4 enum { DIR_N, DIR_E, DIR_S, DIR_W };
27 int input_state[MAX_INP];
30 void game_shutdown(void);
32 void game_display(void);
33 void game_reshape(int x, int y);
34 void game_keyboard(int key, int press);
35 void game_mbutton(int bn, int press, int x, int y);
36 void game_mmotion(int x, int y);
39 void game_swap_buffers(void);