2 Copyright 2004 John Tsiombikas <nuclear@siggraph.org>
4 This file is part of the 3dengfx, realtime visualization system.
6 3dengfx is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
11 3dengfx is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with 3dengfx; if not, write to the Free Software
18 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20 #ifndef _IMG_MANIP_HPP_
21 #define _IMG_MANIP_HPP_
24 * author: Mihalis Georgoulopoulos 2004
25 * modified: John Tsiombikas 2004
28 #include "pbuffer.hpp"
30 #include "3dengfx/3denginefx_types.hpp"
31 #include "n3dmath2/n3dmath2_types.hpp"
33 enum ImgSamplingMode {SAMPLE_CLAMP, SAMPLE_WRAP, SAMPLE_MIRROR};
35 void clear_pixel_buffer(PixelBuffer *pb, const Color &col);
37 bool resample_pixel_buffer(PixelBuffer *pb, int w, int h);
38 bool apply_kernel(PixelBuffer *pb, int *kernel, int kernel_dim, ImgSamplingMode sampling = SAMPLE_CLAMP);
39 int* load_kernel(const char* filename, int *dim);
42 bool sobel_edge(PixelBuffer *pb, ImgSamplingMode sampling = SAMPLE_CLAMP);
43 bool blur(PixelBuffer *pb, ImgSamplingMode sampling = SAMPLE_CLAMP);
45 #endif // _IMG_MANIP_HPP_