4 * Window management methods.
6 * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
7 * Written by Pawel W. Olszta, <olszta@sourceforge.net>
8 * Creation date: Fri Dec 3 1999
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32 #include <GL/freeglut.h>
33 #include "freeglut_internal.h"
36 * TODO BEFORE THE STABLE RELEASE:
38 * fgChooseVisual() -- OK, but what about glutInitDisplayString()?
39 * fgSetupPixelFormat -- ignores the display mode settings
40 * fgOpenWindow() -- check the Win32 version, -iconic handling!
41 * fgCloseWindow() -- check the Win32 version
42 * glutCreateWindow() -- Check when default position and size is {-1,-1}
43 * glutCreateSubWindow() -- Check when default position and size is {-1,-1}
44 * glutDestroyWindow() -- check the Win32 version
45 * glutSetWindow() -- check the Win32 version
46 * glutGetWindow() -- OK
47 * glutSetWindowTitle() -- check the Win32 version
48 * glutSetIconTitle() -- check the Win32 version
49 * glutShowWindow() -- check the Win32 version
50 * glutHideWindow() -- check the Win32 version
51 * glutIconifyWindow() -- check the Win32 version
52 * glutReshapeWindow() -- check the Win32 version
53 * glutPositionWindow() -- check the Win32 version
54 * glutPushWindow() -- check the Win32 version
55 * glutPopWindow() -- check the Win32 version
58 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
61 * Chooses a visual basing on the current display mode settings
63 #if TARGET_HOST_UNIX_X11
65 XVisualInfo* fgChooseVisual( void )
67 #define BUFFER_SIZES 6
68 int bufferSize[BUFFER_SIZES] = { 16, 12, 8, 4, 2, 1 };
69 GLboolean wantIndexedMode = GL_FALSE;
74 * First we have to process the display mode settings...
77 * Why is there a semi-colon in this #define? The code
78 * that uses the macro seems to always add more semicolons...
80 #define ATTRIB(a) attributes[where++]=a;
81 #define ATTRIB_VAL(a,v) {ATTRIB(a); ATTRIB(v);}
83 if( fgState.DisplayMode & GLUT_INDEX )
85 ATTRIB_VAL( GLX_BUFFER_SIZE, 8 );
86 wantIndexedMode = GL_TRUE;
91 ATTRIB_VAL( GLX_RED_SIZE, 1 );
92 ATTRIB_VAL( GLX_GREEN_SIZE, 1 );
93 ATTRIB_VAL( GLX_BLUE_SIZE, 1 );
94 if( fgState.DisplayMode & GLUT_ALPHA )
95 ATTRIB_VAL( GLX_ALPHA_SIZE, 1 );
98 if( fgState.DisplayMode & GLUT_DOUBLE )
99 ATTRIB( GLX_DOUBLEBUFFER );
101 if( fgState.DisplayMode & GLUT_STEREO )
102 ATTRIB( GLX_STEREO );
104 if( fgState.DisplayMode & GLUT_DEPTH )
105 ATTRIB_VAL( GLX_DEPTH_SIZE, 1 );
107 if( fgState.DisplayMode & GLUT_STENCIL )
108 ATTRIB_VAL( GLX_STENCIL_SIZE, 1 );
110 if( fgState.DisplayMode & GLUT_ACCUM )
112 ATTRIB_VAL( GLX_ACCUM_RED_SIZE, 1 );
113 ATTRIB_VAL( GLX_ACCUM_GREEN_SIZE, 1 );
114 ATTRIB_VAL( GLX_ACCUM_BLUE_SIZE, 1 );
115 if( fgState.DisplayMode & GLUT_ALPHA )
116 ATTRIB_VAL( GLX_ACCUM_ALPHA_SIZE, 1 );
120 * Push a null at the end of the list
124 if( ! wantIndexedMode )
125 return glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
129 XVisualInfo* visualInfo;
133 * In indexed mode, we need to check how many bits of depth can we
134 * achieve. We do this by trying each possibility from the list
135 * given in the {bufferSize} array. If we match, we return to caller.
