2 * freeglut_main_mswin.c
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4 * The Windows-specific mouse cursor related stuff.
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6 * Copyright (c) 2012 Stephen J. Baker. All Rights Reserved.
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7 * Written by John F. Fay, <fayjf@sourceforge.net>
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8 * Creation date: Sat Jan 21, 2012
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10 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * copy of this software and associated documentation files (the "Software"),
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12 * to deal in the Software without restriction, including without limitation
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13 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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14 * and/or sell copies of the Software, and to permit persons to whom the
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15 * Software is furnished to do so, subject to the following conditions:
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17 * The above copyright notice and this permission notice shall be included
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18 * in all copies or substantial portions of the Software.
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20 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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21 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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22 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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23 * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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24 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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25 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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28 #include <GL/freeglut.h>
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29 #include "freeglut_internal_mswin.h"
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32 extern void fghRedrawWindow ( SFG_Window *window );
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35 void fghPlatformReshapeWindow ( SFG_Window *window, int width, int height )
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40 * For windowed mode, get the current position of the
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41 * window and resize taking the size of the frame
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42 * decorations into account.
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45 /* "GetWindowRect" returns the pixel coordinates of the outside of the window */
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46 GetWindowRect( window->Window.Handle, &windowRect );
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48 /* Create rect in FreeGLUT format, (X,Y) topleft outside window, WxH of client area */
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49 windowRect.right = windowRect.left+width;
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50 windowRect.bottom = windowRect.top+height;
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52 if (window->Parent == NULL)
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53 /* get the window rect from this to feed to SetWindowPos, correct for window decorations */
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54 fghComputeWindowRectFromClientArea_QueryWindow(window,&windowRect,TRUE);
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57 /* correct rect for position client area of parent window
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58 * (SetWindowPos input for child windows is in coordinates
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59 * relative to the parent's client area).
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60 * Child windows don't have decoration, so no need to correct
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64 parentRect = fghGetClientArea( window->Parent, FALSE );
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65 windowRect.left -= parentRect.left;
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66 windowRect.right -= parentRect.left;
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67 windowRect.top -= parentRect.top;
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68 windowRect.bottom -= parentRect.top;
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71 /* Do the actual resizing */
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72 SetWindowPos( window->Window.Handle,
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74 windowRect.left, windowRect.top,
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75 windowRect.right - windowRect.left,
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76 windowRect.bottom- windowRect.top,
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77 SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOSENDCHANGING |
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83 void fghcbPlatformDisplayWindow ( SFG_Window *window )
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86 window->Window.Handle, NULL, NULL,
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87 RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
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92 void fghPlatformSleepForEvents( long msec )
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94 MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
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98 void fghProcessSingleEvent ( void )
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102 FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoopEvent" );
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104 while( PeekMessage( &stMsg, NULL, 0, 0, PM_NOREMOVE ) )
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106 if( GetMessage( &stMsg, NULL, 0, 0 ) == 0 )
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108 if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
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113 else if( fgState.ActionOnWindowClose == GLUT_ACTION_GLUTMAINLOOP_RETURNS )
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114 fgState.ExecState = GLUT_EXEC_STATE_STOP;
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119 TranslateMessage( &stMsg );
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120 DispatchMessage( &stMsg );
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126 void fghMainLoopPreliminaryWork ( void )
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128 SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
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131 * Processing before the main loop: If there is a window which is open and
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132 * which has a visibility callback, call it. I know this is an ugly hack,
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133 * but I'm not sure what else to do about it. Ideally we should leave
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134 * something uninitialized in the create window code and initialize it in
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135 * the main loop, and have that initialization create a "WM_ACTIVATE"
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136 * message. Then we would put the visibility callback code in the
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137 * "case WM_ACTIVATE" block below. - John Fay -- 10/24/02
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141 if ( FETCH_WCB( *window, Visibility ) )
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143 SFG_Window *current_window = fgStructure.CurrentWindow ;
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145 INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
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146 fgSetWindow( current_window );
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149 window = (SFG_Window *)window->Node.Next ;
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155 * Determine a GLUT modifer mask based on MS-WINDOWS system info.
