4 * Freeglut state query methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Thu Dec 16 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 #include "../include/GL/freeglut.h"
33 #include "freeglut_internal.h"
36 * TODO BEFORE THE STABLE RELEASE:
38 * glutGet() -- X11 tests passed, but check if all enums
39 * handled (what about Win32?)
40 * glutDeviceGet() -- X11 tests passed, but check if all enums
41 * handled (what about Win32?)
42 * glutGetModifiers() -- OK, but could also remove the limitation
43 * glutLayerGet() -- what about GLUT_NORMAL_DAMAGED?
45 * The fail-on-call policy will help adding the most needed things imho.
48 /* -- LOCAL DEFINITIONS ---------------------------------------------------- */
50 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
52 #if TARGET_HOST_UNIX_X11
54 * Queries the GL context about some attributes
56 static int fghGetConfig( int attribute )
60 if( fgStructure.Window )
61 glXGetConfig( fgDisplay.Display, fgStructure.Window->Window.VisualInfo,
62 attribute, &returnValue );
68 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
71 * General settings assignment method
73 void FGAPIENTRY glutSetOption( GLenum eWhat, int value )
75 freeglut_assert_ready;
78 * XXX In chronological code add order. (WHY in that order?)
82 case GLUT_INIT_WINDOW_X:
83 fgState.Position.X = (GLint)value;
86 case GLUT_INIT_WINDOW_Y:
87 fgState.Position.Y = (GLint)value;
90 case GLUT_INIT_WINDOW_WIDTH:
91 fgState.Size.X = (GLint)value;
94 case GLUT_INIT_WINDOW_HEIGHT:
95 fgState.Size.Y = (GLint)value;
98 case GLUT_INIT_DISPLAY_MODE:
99 fgState.DisplayMode = (unsigned int)value;
102 case GLUT_ACTION_ON_WINDOW_CLOSE:
103 fgState.ActionOnWindowClose = value;
106 case GLUT_RENDERING_CONTEXT:
107 fgState.UseCurrentContext =
108 ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
111 case GLUT_WINDOW_CURSOR:
112 if( fgStructure.Window != NULL )
113 fgStructure.Window->State.Cursor = value;
117 fgWarning( "glutSetOption(): missing enum handle %i\n", eWhat );
123 * General settings query method
125 int FGAPIENTRY glutGet( GLenum eWhat )
127 #if TARGET_HOST_WIN32
129 GLboolean boolValue ;
134 case GLUT_INIT_STATE:
135 return fgState.Initialised;
137 case GLUT_ELAPSED_TIME:
138 return fgElapsedTime();
141 freeglut_assert_ready;
144 * XXX In chronological code add order. (WHY in that order?)
149 * Following values are stored in fgState and fgDisplay global structures
151 case GLUT_SCREEN_WIDTH: return fgDisplay.ScreenWidth ;
152 case GLUT_SCREEN_HEIGHT: return fgDisplay.ScreenHeight ;
153 case GLUT_SCREEN_WIDTH_MM: return fgDisplay.ScreenWidthMM ;
154 case GLUT_SCREEN_HEIGHT_MM: return fgDisplay.ScreenHeightMM;
155 case GLUT_INIT_WINDOW_X: return fgState.Position.X ;
156 case GLUT_INIT_WINDOW_Y: return fgState.Position.Y ;
157 case GLUT_INIT_WINDOW_WIDTH: return fgState.Size.X ;
158 case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Y ;
159 case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
162 * The window/context specific queries are handled mostly by
165 case GLUT_WINDOW_NUM_SAMPLES:
167 * XXX Multisampling. Return what I know about multisampling.
