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HEAD
starts to sortof look like a dungeon if you squint
[vrlugburz]
/
src
/
scenefile.h
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#ifndef SCENEFILE_H_
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#define SCENEFILE_H_
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#include "mesh.h"
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struct scenefile {
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char *fname;
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struct mesh *meshlist;
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int num_meshes;
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struct material *mtllist;
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int num_mtl;
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};
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int load_scenefile(struct scenefile *scn, const char *fname);
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void destroy_scenefile(struct scenefile *scn);
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#endif /* SCENEFILE_H_ */