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157 static int fghGetModifiers (void)
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160 ( ( ( GetKeyState( VK_LSHIFT ) < 0 ) ||
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161 ( GetKeyState( VK_RSHIFT ) < 0 )) ? GLUT_ACTIVE_SHIFT : 0 ) |
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162 ( ( ( GetKeyState( VK_LCONTROL ) < 0 ) ||
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163 ( GetKeyState( VK_RCONTROL ) < 0 )) ? GLUT_ACTIVE_CTRL : 0 ) |
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164 ( ( ( GetKeyState( VK_LMENU ) < 0 ) ||
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165 ( GetKeyState( VK_RMENU ) < 0 )) ? GLUT_ACTIVE_ALT : 0 );
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169 * The window procedure for handling Win32 events
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171 LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
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174 static unsigned char lControl = 0, rControl = 0, lShift = 0,
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175 rShift = 0, lAlt = 0, rAlt = 0;
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177 SFG_Window* window;
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181 FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;
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183 window = fgWindowByHandle( hWnd );
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185 if ( ( window == NULL ) && ( uMsg != WM_CREATE ) )
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186 return DefWindowProc( hWnd, uMsg, wParam, lParam );
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188 /* printf ( "Window %3d message <%04x> %12d %12d\n", window?window->ID:0,
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189 uMsg, wParam, lParam ); */
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193 /* Checking for CTRL, ALT, and SHIFT key positions: Key Down! */
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194 if ( !lControl && GetAsyncKeyState ( VK_LCONTROL ) )
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196 INVOKE_WCB ( *window, Special,
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197 ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
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203 if ( !rControl && GetAsyncKeyState ( VK_RCONTROL ) )
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205 INVOKE_WCB ( *window, Special,
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206 ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
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212 if ( !lShift && GetAsyncKeyState ( VK_LSHIFT ) )
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214 INVOKE_WCB ( *window, Special,
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215 ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
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221 if ( !rShift && GetAsyncKeyState ( VK_RSHIFT ) )
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223 INVOKE_WCB ( *window, Special,
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224 ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
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230 if ( !lAlt && GetAsyncKeyState ( VK_LMENU ) )
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232 INVOKE_WCB ( *window, Special,
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233 ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
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239 if ( !rAlt && GetAsyncKeyState ( VK_RMENU ) )
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241 INVOKE_WCB ( *window, Special,
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242 ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
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248 /* Checking for CTRL, ALT, and SHIFT key positions: Key Up! */
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249 if ( lControl && !GetAsyncKeyState ( VK_LCONTROL ) )
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251 INVOKE_WCB ( *window, SpecialUp,
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252 ( GLUT_KEY_CTRL_L, window->State.MouseX, window->State.MouseY )
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258 if ( rControl && !GetAsyncKeyState ( VK_RCONTROL ) )
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260 INVOKE_WCB ( *window, SpecialUp,
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261 ( GLUT_KEY_CTRL_R, window->State.MouseX, window->State.MouseY )
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267 if ( lShift && !GetAsyncKeyState ( VK_LSHIFT ) )
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269 INVOKE_WCB ( *window, SpecialUp,
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270 ( GLUT_KEY_SHIFT_L, window->State.MouseX, window->State.MouseY )
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276 if ( rShift && !GetAsyncKeyState ( VK_RSHIFT ) )
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278 INVOKE_WCB ( *window, SpecialUp,
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279 ( GLUT_KEY_SHIFT_R, window->State.MouseX, window->State.MouseY )
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285 if ( lAlt && !GetAsyncKeyState ( VK_LMENU ) )
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287 INVOKE_WCB ( *window, SpecialUp,
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288 ( GLUT_KEY_ALT_L, window->State.MouseX, window->State.MouseY )
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294 if ( rAlt && !GetAsyncKeyState ( VK_RMENU ) )
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296 INVOKE_WCB ( *window, SpecialUp,
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297 ( GLUT_KEY_ALT_R, window->State.MouseX, window->State.MouseY )
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307 /* The window structure is passed as the creation structure parameter... */
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308 window = (SFG_Window *) (((LPCREATESTRUCT) lParam)->lpCreateParams);
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309 FREEGLUT_INTERNAL_ERROR_EXIT ( ( window != NULL ), "Cannot create window",
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312 window->Window.Handle = hWnd;
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313 window->Window.Device = GetDC( hWnd );
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314 if( window->IsMenu )
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316 unsigned int current_DisplayMode = fgState.DisplayMode;
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317 fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
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318 #if !defined(_WIN32_WCE)
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319 fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
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321 fgState.DisplayMode = current_DisplayMode;
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323 if( fgStructure.MenuContext )
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324 wglMakeCurrent( window->Window.Device,
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325 fgStructure.MenuContext->MContext
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329 fgStructure.MenuContext =
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330 (SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
