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starting a new 3d engine
[nexus3d]
/
src
/
gl
/
gfx_gl.c
1
#include "opengl.h"
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#include "nexus3d_impl.h"
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void nex_clear(void)
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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void nex_viewport(int x, int y, int w, int h)
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{
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glViewport(x, y, w, h);
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}