19 std::vector<Mesh*> meshes;
20 std::vector<Object*> objects;
25 explicit Scene(TextureSet *tset = 0);
28 Scene(const Scene &rhs) = delete;
29 Scene &operator =(const Scene &rhs) = delete;
33 bool load(const char *fname, unsigned int flags = 0);
35 void update(float dt);