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331 fgStructure.MenuContext->MContext =
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332 wglCreateContext( window->Window.Device );
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335 /* window->Window.Context = wglGetCurrentContext (); */
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336 window->Window.Context = wglCreateContext( window->Window.Device );
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340 #if !defined(_WIN32_WCE)
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341 fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
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344 if( ! fgState.UseCurrentContext )
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345 window->Window.Context =
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346 wglCreateContext( window->Window.Device );
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349 window->Window.Context = wglGetCurrentContext( );
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350 if( ! window->Window.Context )
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351 window->Window.Context =
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352 wglCreateContext( window->Window.Device );
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355 #if !defined(_WIN32_WCE)
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356 fgNewWGLCreateContext( window );
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360 window->State.NeedToResize = GL_TRUE;
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361 /* if we used CW_USEDEFAULT (thats a negative value) for the size
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362 * of the window, query the window now for the size at which it
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365 if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
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367 SFG_Window *current_window = fgStructure.CurrentWindow;
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369 fgSetWindow( window );
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370 window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
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371 window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
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372 fgSetWindow( current_window );
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375 ReleaseDC( window->Window.Handle, window->Window.Device );
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377 #if defined(_WIN32_WCE)
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378 /* Take over button handling */
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380 HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
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383 GXGetDefaultKeys_=(GXGETDEFAULTKEYS)GetProcAddress(dxDllLib, _T("?GXGetDefaultKeys@@YA?AUGXKeyList@@H@Z"));
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384 GXOpenInput_=(GXOPENINPUT)GetProcAddress(dxDllLib, _T("?GXOpenInput@@YAHXZ"));
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389 if(GXGetDefaultKeys_)
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390 gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
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393 #endif /* defined(_WIN32_WCE) */
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398 * If the window is visible, then it is the user manually resizing it.
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399 * If it is not, then it is the system sending us a dummy resize with
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400 * zero dimensions on a "glutIconifyWindow" call.
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402 if( window->State.Visible )
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404 window->State.NeedToResize = GL_TRUE;
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405 #if defined(_WIN32_WCE)
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406 window->State.Width = HIWORD(lParam);
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407 window->State.Height = LOWORD(lParam);
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409 window->State.Width = LOWORD(lParam);
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410 window->State.Height = HIWORD(lParam);
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411 #endif /* defined(_WIN32_WCE) */
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417 /* printf("WM_SETFOCUS: %p\n", window ); */
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418 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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419 INVOKE_WCB( *window, Entry, ( GLUT_ENTERED ) );
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423 /* printf("WM_KILLFOCUS: %p\n", window ); */
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424 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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425 INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
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427 if( window->IsMenu &&
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428 window->ActiveMenu && window->ActiveMenu->IsActive )
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429 fgUpdateMenuHighlight( window->ActiveMenu );
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435 if (LOWORD(wParam) != WA_INACTIVE)
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437 /* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
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438 window->State.Cursor ); */
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439 fgSetCursor( window, window->State.Cursor );
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442 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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447 /* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
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448 if( LOWORD( lParam ) == HTCLIENT )
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449 fgSetCursor ( window, window->State.Cursor ) ;
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451 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
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454 case WM_SHOWWINDOW:
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455 window->State.Visible = GL_TRUE;
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456 window->State.Redisplay = GL_TRUE;
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460 /* Turn on the visibility in case it was turned off somehow */
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461 window->State.Visible = GL_TRUE;
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462 BeginPaint( hWnd, &ps );
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463 fghRedrawWindow( window );
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464 EndPaint( hWnd, &ps );
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468 fgDestroyWindow ( window );
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469 if ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION )
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470 PostQuitMessage(0);
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475 * The window already got destroyed, so don't bother with it.
