7 #define SPRITE_BASE 0x8000
8 extern uint16_t cellspr_data[], cellspr_data_end[];
19 vdp_setcolor(0, 0, 2, 2, 2);
20 vdp_setcolor(0, 15, 15, 15, 15);
22 /* upload sprite tiles */
24 vdp_setup_addr(VDP_VRAM, SPRITE_BASE);
25 while(src < cellspr_data_end) {
31 tile = SPRITE_BASE / 32 + 2;
32 spr_add(160, 100, VDP_TILENAME(tile, 0, VDP_TILE_FG), SPR_SIZE(1,1));