log messages:
666 #define freeglut_return_if_fail( expr ) \
669 #define freeglut_return_val_if_fail( expr, val ) \
674 * A call to those macros assures us that there is a current
675 * window and menu set, respectively:
677 #define freeglut_assert_window assert( fgStructure.Window != NULL );
678 #define freeglut_assert_menu assert( fgStructure.Menu != NULL );
681 * The initialize and deinitialize functions get called on glutInit()
682 * and glutMainLoop() end respectively. They should create/clean up
683 * everything inside of the freeglut
685 void fgInitialize( const char* displayName );
686 void fgDeinitialize( void );
689 * Those two functions are used to create/destroy the freeglut internal
690 * structures. This actually happens when calling glutInit() and when
691 * quitting the glutMainLoop() (which actually happens, when all windows
694 void fgCreateStructure( void );
695 void fgDestroyStructure( void );
698 * A helper function to check if a display mode is possible to use
700 #if TARGET_HOST_UNIX_X11
701 XVisualInfo* fgChooseVisual( void );
705 * The window procedure for Win32 events handling
707 #if TARGET_HOST_WIN32
708 LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
709 WPARAM wParam, LPARAM lParam );
710 GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
711 unsigned char layer_type );
715 * Window creation, opening, closing and destruction.
716 * Also CallBack clearing/initialization.
717 * Defined in freeglut_structure.c, freeglut_window.c.
719 SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
720 int x, int y, int w, int h,
721 GLboolean gameMode, GLboolean isMenu );
722 void fgSetWindow ( SFG_Window *window );
723 void fgOpenWindow( SFG_Window* window, const char* title,
724 int x, int y, int w, int h, GLboolean gameMode,
725 GLboolean isSubWindow );
726 void fgCloseWindow( SFG_Window* window );
727 void fgAddToWindowDestroyList ( SFG_Window* window );
728 void fgCloseWindows ();
729 void fgDestroyWindow( SFG_Window* window );
730 void fgClearCallBacks( SFG_Window *window );
733 * Menu creation and destruction. Defined in freeglut_structure.c
735 SFG_Menu* fgCreateMenu( FGCBMenu menuCallback );
736 void fgDestroyMenu( SFG_Menu* menu );
739 * Joystick device management functions, defined in freeglut_joystick.c
741 void fgJoystickInit( int ident );
742 void fgJoystickClose( void );
743 void fgJoystickPollWindow( SFG_Window* window );
746 * Helper function to enumerate through all registered windows
747 * and one to enumerate all of a window's subwindows...
749 * The GFunc callback for those functions will be defined as:
751 * void enumCallback( gpointer window, gpointer enumerator );
753 * where window is the enumerated (sub)window pointer (SFG_Window *),
754 * and userData is the a custom user-supplied pointer. Functions
755 * are defined and exported from freeglut_structure.c file.
757 void fgEnumWindows( FGCBenumerator enumCallback, SFG_Enumerator* enumerator );
758 void fgEnumSubWindows( SFG_Window* window, FGCBenumerator enumCallback,
759 SFG_Enumerator* enumerator );
762 * fgWindowByHandle returns a (SFG_Window *) value pointing to the
763 * first window in the queue matching the specified window handle.
764 * The function is defined in freeglut_structure.c file.
766 SFG_Window* fgWindowByHandle( SFG_WindowHandleType hWindow );
769 * This function is similiar to the previous one, except it is
770 * looking for a specified (sub)window identifier. The function
771 * is defined in freeglut_structure.c file.
773 SFG_Window* fgWindowByID( int windowID );
776 * Looks up a menu given its ID. This is easier than fgWindowByXXX
777 * as all menus are placed in a single doubly linked list...
779 SFG_Menu* fgMenuByID( int menuID );
782 * The menu activation and deactivation the code. This is the meat
783 * of the menu user interface handling code...
785 void fgActivateMenu( SFG_Window* window, int button );
786 void fgExecuteMenuCallback( SFG_Menu* menu );
787 GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu );
788 void fgDeactivateMenu( SFG_Window *window );
789 void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry );
792 * This function gets called just before the buffers swap, so that
793 * freeglut can display the pull-down menus via OpenGL. The function
794 * is defined in freeglut_menu.c file.
796 void fgDisplayMenu( void );
799 * Display the mouse cursor using OpenGL calls. The function
800 * is defined in freeglut_cursor.c file.
802 void fgDisplayCursor( void );
805 * Elapsed time as per glutGet(GLUT_ELAPSED_TIME).
807 long fgElapsedTime( void );
812 void fgListInit(SFG_List *list);
813 void fgListAppend(SFG_List *list, SFG_Node *node);
814 void fgListRemove(SFG_List *list, SFG_Node *node);
815 int fgListLength(SFG_List *list);
816 void fgListInsert(SFG_List *list, SFG_Node *next, SFG_Node *node);
819 * Error Messages functions
821 void fgError( const char *fmt, ... );
822 void fgWarning( const char *fmt, ... );
824 #endif /* FREEGLUT_INTERNAL_H */
826 /*** END OF FILE ***/