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481 #if defined(_WIN32_WCE)
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482 window->State.MouseX = 320-HIWORD( lParam );
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483 window->State.MouseY = LOWORD( lParam );
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485 window->State.MouseX = LOWORD( lParam );
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486 window->State.MouseY = HIWORD( lParam );
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487 #endif /* defined(_WIN32_WCE) */
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488 /* Restrict to [-32768, 32767] to match X11 behaviour */
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489 /* See comment in "freeglut_developer" mailing list 10/4/04 */
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490 if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
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491 if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
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493 if ( window->ActiveMenu )
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495 fgUpdateMenuHighlight( window->ActiveMenu );
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498 SetFocus(window->Window.Handle);
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500 fgState.Modifiers = fghGetModifiers( );
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502 if( ( wParam & MK_LBUTTON ) ||
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503 ( wParam & MK_MBUTTON ) ||
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504 ( wParam & MK_RBUTTON ) )
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505 INVOKE_WCB( *window, Motion, ( window->State.MouseX,
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506 window->State.MouseY ) );
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508 INVOKE_WCB( *window, Passive, ( window->State.MouseX,
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509 window->State.MouseY ) );
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511 fgState.Modifiers = INVALID_MODIFIERS;
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515 case WM_LBUTTONDOWN:
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516 case WM_MBUTTONDOWN:
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517 case WM_RBUTTONDOWN:
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522 GLboolean pressed = GL_TRUE;
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525 #if defined(_WIN32_WCE)
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526 window->State.MouseX = 320-HIWORD( lParam );
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527 window->State.MouseY = LOWORD( lParam );
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529 window->State.MouseX = LOWORD( lParam );
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530 window->State.MouseY = HIWORD( lParam );
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531 #endif /* defined(_WIN32_WCE) */
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533 /* Restrict to [-32768, 32767] to match X11 behaviour */
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534 /* See comment in "freeglut_developer" mailing list 10/4/04 */
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535 if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
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536 if ( window->State.MouseY > 32767 ) window->State.MouseY -= 65536;
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540 case WM_LBUTTONDOWN:
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542 button = GLUT_LEFT_BUTTON;
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544 case WM_MBUTTONDOWN:
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546 button = GLUT_MIDDLE_BUTTON;
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548 case WM_RBUTTONDOWN:
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550 button = GLUT_RIGHT_BUTTON;
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553 pressed = GL_FALSE;
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554 button = GLUT_LEFT_BUTTON;
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557 pressed = GL_FALSE;
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558 button = GLUT_MIDDLE_BUTTON;
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561 pressed = GL_FALSE;
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562 button = GLUT_RIGHT_BUTTON;
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565 pressed = GL_FALSE;
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570 #if !defined(_WIN32_WCE)
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571 if( GetSystemMetrics( SM_SWAPBUTTON ) )
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573 if( button == GLUT_LEFT_BUTTON )
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574 button = GLUT_RIGHT_BUTTON;
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576 if( button == GLUT_RIGHT_BUTTON )
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577 button = GLUT_LEFT_BUTTON;
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579 #endif /* !defined(_WIN32_WCE) */
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582 return DefWindowProc( hWnd, uMsg, lParam, wParam );
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585 * Do not execute the application's mouse callback if a menu
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586 * is hooked to this button. In that case an appropriate
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587 * private call should be generated.