171 #if TARGET_HOST_UNIX_X11
173 * The rest of GLX queries under X are general enough to use a macro to
176 # define GLX_QUERY(a,b) case a: return fghGetConfig( b );
178 GLX_QUERY( GLUT_WINDOW_RGBA, GLX_RGBA );
179 GLX_QUERY( GLUT_WINDOW_DOUBLEBUFFER, GLX_DOUBLEBUFFER );
180 GLX_QUERY( GLUT_WINDOW_BUFFER_SIZE, GLX_BUFFER_SIZE );
181 GLX_QUERY( GLUT_WINDOW_STENCIL_SIZE, GLX_STENCIL_SIZE );
182 GLX_QUERY( GLUT_WINDOW_DEPTH_SIZE, GLX_DEPTH_SIZE );
183 GLX_QUERY( GLUT_WINDOW_RED_SIZE, GLX_RED_SIZE );
184 GLX_QUERY( GLUT_WINDOW_GREEN_SIZE, GLX_GREEN_SIZE );
185 GLX_QUERY( GLUT_WINDOW_BLUE_SIZE, GLX_BLUE_SIZE );
186 GLX_QUERY( GLUT_WINDOW_ALPHA_SIZE, GLX_ALPHA_SIZE );
187 GLX_QUERY( GLUT_WINDOW_ACCUM_RED_SIZE, GLX_ACCUM_RED_SIZE );
188 GLX_QUERY( GLUT_WINDOW_ACCUM_GREEN_SIZE, GLX_ACCUM_GREEN_SIZE );
189 GLX_QUERY( GLUT_WINDOW_ACCUM_BLUE_SIZE, GLX_ACCUM_BLUE_SIZE );
190 GLX_QUERY( GLUT_WINDOW_ACCUM_ALPHA_SIZE, GLX_ACCUM_ALPHA_SIZE );
191 GLX_QUERY( GLUT_WINDOW_STEREO, GLX_STEREO );
196 * Colormap size is handled in a bit different way than all the rest
198 case GLUT_WINDOW_COLORMAP_SIZE:
199 if( (fghGetConfig( GLX_RGBA )) || (fgStructure.Window == NULL) )
202 * We've got a RGBA visual, so there is no colormap at all.
203 * The other possibility is that we have no current window set.
207 return fgStructure.Window->Window.VisualInfo->visual->map_entries;
210 * Those calls are somewhat similiar, as they use XGetWindowAttributes()
215 case GLUT_WINDOW_BORDER_WIDTH:
216 case GLUT_WINDOW_HEADER_HEIGHT:
221 if( fgStructure.Window == NULL )
224 XTranslateCoordinates(
226 fgStructure.Window->Window.Handle,
227 fgDisplay.RootWindow,
232 case GLUT_WINDOW_X: return x;
233 case GLUT_WINDOW_Y: return y;
238 XTranslateCoordinates(
240 fgStructure.Window->Window.Handle,
241 w, 0, 0, &x, &y, &w);
245 case GLUT_WINDOW_BORDER_WIDTH: return x;
246 case GLUT_WINDOW_HEADER_HEIGHT: return y;
250 case GLUT_WINDOW_WIDTH:
251 case GLUT_WINDOW_HEIGHT:
253 XWindowAttributes winAttributes;
255 if( fgStructure.Window == NULL )
257 XGetWindowAttributes(
259 fgStructure.Window->Window.Handle,
264 case GLUT_WINDOW_WIDTH: return winAttributes.width ;
265 case GLUT_WINDOW_HEIGHT: return winAttributes.height ;
270 * I do not know yet if there will be a fgChooseVisual() function for Win32
272 case GLUT_DISPLAY_MODE_POSSIBLE:
273 return( fgChooseVisual() == NULL ? 0 : 1 );
276 * This is system-dependant
278 case GLUT_WINDOW_FORMAT_ID:
279 if( fgStructure.Window == NULL )
282 return fgStructure.Window->Window.VisualInfo->visualid;
284 #elif TARGET_HOST_WIN32
287 * Handle the OpenGL inquiries
289 case GLUT_WINDOW_RGBA:
290 glGetBooleanv ( GL_RGBA_MODE, &boolValue );
291 returnValue = boolValue ? 1 : 0;
293 case GLUT_WINDOW_DOUBLEBUFFER:
294 glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
295 returnValue = boolValue ? 1 : 0;
297 case GLUT_WINDOW_STEREO:
298 glGetBooleanv ( GL_STEREO, &boolValue );
299 returnValue = boolValue ? 1 : 0;
302 case GLUT_WINDOW_RED_SIZE:
303 glGetIntegerv ( GL_RED_BITS, &returnValue );
305 case GLUT_WINDOW_GREEN_SIZE:
306 glGetIntegerv ( GL_GREEN_BITS, &returnValue );
308 case GLUT_WINDOW_BLUE_SIZE:
309 glGetIntegerv ( GL_BLUE_BITS, &returnValue );
311 case GLUT_WINDOW_ALPHA_SIZE:
312 glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
314 case GLUT_WINDOW_ACCUM_RED_SIZE:
315 glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
317 case GLUT_WINDOW_ACCUM_GREEN_SIZE:
318 glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
320 case GLUT_WINDOW_ACCUM_BLUE_SIZE:
321 glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
323 case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
324 glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
326 case GLUT_WINDOW_DEPTH_SIZE:
327 glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
330 case GLUT_WINDOW_BUFFER_SIZE:
331 returnValue = 1 ; /* ????? */
333 case GLUT_WINDOW_STENCIL_SIZE:
334 returnValue = 0 ; /* ????? */
339 case GLUT_WINDOW_WIDTH:
340 case GLUT_WINDOW_HEIGHT:
343 * There is considerable confusion about the "right thing to
344 * do" concerning window size and position. GLUT itself is
345 * not consistent between Windows and UNIX/X11; since
346 * platform independence is a virtue for "freeglut", we
347 * decided to break with GLUT's behaviour.