137 for( i=0; i<BUFFER_SIZES; i++ )
139 attributes[ 1 ] = bufferSize[ i ];
140 visualInfo = glXChooseVisual( fgDisplay.Display, fgDisplay.Screen,
142 if( visualInfo != NULL )
151 * Setup the pixel format for a Win32 window
153 #if TARGET_HOST_WIN32
154 GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
155 unsigned char layer_type )
157 PIXELFORMATDESCRIPTOR* ppfd, pfd;
158 int flags, pixelformat;
160 freeglut_return_val_if_fail( window != NULL, 0 );
161 flags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL;
162 if( fgState.DisplayMode & GLUT_DOUBLE )
163 flags |= PFD_DOUBLEBUFFER;
165 #if defined(_MSC_VER)
166 #pragma message( "fgSetupPixelFormat(): there is still some work to do here!" )
170 * Specify which pixel format do we opt for...
172 pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
175 pfd.iPixelType = PFD_TYPE_RGBA;
186 pfd.cAccumRedBits = 0;
187 pfd.cAccumGreenBits = 0;
188 pfd.cAccumBlueBits = 0;
189 pfd.cAccumAlphaBits = 0;
192 pfd.cStencilBits = 0;
195 pfd.cStencilBits = 8;
198 pfd.iLayerType = layer_type;
201 pfd.dwVisibleMask = 0;
202 pfd.dwDamageMask = 0;
204 pfd.cColorBits = (BYTE) GetDeviceCaps( window->Window.Device, BITSPIXEL );
207 pixelformat = ChoosePixelFormat( window->Window.Device, ppfd );
208 if( pixelformat == 0 )
213 return SetPixelFormat( window->Window.Device, pixelformat, ppfd );
218 * Sets the OpenGL context and the fgStructure "Current Window" pointer to
219 * the window structure passed in.
221 void fgSetWindow ( SFG_Window *window )
223 #if TARGET_HOST_UNIX_X11
227 window->Window.Handle,
228 window->Window.Context
230 #elif TARGET_HOST_WIN32
231 if( fgStructure.Window )
232 ReleaseDC( fgStructure.Window->Window.Handle,
233 fgStructure.Window->Window.Device );
237 window->Window.Device = GetDC( window->Window.Handle );
239 window->Window.Device,
240 window->Window.Context
244 fgStructure.Window = window;
249 * Opens a window. Requires a SFG_Window object created and attached
250 * to the freeglut structure. OpenGL context is created here.
252 void fgOpenWindow( SFG_Window* window, const char* title,
253 int x, int y, int w, int h,
254 GLboolean gameMode, GLboolean isSubWindow )
256 #if TARGET_HOST_UNIX_X11
257 XSetWindowAttributes winAttr;
258 XTextProperty textProperty;
259 XSizeHints sizeHints;
263 freeglut_assert_ready;
266 * XXX fgChooseVisual() is a common part of all three.
267 * XXX With a little thought, we should be able to greatly
270 if( !window->IsMenu )
271 window->Window.VisualInfo = fgChooseVisual( );
272 else if( fgStructure.MenuContext )
273 window->Window.VisualInfo = fgChooseVisual( );
276 /* XXX Why are menus double- and depth-buffered? */
277 unsigned int current_DisplayMode = fgState.DisplayMode ;
278 fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH ;
279 window->Window.VisualInfo = fgChooseVisual( );
280 fgState.DisplayMode = current_DisplayMode ;
283 if( ! window->Window.VisualInfo )
286 * The "fgChooseVisual" returned a null meaning that the visual
287 * context is not available.
288 * Try a couple of variations to see if they will work.
290 if( !( fgState.DisplayMode & GLUT_DOUBLE ) )
292 fgState.DisplayMode |= GLUT_DOUBLE ;
293 window->Window.VisualInfo = fgChooseVisual( );
294 fgState.DisplayMode &= ~GLUT_DOUBLE;
298 * GLUT also checks for multi-sampling, but I don't see that
299 * anywhere else in FREEGLUT so I won't bother with it for the moment.