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589 if( fgCheckActiveMenu( window, button, pressed,
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590 window->State.MouseX, window->State.MouseY ) )
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593 /* Set capture so that the window captures all the mouse messages */
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595 * XXX - Multiple button support: Under X11, the mouse is not released
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596 * XXX - from the window until all buttons have been released, even if the
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597 * XXX - user presses a button in another window. This will take more
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598 * XXX - code changes than I am up to at the moment (10/5/04). The present
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599 * XXX - is a 90 percent solution.
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601 if ( pressed == GL_TRUE )
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602 SetCapture ( window->Window.Handle ) ;
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604 ReleaseCapture () ;
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606 if( ! FETCH_WCB( *window, Mouse ) )
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609 fgSetWindow( window );
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610 fgState.Modifiers = fghGetModifiers( );
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615 pressed ? GLUT_DOWN : GLUT_UP,
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616 window->State.MouseX,
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617 window->State.MouseY
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621 fgState.Modifiers = INVALID_MODIFIERS;
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626 /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
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628 int wheel_number = LOWORD( wParam );
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629 short ticks = ( short )HIWORD( wParam );
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630 fgState.MouseWheelTicks += ticks;
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633 * XXX Should use WHEEL_DELTA instead of 120
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635 if ( abs ( fgState.MouseWheelTicks ) > 120 )
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637 int direction = ( fgState.MouseWheelTicks > 0 ) ? 1 : -1;
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639 if( ! FETCH_WCB( *window, MouseWheel ) &&
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640 ! FETCH_WCB( *window, Mouse ) )
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643 fgSetWindow( window );
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644 fgState.Modifiers = fghGetModifiers( );
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647 * XXX Should use WHEEL_DELTA instead of 120
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649 while( abs ( fgState.MouseWheelTicks ) > 120 )
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651 if( FETCH_WCB( *window, MouseWheel ) )
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652 INVOKE_WCB( *window, MouseWheel,
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655 window->State.MouseX,
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656 window->State.MouseY
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659 else /* No mouse wheel, call the mouse button callback twice */
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662 * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
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663 * " " one +1 to 5, -1 to 6, ...
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665 * XXX The below assumes that you have no more than 3 mouse
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666 * XXX buttons. Sorry.
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668 int button = wheel_number * 2 + 3;
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669 if( direction < 0 )
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671 INVOKE_WCB( *window, Mouse,
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672 ( button, GLUT_DOWN,
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673 window->State.MouseX, window->State.MouseY )
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675 INVOKE_WCB( *window, Mouse,
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677 window->State.MouseX, window->State.MouseY )
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682 * XXX Should use WHEEL_DELTA instead of 120
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684 fgState.MouseWheelTicks -= 120 * direction;
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687 fgState.Modifiers = INVALID_MODIFIERS;
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692 case WM_SYSKEYDOWN:
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698 if( ( fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE ) && (HIWORD(lParam) & KF_REPEAT) )
\r
702 * Remember the current modifiers state. This is done here in order
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703 * to make sure the VK_DELETE keyboard callback is executed properly.
