2 This file is part of the graphics core library.
4 Copyright (c) 2004, 2005 John Tsiombikas <nuclear@siggraph.org>
6 the graphics core library is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 the graphics core library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with the graphics core library; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 * Author: John Tsiombikas 2005
30 #include "n3dmath2/n3dmath2.hpp"
31 #include "gfx/base_cam.hpp"
33 class BoundingVolume {
35 BoundingVolume *parent;
36 std::vector<BoundingVolume*> children;
41 virtual ~BoundingVolume();
43 virtual void set_transform(const Matrix4x4 &transform);
45 virtual bool ray_hit(const Ray &ray) const = 0;
46 virtual bool visible(const FrustumPlane *frustum) const = 0;
49 class BoundingSphere : public BoundingVolume, public Sphere {
51 BoundingSphere(const Vector3 &pos = Vector3(0,0,0), scalar_t rad = 1.0);
53 virtual bool ray_hit(const Ray &ray) const;
54 virtual bool visible(const FrustumPlane *frustum) const;