304 * XXX This seems to be abusing an assert() for error-checking.
305 * XXX It is possible that the visual simply can't be found,
306 * XXX in which case we should print an error and return a 0
307 * XXX for the window id, I think.
309 assert( window->Window.VisualInfo != NULL );
313 * XXX HINT: the masks should be updated when adding/removing callbacks.
314 * XXX This might speed up message processing. Is that true?
316 * XXX A: Not appreciably, but it WILL make it easier to debug.
317 * XXX Try tracing old GLUT and try tracing freeglut. Old GLUT
318 * XXX turns off events that it doesn't need and is a whole lot
319 * XXX more pleasant to trace. (Think mouse-motion! Tons of
320 * XXX ``bonus'' GUI events stream in.)
323 StructureNotifyMask | SubstructureNotifyMask | ExposureMask |
324 ButtonPressMask | ButtonReleaseMask | KeyPressMask | KeyRelease |
325 VisibilityChangeMask | EnterWindowMask | LeaveWindowMask |
326 PointerMotionMask | ButtonMotionMask;
327 winAttr.background_pixmap = None;
328 winAttr.background_pixel = 0;
329 winAttr.border_pixel = 0;
331 winAttr.colormap = XCreateColormap(
332 fgDisplay.Display, fgDisplay.RootWindow,
333 window->Window.VisualInfo->visual, AllocNone
336 mask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask;
340 winAttr.override_redirect = True;
341 mask |= CWOverrideRedirect;
344 window->Window.Handle = XCreateWindow(
346 window->Parent == NULL ? fgDisplay.RootWindow :
347 window->Parent->Window.Handle,
349 window->Window.VisualInfo->depth, InputOutput,
350 window->Window.VisualInfo->visual, mask,
355 * The GLX context creation, possibly trying the direct context rendering
356 * or else use the current context if the user has so specified
361 * If there isn't already an OpenGL rendering context for menu
364 if( !fgStructure.MenuContext )
366 fgStructure.MenuContext =
367 (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
368 fgStructure.MenuContext->VisualInfo = window->Window.VisualInfo;
369 fgStructure.MenuContext->Context = glXCreateContext(
370 fgDisplay.Display, fgStructure.MenuContext->VisualInfo,
371 NULL, fgState.ForceDirectContext | fgState.TryDirectContext
375 /* window->Window.Context = fgStructure.MenuContext->Context; */
376 window->Window.Context = glXCreateContext(
377 fgDisplay.Display, window->Window.VisualInfo,
378 NULL, fgState.ForceDirectContext | fgState.TryDirectContext
381 else if( fgState.UseCurrentContext )
383 window->Window.Context = glXGetCurrentContext( );
385 if( ! window->Window.Context )
386 window->Window.Context = glXCreateContext(
387 fgDisplay.Display, window->Window.VisualInfo,
388 NULL, fgState.ForceDirectContext | fgState.TryDirectContext
392 window->Window.Context = glXCreateContext(
393 fgDisplay.Display, window->Window.VisualInfo,
394 NULL, fgState.ForceDirectContext | fgState.TryDirectContext
397 if( fgState.ForceDirectContext &&
398 !glXIsDirect( fgDisplay.Display, window->Window.Context ) )
399 fgError( "unable to force direct context rendering for window '%s'",
404 window->Window.Handle,
405 window->Window.Context
409 * XXX Assume the new window is visible by default
410 * XXX Is this a safe assumption?
412 window->State.Visible = GL_TRUE;
415 if ( fgState.Position.Use )
416 sizeHints.flags |= USPosition;
417 if ( fgState.Size.Use )
418 sizeHints.flags |= USSize;
421 * Fill in the size hints values now (the x, y, width and height
422 * settings are obsolote, are there any more WMs that support them?)