\r
705 fgState.Modifiers = fghGetModifiers( );
\r
707 GetCursorPos( &mouse_pos );
\r
708 ScreenToClient( window->Window.Handle, &mouse_pos );
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710 window->State.MouseX = mouse_pos.x;
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711 window->State.MouseY = mouse_pos.y;
\r
713 /* Convert the Win32 keystroke codes to GLUTtish way */
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714 # define KEY(a,b) case a: keypress = b; break;
\r
718 KEY( VK_F1, GLUT_KEY_F1 );
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719 KEY( VK_F2, GLUT_KEY_F2 );
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720 KEY( VK_F3, GLUT_KEY_F3 );
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721 KEY( VK_F4, GLUT_KEY_F4 );
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722 KEY( VK_F5, GLUT_KEY_F5 );
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723 KEY( VK_F6, GLUT_KEY_F6 );
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724 KEY( VK_F7, GLUT_KEY_F7 );
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725 KEY( VK_F8, GLUT_KEY_F8 );
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726 KEY( VK_F9, GLUT_KEY_F9 );
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727 KEY( VK_F10, GLUT_KEY_F10 );
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728 KEY( VK_F11, GLUT_KEY_F11 );
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729 KEY( VK_F12, GLUT_KEY_F12 );
\r
730 KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
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731 KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
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732 KEY( VK_HOME, GLUT_KEY_HOME );
\r
733 KEY( VK_END, GLUT_KEY_END );
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734 KEY( VK_LEFT, GLUT_KEY_LEFT );
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735 KEY( VK_UP, GLUT_KEY_UP );
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736 KEY( VK_RIGHT, GLUT_KEY_RIGHT );
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737 KEY( VK_DOWN, GLUT_KEY_DOWN );
\r
738 KEY( VK_INSERT, GLUT_KEY_INSERT );
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739 KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );
\r
740 KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );
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741 KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );
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742 KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );
\r
743 KEY( VK_LMENU, GLUT_KEY_ALT_L );
\r
744 KEY( VK_RMENU, GLUT_KEY_ALT_R );
\r
747 /* The delete key should be treated as an ASCII keypress: */
\r
748 INVOKE_WCB( *window, Keyboard,
\r
749 ( 127, window->State.MouseX, window->State.MouseY )
\r
753 #if defined(_WIN32_WCE)
\r
754 if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
\r
756 if(wParam==(unsigned)gxKeyList.vkRight)
\r
757 keypress = GLUT_KEY_RIGHT;
\r
758 else if(wParam==(unsigned)gxKeyList.vkLeft)
\r
759 keypress = GLUT_KEY_LEFT;
\r
760 else if(wParam==(unsigned)gxKeyList.vkUp)
\r
761 keypress = GLUT_KEY_UP;
\r
762 else if(wParam==(unsigned)gxKeyList.vkDown)
\r
763 keypress = GLUT_KEY_DOWN;
\r
764 else if(wParam==(unsigned)gxKeyList.vkA)
\r
765 keypress = GLUT_KEY_F1;
\r
766 else if(wParam==(unsigned)gxKeyList.vkB)
\r
767 keypress = GLUT_KEY_F2;
\r
768 else if(wParam==(unsigned)gxKeyList.vkC)
\r
769 keypress = GLUT_KEY_F3;
\r
770 else if(wParam==(unsigned)gxKeyList.vkStart)
\r
771 keypress = GLUT_KEY_F4;
\r
775 if( keypress != -1 )
\r
776 INVOKE_WCB( *window, Special,
\r
778 window->State.MouseX, window->State.MouseY )
\r
781 fgState.Modifiers = INVALID_MODIFIERS;
\r
792 * Remember the current modifiers state. This is done here in order
\r
793 * to make sure the VK_DELETE keyboard callback is executed properly.
\r
795 fgState.Modifiers = fghGetModifiers( );
\r
797 GetCursorPos( &mouse_pos );
\r
798 ScreenToClient( window->Window.Handle, &mouse_pos );
\r
800 window->State.MouseX = mouse_pos.x;
\r
801 window->State.MouseY = mouse_pos.y;
\r
804 * Convert the Win32 keystroke codes to GLUTtish way.