349 * Under UNIX/X11, it is apparently not possible to get the
350 * window border sizes in order to subtract them off the
351 * window's initial position until some time after the window
352 * has been created. Therefore we decided on the following
353 * behaviour, both under Windows and under UNIX/X11:
354 * - When you create a window with position (x,y) and size
355 * (w,h), the upper left hand corner of the outside of the
356 * window is at (x,y) and the size of the drawable area is
358 * - When you query the size and position of the window--as
359 * is happening here for Windows--"freeglut" will return
360 * the size of the drawable area--the (w,h) that you
361 * specified when you created the window--and the coordinates
362 * of the upper left hand corner of the drawable
363 * area--which is NOT the (x,y) you specified.
368 freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 );
371 * We need to call GetWindowRect() first...
372 * (this returns the pixel coordinates of the outside of the window)
374 GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
377 * ...then we've got to correct the results we've just received...
379 if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) &&
380 ( ! fgStructure.Window->IsMenu ) )
382 winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
383 winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
384 winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
385 winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
390 case GLUT_WINDOW_X: return winRect.left ;
391 case GLUT_WINDOW_Y: return winRect.top ;
392 case GLUT_WINDOW_WIDTH: return winRect.right - winRect.left;
393 case GLUT_WINDOW_HEIGHT: return winRect.bottom - winRect.top;
398 case GLUT_WINDOW_BORDER_WIDTH :
399 return GetSystemMetrics( SM_CXSIZEFRAME );
401 case GLUT_WINDOW_HEADER_HEIGHT :
402 return GetSystemMetrics( SM_CYCAPTION );
404 case GLUT_DISPLAY_MODE_POSSIBLE:
405 return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
408 case GLUT_WINDOW_FORMAT_ID:
409 if( fgStructure.Window != NULL )
410 return GetPixelFormat( fgStructure.Window->Window.Device );
416 * The window structure queries
418 case GLUT_WINDOW_PARENT:
419 if( fgStructure.Window == NULL ) return 0;
420 if( fgStructure.Window->Parent == NULL ) return 0;
421 return fgStructure.Window->Parent->ID;
423 case GLUT_WINDOW_NUM_CHILDREN:
424 if( fgStructure.Window == NULL )
426 return fgListLength( &fgStructure.Window->Children );
428 case GLUT_WINDOW_CURSOR:
429 if( fgStructure.Window == NULL )
431 return fgStructure.Window->State.Cursor;
433 case GLUT_MENU_NUM_ITEMS:
434 if( fgStructure.Menu == NULL )
436 return fgListLength( &fgStructure.Menu->Entries );
438 case GLUT_ACTION_ON_WINDOW_CLOSE:
439 return fgState.ActionOnWindowClose;
442 return VERSION_MAJOR * 10000 + VERSION_MINOR * 100 + VERSION_PATCH;
444 case GLUT_RENDERING_CONTEXT:
445 return fgState.UseCurrentContext ? GLUT_USE_CURRENT_CONTEXT
446 : GLUT_CREATE_NEW_CONTEXT;
449 fgWarning( "glutGet(): missing enum handle %i\n", eWhat );
456 * Returns various device information.
458 int FGAPIENTRY glutDeviceGet( GLenum eWhat )
460 freeglut_assert_ready;
463 * XXX WARNING: we are mostly lying in this function.
467 case GLUT_HAS_KEYBOARD:
469 * We always have a keyboard present on PC machines...
471 * XXX I think that some of my PCs will boot without a keyboard.
472 * XXX Also, who says that we are running on a PC? UNIX/X11
473 * XXX is much more generic, and X11 can go over a network.
474 * XXX Though in actuality, we can probably assume BOTH a
475 * XXX mouse and keyboard for most/all of our users.