423 * Unless the X servers actually stop supporting these, we should
424 * continue to fill them in. It is *not* our place to tell the user
425 * that they should replace a window manager that they like, and which
426 * works, just because *we* think that it's not "modern" enough.
431 sizeHints.height = h;
433 wmHints.flags = StateHint;
434 wmHints.initial_state = fgState.ForceIconic ? IconicState : NormalState;
436 * Prepare the window and iconified window names...
438 XStringListToTextProperty( (char **) &title, 1, &textProperty );
442 window->Window.Handle,
452 XSetWMProtocols( fgDisplay.Display, window->Window.Handle,
453 &fgDisplay.DeleteWindow, 1 );
455 XMapWindow( fgDisplay.Display, window->Window.Handle );
457 #elif TARGET_HOST_WIN32
464 freeglut_assert_ready;
467 * Grab the window class we have registered on glutInit():
469 atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc );
474 assert( window->Parent == NULL );
477 * Set the window creation flags appropriately to make the window
480 flags = WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
484 if ( ( ! isSubWindow ) && ( ! window->IsMenu ) )
487 * Update the window dimensions, taking account of window
488 * decorations. "freeglut" is to create the window with the
489 * outside of its border at (x,y) and with dimensions (w,h).
491 w += (GetSystemMetrics( SM_CXSIZEFRAME ) )*2;
492 h += (GetSystemMetrics( SM_CYSIZEFRAME ) )*2 +
493 GetSystemMetrics( SM_CYCAPTION );
496 if( ! fgState.Position.Use )
501 if( ! fgState.Size.Use )
508 * There's a small difference between creating the top, child and
511 flags = WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE;
513 if ( window->IsMenu )
516 exFlags |= WS_EX_TOOLWINDOW;
518 else if( window->Parent == NULL )
519 flags |= WS_OVERLAPPEDWINDOW;
524 window->Window.Handle = CreateWindowEx(
530 (HWND) window->Parent == NULL ? NULL : window->Parent->Window.Handle,
535 if( !( window->Window.Handle ) )
536 fgError( "Failed to create a window (%s)!", title );
538 ShowWindow( window->Window.Handle,
539 fgState.ForceIconic ? SW_SHOWMINIMIZED : SW_SHOW );
540 UpdateWindow( window->Window.Handle );
541 ShowCursor( TRUE ); /* XXX Old comments say "hide cusror"! */
545 fgSetWindow( window );
547 window->Window.DoubleBuffered =
548 ( fgState.DisplayMode & GLUT_DOUBLE ) ? 1 : 0;
550 if ( ! window->Window.DoubleBuffered )
552 glDrawBuffer ( GL_FRONT );
553 glReadBuffer ( GL_FRONT );
558 * Closes a window, destroying the frame and OpenGL context
560 void fgCloseWindow( SFG_Window* window )
562 freeglut_assert_ready;
564 #if TARGET_HOST_UNIX_X11
566 glXDestroyContext( fgDisplay.Display, window->Window.Context );
567 glXDestroyGLXPixmap( fgDisplay.Display, window->Window.Handle );
568 XFreePixmap( fgDisplay.Display, window->Window.Pixmap );
570 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
572 #elif TARGET_HOST_WIN32
575 * Make sure we don't close a window with current context active
577 if( fgStructure.Window == window )
578 wglMakeCurrent( NULL, NULL );
581 * Step through the list of windows. If the rendering context
582 * is not being used by another window, then we delete it.
588 for( iter = (SFG_Window *)fgStructure.Windows.First;
590 iter = (SFG_Window *)iter->Node.Next )
592 if( ( iter->Window.Context == window->Window.Context ) &&
598 wglDeleteContext( window->Window.Context );
601 DestroyWindow( window->Window.Handle );
606 /* -- INTERFACE FUNCTIONS -------------------------------------------------- */
609 * Creates a new top-level freeglut window
611 int FGAPIENTRY glutCreateWindow( const char* title )
613 return fgCreateWindow( NULL, title, fgState.Position.X, fgState.Position.Y,
614 fgState.Size.X, fgState.Size.Y, GL_FALSE,
619 * This function creates a sub window.