\r
805 * "KEY(a,b)" was defined under "WM_KEYDOWN"
\r
810 KEY( VK_F1, GLUT_KEY_F1 );
\r
811 KEY( VK_F2, GLUT_KEY_F2 );
\r
812 KEY( VK_F3, GLUT_KEY_F3 );
\r
813 KEY( VK_F4, GLUT_KEY_F4 );
\r
814 KEY( VK_F5, GLUT_KEY_F5 );
\r
815 KEY( VK_F6, GLUT_KEY_F6 );
\r
816 KEY( VK_F7, GLUT_KEY_F7 );
\r
817 KEY( VK_F8, GLUT_KEY_F8 );
\r
818 KEY( VK_F9, GLUT_KEY_F9 );
\r
819 KEY( VK_F10, GLUT_KEY_F10 );
\r
820 KEY( VK_F11, GLUT_KEY_F11 );
\r
821 KEY( VK_F12, GLUT_KEY_F12 );
\r
822 KEY( VK_PRIOR, GLUT_KEY_PAGE_UP );
\r
823 KEY( VK_NEXT, GLUT_KEY_PAGE_DOWN );
\r
824 KEY( VK_HOME, GLUT_KEY_HOME );
\r
825 KEY( VK_END, GLUT_KEY_END );
\r
826 KEY( VK_LEFT, GLUT_KEY_LEFT );
\r
827 KEY( VK_UP, GLUT_KEY_UP );
\r
828 KEY( VK_RIGHT, GLUT_KEY_RIGHT );
\r
829 KEY( VK_DOWN, GLUT_KEY_DOWN );
\r
830 KEY( VK_INSERT, GLUT_KEY_INSERT );
\r
831 KEY( VK_LCONTROL, GLUT_KEY_CTRL_L );
\r
832 KEY( VK_RCONTROL, GLUT_KEY_CTRL_R );
\r
833 KEY( VK_LSHIFT, GLUT_KEY_SHIFT_L );
\r
834 KEY( VK_RSHIFT, GLUT_KEY_SHIFT_R );
\r
835 KEY( VK_LMENU, GLUT_KEY_ALT_L );
\r
836 KEY( VK_RMENU, GLUT_KEY_ALT_R );
\r
839 /* The delete key should be treated as an ASCII keypress: */
\r
840 INVOKE_WCB( *window, KeyboardUp,
\r
841 ( 127, window->State.MouseX, window->State.MouseY )
\r
847 #if !defined(_WIN32_WCE)
\r
851 GetKeyboardState( state );
\r
853 if( ToAscii( (UINT)wParam, 0, state, code, 0 ) == 1 )
\r
856 INVOKE_WCB( *window, KeyboardUp,
\r
858 window->State.MouseX, window->State.MouseY )
\r
860 #endif /* !defined(_WIN32_WCE) */
\r
864 if( keypress != -1 )
\r
865 INVOKE_WCB( *window, SpecialUp,
\r
867 window->State.MouseX, window->State.MouseY )
\r
870 fgState.Modifiers = INVALID_MODIFIERS;
\r
877 if( (fgState.KeyRepeat==GLUT_KEY_REPEAT_OFF || window->State.IgnoreKeyRepeat==GL_TRUE) && (HIWORD(lParam) & KF_REPEAT) )
\r
880 fgState.Modifiers = fghGetModifiers( );
\r
881 INVOKE_WCB( *window, Keyboard,
\r
883 window->State.MouseX, window->State.MouseY )
\r
885 fgState.Modifiers = INVALID_MODIFIERS;
\r
889 case WM_CAPTURECHANGED:
\r
890 /* User has finished resizing the window, force a redraw */
\r
891 INVOKE_WCB( *window, Display, ( ) );
\r
893 /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ); */
\r
896 /* Other messages that I have seen and which are not handled already */
\r
897 case WM_SETTEXT: /* 0x000c */
\r
898 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
899 /* Pass it on to "DefWindowProc" to set the window text */
\r
902 case WM_GETTEXT: /* 0x000d */
\r
903 /* Ideally we would copy the title of the window into "lParam" */
\r
904 /* strncpy ( (char *)lParam, "Window Title", wParam );
\r
905 lRet = ( wParam > 12 ) ? 12 : wParam; */
\r
906 /* the number of characters copied */
\r
907 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
910 case WM_GETTEXTLENGTH: /* 0x000e */
\r
911 /* Ideally we would get the length of the title of the window */
\r
913 /* the number of characters in "Window Title\0" (see above) */
\r
916 case WM_ERASEBKGND: /* 0x0014 */
\r
917 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
920 #if !defined(_WIN32_WCE)
\r
921 case WM_SYNCPAINT: /* 0x0088 */
\r
922 /* Another window has moved, need to update this one */
\r
923 window->State.Redisplay = GL_TRUE;
\r
924 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
925 /* Help screen says this message must be passed to "DefWindowProc" */
\r
928 case WM_NCPAINT: /* 0x0085 */
\r
929 /* Need to update the border of this window */
\r
930 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
931 /* Pass it on to "DefWindowProc" to repaint a standard border */
\r
934 case WM_SYSCOMMAND : /* 0x0112 */
\r
937 * We have received a system command message. Try to act on it.
