2 * freeglut_menu_mswin.c
4 * The Windows-specific mouse cursor related stuff.
6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
7 * Written by John F. Fay, <fayjf@sourceforge.net>
8 * Creation date: Sun Jan 22, 2012
10 * Permission is hereby granted, free of charge, to any person obtaining a
11 * copy of this software and associated documentation files (the "Software"),
12 * to deal in the Software without restriction, including without limitation
13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
14 * and/or sell copies of the Software, and to permit persons to whom the
15 * Software is furnished to do so, subject to the following conditions:
17 * The above copyright notice and this permission notice shall be included
18 * in all copies or substantial portions of the Software.
20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #define FREEGLUT_BUILDING_LIB
29 #include <GL/freeglut.h>
30 #include "../fg_internal.h"
32 extern void fghGetClientArea( RECT *clientRect, const SFG_Window *window );
35 GLvoid fgPlatformGetGameModeVMaxExtent( SFG_Window* window, int* x, int* y )
37 *x = glutGet ( GLUT_SCREEN_WIDTH );
38 *y = glutGet ( GLUT_SCREEN_HEIGHT );
41 void fgPlatformCheckMenuDeactivate()
43 /* If we have an open menu, see if the open menu should be closed
44 * when focus was lost because user either switched
45 * application or FreeGLUT window (if one is running multiple
46 * windows). If so, close menu the active menu.
48 SFG_Menu* menu = NULL;
50 if ( fgStructure.Menus.First )
51 menu = fgGetActiveMenu();
55 SFG_Window* wnd = NULL;
56 HWND hwnd = GetFocus(); /* Get window with current focus - NULL for non freeglut windows */
58 /* See which of our windows it is */
59 wnd = fgWindowByHandle(hwnd);
62 /* User switched to another application*/
63 fgDeactivateMenu(menu->ParentWindow);
64 else if (!wnd->IsMenu) /* Make sure we don't kill the menu when trying to enter a submenu */
66 if (wnd!=menu->ParentWindow)
67 /* User switched to another FreeGLUT window */
68 fgDeactivateMenu(menu->ParentWindow);
71 /* Check if focus lost because non-client area of
72 * window was pressed (pressing on client area is
73 * handled in fgCheckActiveMenu)
77 fghGetClientArea(&clientArea,menu->ParentWindow);
78 GetCursorPos(&mouse_pos);
79 if ( !PtInRect( &clientArea, mouse_pos ) )
80 fgDeactivateMenu(menu->ParentWindow);
88 /* -- PLATFORM-SPECIFIC INTERFACE FUNCTION -------------------------------------------------- */
90 int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) )
92 __glutExitFunc = exit_function;
93 return glutCreateMenu( callback );