621 int FGAPIENTRY glutCreateSubWindow( int parentID, int x, int y, int w, int h )
625 SFG_Window* window = NULL;
626 SFG_Window* parent = NULL;
628 freeglut_assert_ready;
629 parent = fgWindowByID( parentID );
630 freeglut_return_val_if_fail( parent != NULL, 0 );
631 window = fgCreateWindow( parent, "", x, y, w, h, GL_FALSE, GL_FALSE );
638 * Destroys a window and all of its subwindows
640 void FGAPIENTRY glutDestroyWindow( int windowID )
642 SFG_Window* window = fgWindowByID( windowID );
643 freeglut_return_if_fail( window != NULL );
645 fgExecutionState ExecState = fgState.ExecState;
646 fgAddToWindowDestroyList( window );
647 fgState.ExecState = ExecState;
652 * This function selects the current window
654 void FGAPIENTRY glutSetWindow( int ID )
656 SFG_Window* window = NULL;
658 freeglut_assert_ready;
659 if( fgStructure.Window != NULL )
660 if( fgStructure.Window->ID == ID )
663 window = fgWindowByID( ID );
666 fgWarning( "glutSetWindow(): window ID %i not found!", ID );
670 fgSetWindow( window );
674 * This function returns the ID number of the current window, 0 if none exists
676 int FGAPIENTRY glutGetWindow( void )
678 freeglut_assert_ready;
679 if( fgStructure.Window == NULL )
681 return fgStructure.Window->ID;
685 * This function makes the current window visible
687 void FGAPIENTRY glutShowWindow( void )
689 freeglut_assert_ready;
690 freeglut_assert_window;
692 #if TARGET_HOST_UNIX_X11
694 XMapWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
695 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
697 #elif TARGET_HOST_WIN32
699 ShowWindow( fgStructure.Window->Window.Handle, SW_SHOW );
703 fgStructure.Window->State.Redisplay = GL_TRUE;
707 * This function hides the current window
709 void FGAPIENTRY glutHideWindow( void )
711 freeglut_assert_ready;
712 freeglut_assert_window;
714 #if TARGET_HOST_UNIX_X11
716 if( fgStructure.Window->Parent == NULL )
717 XWithdrawWindow( fgDisplay.Display,
718 fgStructure.Window->Window.Handle,
721 XUnmapWindow( fgDisplay.Display,
722 fgStructure.Window->Window.Handle );
723 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
725 #elif TARGET_HOST_WIN32
727 ShowWindow( fgStructure.Window->Window.Handle, SW_HIDE );
731 fgStructure.Window->State.Redisplay = GL_FALSE;
735 * Iconify the current window (top-level windows only)
737 void FGAPIENTRY glutIconifyWindow( void )
739 freeglut_assert_ready;
740 freeglut_assert_window;
742 fgStructure.Window->State.Visible = GL_FALSE;
743 #if TARGET_HOST_UNIX_X11
745 XIconifyWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
747 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
749 #elif TARGET_HOST_WIN32
751 ShowWindow( fgStructure.Window->Window.Handle, SW_MINIMIZE );
755 fgStructure.Window->State.Redisplay = GL_FALSE;
759 * Set the current window's title
761 void FGAPIENTRY glutSetWindowTitle( const char* title )
763 freeglut_assert_ready;
764 freeglut_assert_window;
765 if( ! fgStructure.Window->Parent )
767 #if TARGET_HOST_UNIX_X11
771 text.value = (unsigned char *) title;
772 text.encoding = XA_STRING;
774 text.nitems = strlen( title );
778 fgStructure.Window->Window.Handle,
782 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
784 #elif TARGET_HOST_WIN32
786 SetWindowText( fgStructure.Window->Window.Handle, title );
793 * Set the current window's iconified title
795 void FGAPIENTRY glutSetIconTitle( const char* title )
797 freeglut_assert_ready;
798 freeglut_assert_window;