479 #if TARGET_HOST_UNIX_X11
484 case GLUT_NUM_MOUSE_BUTTONS:
486 * Return the number of mouse buttons available. This is a big guess.
488 * XXX We can probe /var/run/dmesg.boot which is world-readable.
489 * XXX This would be somewhat system-dependant, but is doable.
490 * XXX E.g., on NetBSD, my USB mouse registers:
491 * XXX ums0 at uhidev0: 3 buttons and Z dir.
492 * XXX We can also probe /var/log/XFree86\..*\.log to get
494 * XXX (**) Option "Buttons" "5"
495 * XXX (**) Option "ZAxisMapping" "4 5"
496 * XXX (**) Mouse0: ZAxisMapping: buttons 4 and 5
497 * XXX (**) Mouse0: Buttons: 5
498 * XXX ...which tells us even more, and is a bit less
499 * XXX system-dependant. (Other than MS-WINDOWS, all
500 * XXX target hosts with actual users are probably running
501 * XXX XFree86...) It is at least worth taking a look at
506 #elif TARGET_HOST_WIN32
510 * The Windows can be booted without a mouse.
511 * It would be nice to have this reported.
513 return GetSystemMetrics( SM_MOUSEPRESENT );
515 case GLUT_NUM_MOUSE_BUTTONS:
517 * We are much more fortunate under Win32 about this...
519 return GetSystemMetrics( SM_CMOUSEBUTTONS );
523 case GLUT_JOYSTICK_POLL_RATE:
524 case GLUT_HAS_JOYSTICK:
525 case GLUT_JOYSTICK_BUTTONS:
526 case GLUT_JOYSTICK_AXES:
528 * XXX WARNING: THIS IS A BIG LIE!
532 case GLUT_HAS_SPACEBALL:
533 case GLUT_HAS_DIAL_AND_BUTTON_BOX:
534 case GLUT_HAS_TABLET:
537 case GLUT_NUM_SPACEBALL_BUTTONS:
538 case GLUT_NUM_BUTTON_BOX_BUTTONS:
540 case GLUT_NUM_TABLET_BUTTONS:
543 case GLUT_DEVICE_IGNORE_KEY_REPEAT:
544 return fgState.IgnoreKeyRepeat;
546 case GLUT_DEVICE_KEY_REPEAT:
548 * XXX WARNING: THIS IS A BIG LIE!
550 return GLUT_KEY_REPEAT_DEFAULT;
553 fgWarning( "glutDeviceGet(): missing enum handle %i\n", eWhat );
558 * And now -- the failure.
564 * This should return the current state of ALT, SHIFT and CTRL keys.
566 int FGAPIENTRY glutGetModifiers( void )
568 if( fgState.Modifiers == 0xffffffff )
570 fgWarning( "glutGetModifiers() called outside an input callback" );
574 return fgState.Modifiers;
578 * Return the state of the GLUT API overlay subsystem. A misery ;-)
580 int FGAPIENTRY glutLayerGet( GLenum eWhat )
582 freeglut_assert_ready;
585 * This is easy as layers are not implemented ;-)
587 * XXX Can we merge the UNIX/X11 and WIN32 sections? Or
588 * XXX is overlay support planned?
593 #if TARGET_HOST_UNIX_X11
595 case GLUT_OVERLAY_POSSIBLE:
598 case GLUT_LAYER_IN_USE:
601 case GLUT_HAS_OVERLAY:
604 case GLUT_TRANSPARENT_INDEX:
606 * Return just anything, which is always defined as zero
612 case GLUT_NORMAL_DAMAGED:
614 * XXX Actually I do not know. Maybe.
618 case GLUT_OVERLAY_DAMAGED:
621 #elif TARGET_HOST_WIN32
623 case GLUT_OVERLAY_POSSIBLE:
624 /* return fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
625 PFD_OVERLAY_PLANE ); */
628 case GLUT_LAYER_IN_USE:
631 case GLUT_HAS_OVERLAY:
634 case GLUT_TRANSPARENT_INDEX:
636 * Return just anything, which is always defined as zero
642 case GLUT_NORMAL_DAMAGED:
644 * XXX Actually I do not know. Maybe.
648 case GLUT_OVERLAY_DAMAGED:
653 fgWarning( "glutLayerGet(): missing enum handle %i\n", eWhat );
658 * And fail. That's good. Programs do love failing.
663 /*** END OF FILE ***/