\r
938 * The commands are passed in through the "wParam" parameter:
\r
939 * The least significant digit seems to be which edge of the window
\r
940 * is being used for a resize event:
\r
944 * Congratulations and thanks to Richard Rauch for figuring this out..
\r
946 switch ( wParam & 0xfff0 )
\r
955 /* User has clicked on the "-" to minimize the window */
\r
956 /* Turn off the visibility */
\r
957 window->State.Visible = GL_FALSE ;
\r
964 case SC_NEXTWINDOW :
\r
967 case SC_PREVWINDOW :
\r
971 /* Followed very closely by a WM_CLOSE message */
\r
980 case SC_MOUSEMENU :
\r
995 case SC_SCREENSAVE :
\r
1001 #if(WINVER >= 0x0400)
\r
1005 case SC_MONITORPOWER :
\r
1008 case SC_CONTEXTHELP :
\r
1010 #endif /* WINVER >= 0x0400 */
\r
1014 fgWarning( "Unknown wParam type 0x%x", wParam );
\r
1019 #endif /* !defined(_WIN32_WCE) */
\r
1021 /* We need to pass the message on to the operating system as well */
\r
1022 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r
1026 /* handle multi-touch messages */
\r
1029 unsigned int numInputs = (unsigned int)wParam;
\r
1030 unsigned int i = 0;
\r
1031 TOUCHINPUT* ti = (TOUCHINPUT*)malloc( sizeof(TOUCHINPUT)*numInputs);
\r
1033 if (fghGetTouchInputInfo == (pGetTouchInputInfo)0xDEADBEEF) {
\r
1034 fghGetTouchInputInfo = (pGetTouchInputInfo)GetProcAddress(GetModuleHandle("user32"),"GetTouchInputInfo");
\r
1035 fghCloseTouchInputHandle = (pCloseTouchInputHandle)GetProcAddress(GetModuleHandle("user32"),"CloseTouchInputHandle");
\r
1038 if (!fghGetTouchInputInfo) {
\r
1039 free( (void*)ti );
\r
1043 if (fghGetTouchInputInfo( (HTOUCHINPUT)lParam, numInputs, ti, sizeof(TOUCHINPUT) )) {
\r
1044 /* Handle each contact point */
\r
1045 for (i = 0; i < numInputs; ++i ) {
\r
1048 tp.x = TOUCH_COORD_TO_PIXEL(ti[i].x);
\r
1049 tp.y = TOUCH_COORD_TO_PIXEL(ti[i].y);
\r
1050 ScreenToClient( hWnd, &tp );
\r
1052 ti[i].dwID = ti[i].dwID * 2;
\r
1054 if (ti[i].dwFlags & TOUCHEVENTF_DOWN) {
\r
1055 INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_ENTERED ) );
\r
1056 INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_DOWN ) );
\r
1057 } else if (ti[i].dwFlags & TOUCHEVENTF_MOVE) {
\r
1058 INVOKE_WCB( *window, MultiMotion, ( ti[i].dwID, tp.x, tp.y ) );
\r
1059 } else if (ti[i].dwFlags & TOUCHEVENTF_UP) {
\r
1060 INVOKE_WCB( *window, MultiButton, ( ti[i].dwID, tp.x, tp.y, 0, GLUT_UP ) );
\r
1061 INVOKE_WCB( *window, MultiEntry, ( ti[i].dwID, GLUT_LEFT ) );
\r
1065 fghCloseTouchInputHandle((HTOUCHINPUT)lParam);
\r
1066 free( (void*)ti );
\r
1067 lRet = 0; /*DefWindowProc( hWnd, uMsg, wParam, lParam );*/
\r
1072 /* Handle unhandled messages */
\r
1073 lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
\r