800 if( ! fgStructure.Window->Parent )
802 #if TARGET_HOST_UNIX_X11
806 text.value = (unsigned char *) title;
807 text.encoding = XA_STRING;
809 text.nitems = strlen( title );
813 fgStructure.Window->Window.Handle,
817 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
819 #elif TARGET_HOST_WIN32
821 SetWindowText( fgStructure.Window->Window.Handle, title );
828 * Change the current window's size
830 void FGAPIENTRY glutReshapeWindow( int width, int height )
832 freeglut_assert_ready;
833 freeglut_assert_window;
835 fgStructure.Window->State.NeedToResize = GL_TRUE;
836 fgStructure.Window->State.Width = width ;
837 fgStructure.Window->State.Height = height;
841 * Change the current window's position
843 void FGAPIENTRY glutPositionWindow( int x, int y )
845 freeglut_assert_ready;
846 freeglut_assert_window;
848 #if TARGET_HOST_UNIX_X11
850 XMoveWindow( fgDisplay.Display, fgStructure.Window->Window.Handle,
852 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
854 #elif TARGET_HOST_WIN32
859 GetWindowRect( fgStructure.Window->Window.Handle, &winRect );
861 fgStructure.Window->Window.Handle,
864 winRect.right - winRect.left,
865 winRect.bottom - winRect.top,
874 * Lowers the current window (by Z order change)
876 void FGAPIENTRY glutPushWindow( void )
878 freeglut_assert_ready;
879 freeglut_assert_window;
881 #if TARGET_HOST_UNIX_X11
883 XLowerWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
885 #elif TARGET_HOST_WIN32
888 fgStructure.Window->Window.Handle,
891 SWP_NOSIZE | SWP_NOMOVE
898 * Raises the current window (by Z order change)
900 void FGAPIENTRY glutPopWindow( void )
902 freeglut_assert_ready;
903 freeglut_assert_window;
905 #if TARGET_HOST_UNIX_X11
907 XRaiseWindow( fgDisplay.Display, fgStructure.Window->Window.Handle );
909 #elif TARGET_HOST_WIN32
912 fgStructure.Window->Window.Handle,
915 SWP_NOSIZE | SWP_NOMOVE
922 * Resize the current window so that it fits the whole screen
924 void FGAPIENTRY glutFullScreen( void )
926 freeglut_assert_ready;
927 freeglut_assert_window;
930 #if TARGET_HOST_UNIX_X11
936 fgStructure.Window->Window.Handle,
938 fgDisplay.ScreenWidth,
939 fgDisplay.ScreenHeight
942 XFlush( fgDisplay.Display ); /* This is needed */
944 XTranslateCoordinates(
946 fgStructure.Window->Window.Handle,
947 fgDisplay.RootWindow,
955 fgStructure.Window->Window.Handle,
958 XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
960 #elif TARGET_HOST_WIN32
963 /* For fullscreen mode, force the top-left corner to 0,0
964 * and adjust the window rectangle so that the client area
965 * covers the whole screen.
970 rect.right = fgDisplay.ScreenWidth;
971 rect.bottom = fgDisplay.ScreenHeight;
973 AdjustWindowRect ( &rect, WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS |
974 WS_CLIPCHILDREN, FALSE );
977 * SWP_NOACTIVATE Do not activate the window
978 * SWP_NOOWNERZORDER Do not change position in z-order
979 * SWP_NOSENDCHANGING Supress WM_WINDOWPOSCHANGING message
980 * SWP_NOZORDER Retains the current Z order (ignore 2nd param)
983 SetWindowPos( fgStructure.Window->Window.Handle,
987 rect.right - rect.left,
988 rect.bottom - rect.top,
989 SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
997 * A.Donev: Set and retrieve the window's user data
999 void* FGAPIENTRY glutGetWindowData( void )
1001 return fgStructure.Window->UserData;
1004 void FGAPIENTRY glutSetWindowData(void* data)
1006 fgStructure.Window->UserData = data;
1009 /*** END OF FILE ***/